+;format: [000000:HP 00:occ] [HP64] [sprite] [appearance(ypos)]
+; [time2fire] [firefreq] [0] [0]
+enemyspecs:
+ .db 0,%00100110,(spr_enemy01-spr_enemy00)/2,1,10,10,0,0 ;#1
+ .db 0,%00101010,(spr_enemy02-spr_enemy00)/2,3,20,20,0,0 ;#2
+ .db 0,%00001111,(spr_enemy03-spr_enemy00)/2,2,100,5,0,0 ;#3
+
+ .db 0,%00000110,(spr_enemy04-spr_enemy00)/2,2,0,0,0,0 ;#4
+ .db 0,%00000111,(spr_enemy05-spr_enemy00)/2,3,0,0,0,0 ;#5
+ .db 0,%00001011,(spr_enemy06-spr_enemy00)/2,2,0,0,0,0 ;#6
+
+ .db 0,%00011011,(spr_enemy07-spr_enemy00)/2,3,0,0,0,0 ;#7
+
+ .db 1,%00110011,(spr_boss0_1-spr_enemy00)/2,1,15,10,0,0 ;boss1
+ .db 1,%11001011,(spr_boss0_2-spr_enemy00)/2,3,10,8,0,0 ;boss2
+
+ .db 0,%00000000,0,0,0,0,0,0
+ .db 0,%00000000,0,0,0,0,0,0
+ .db 0,%00000000,0,0,0,0,0,0
+ .db 0,%00000000,0,0,0,0,0,0
+ .db 0,%00000000,0,0,0,0,0,0
+ .db 0,%00000000,0,0,0,0,0,0
+ .db 0,%00000000,0,0,0,0,0,0
+