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Title : Nemesis
- Version : 0.95.A22 Beta
- Release Date : 22.X.99
- Filename : nemesis.86p (size 5321)
+ Version : 0.98.77 Beta
+ Release Date : 7.VII.00
+ Filename : nemesis.86p (size 6707B)
Author(s) : Shiar
- Email Address : shiar0@hotmail.com (mind the 0)
+ Email Address : shiar0@hotmail.com
ICQ : #43840958
- Web Page : come.to/shiar
+ Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
- Where to get this game : www.ticalc.org
- Other games by author : N/Y
- Additional credits to : See below
+ Where to get this game : www.shiar.org | www.ticalc.org
+ Other games by author : Worm
->>>>>>> NOTE ON V.95 ---------------------------------------------------------
+>>>>>>> NOTE ON V.98 ---------------------------------------------------------
- YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you
-just couldn't ignore it!! And my, I received a lot of messages. Thanks to
-everybody, I'm very happy!
-
- More happiness: a new update featuring alot of bug fixes (Nemesis has now
-got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed
-(THANKS2 BRIAN KOROPOFF!), teacher key, hiscore name, much more. Again thank
-you all and keep sending me stuff! I really appreciate it!
+ It's been nearly a year since the first version of Nemesis, and over one
+half year since my last version. So I figured it's about time to complete
+this game. I won't bother you with the endless list of improvements I made;
+just go ahead and play the game!
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
- Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made not only the three Nemesis games for the MSX
-(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones
-for the MSX as well as 36 versions for other systems including the Game Boy,
-(S)NES and Play Station (as far as I'm aware of).
-
-
->>>>>>> CONTROLS -------------------------------------------------------------
-
- The universal TI-86 keys:
+ Nemesis is an old arcade-game for many platforms, originally for arcades.
+I first played Nemesis III for the MSX (1988), but Konami made at least
+41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius)
+for systems including the Game Boy, (S)NES and Play Station.
-Arrow keys : move
-2nd : fire
-ALPHA : select powerup
-MORE : pause
-EXIT : exit
-GRAPH : teacher! (press graph again to resume)
- In main menu you can press F1 to toggle b<>w (not saved yet).
+>>>>>>> THA GAME -------------------------------------------------------------
-
->>>>>>> PICKUPS AND SO -------------------------------------------------------
+ Arrow keys : move
+ 2nd : fire
+ ALPHA : select powerup
+ MORE : pause
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : exit
+ F1 : toggle B<>W in main menu, save game at level-screen
Collect the pickups enemies leave after they're destroyed to upgrade your
ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA. The number in the first icon shows your shield-points left.
-This icon can be chosen more than once, to increase your shield-points.
+pressing ALPHA.
- Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+ Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES
+ The upper bar on the left shows your hitpoints left (armor). The bar below
+that shows the current power of your weapon.
->>>>>>> BETA STUFF -----------------------------------------------------------
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
+>>>>>>> BETA STUFF -----------------------------------------------------------
-* different enemies in one level
-* save options (like b<>w)
-* save game
-* more LEVELS!! more enemies more upgrades
-* storyline
-* maybe obstacles?
-* source code release
-? grayscale, sounds, multiplayer-option: probably not
+ There are just five levels for now, don't play beyond there. In future
+versions I'll add more levels and enemies, maybe obstacles, and I'll release
+the source code. I don't think I will add greyscale, sound or a multiplayer
+option.
Continue to send me any IDEAS and BUGS found!! Or send me you like this
-program, or even send me something if you don't. Again: shiar0@hotmail.com,
+program, or even send me something if you don't. Again: shiar@mailroom.com,
or ICQ #43840958! PLEASE!
- Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
-Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
+Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
+memory LOCKED! Besides that there shouldn't be any bugs.
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
- DAVE betatester (if you need a bug, ask Dave :)
- BLACKBELT betatester (the one and only..)
- JONAH COHEN for teaching me z80 and stuff, also kinda betatester
- MATTHEW DALE betatester
- KONAMI for writing the original Nemesises and more great games
- PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM
+ DAVE official betatester (if you need a bug, ask Dave :)
+ BLACKBELT official betatester
+ MATTHEW DALE official betatester
+ JONAH COHEN for teaching me z80, giving advise, testing...
+ SCABBY gave me Wworm, Derek, and probably some other stuff
+ CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;)
BRIAN KOROPOFF for solving the left+down bug!
+ PATRICK DAVIDSON Nemesis was originally based on his Galaxian
+ KONAMI for writing the original Nemesises and more great games
- and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* One shall NOT release an altered version of Nemesis
-* This documentation must be included with distribution (except calc2calc)
-* No money shall be asked for this program
-* Eat plenty of vegetables every day
-
-
->>>>>>> HISTORY --------------------------------------------------------------
-
-Most significant version changes since version 0.61.
-
- Version 0.7 Beta Size:2303 02.IX
-
-* contrast is increased at startup
-* invulerable when entering the game (your ship looks different too)
-* hitpoints/shield. some enemies leave pickups which increase your shield
-* fixed the fake bullets-bug
-
- Version 0.8 Beta Size:2433 03.IX
-
-* enemies move individually, not all at the same time
-* enemies fire once every x time instead of randomized
-* changed: enemies removed correctly, screen cleared at quit, enemies don't
- move off screen (above or below edge), levels rebuild
-
- Version 0.9 Beta Size:2693 04.IX (first major release)
-
-* multiple pickups can be collected, and activated by pressing F2
-* two pickups select torpedo, one selects shield increase
-* you have 4 lives. Dieing will decrease lives and restart in the same level
-* fixes: pickups no longer fire bullets, randomizer fixed, game over quits
-
- Version 0.91Beta Size:2797 05.IX
-
-* fourth icon selects laser
-* fifth icon selects multiples (like the shadow multiples in Nemesis)
-* most data no longer stored in program, saving a lot of bytes
-
- Version 0.92Beta Size:2831 08.IX
-
-* Laserbeam lasts for five turns, making it more powerfull
-* Bullets and enemies are removed at the beginning of a level
-* Pickups don't appear random anymore, but after destroying x enemies
-* Bugs fixed: fifth icon select, firing bullets, invulerability
-
- Version 0.93Beta Size:3098 11.IX (second major release)
-
-* Counts score and saves highest score
-* Pickups move slower, keys changed to 2nd and Alpha
-* Multiples move only when you move (like in MSX-Nemesis)
-* A lot of small fixes and changes (really a lot of them)
-
- Version 0.94Beta Size:4456 08.X (yet another release; ticalc news)
-
-* Two-layer starfield scrolling in the background
-* Enemies can move at different speeds or move patterns and can aim bullets
-* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect)
-* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more
-
- Version 0.95Beta Size:5285 21.X
-
-* Boss at the end of a level
-* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit
-* Graph cleared, unintended pixels removed, prog reload, major bugfixes
-* When you got a hiscore, you can enter your name
+ and I am certainly not responsible
+* Thou shalt NOT release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
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