- ╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.93.911 BETA!!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.93BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ http://come.to/shiar
- █████████████████████ Calc: TI-86 only, for now..
- Size: 3098 bytes on calc
- Description: Arcade-game based on an old MSX-game.
+------------------------------------------------------------------------------
+ Title : Nemesis
+ Version : 0.99.816 Beta
+ Release Date : 16.VIII.00
+ Filename : nemesis.86p (size 7kB)
+ Author(s) : Shiar
+ Email Address : shiar0@hotmail.com
+ ICQ : #43840958
+ Web Page : http://www.shiar.org
+ Description : cool arcade-shoot-em-up-game
+ Where to get this game : www.shiar.org | ticalc.org
+ Other games by author : Worm
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
->>>>>>> INTRO TO NEMESIS ------------------------------------------------------
+ [Under construction]
- Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made three Nemesis games, named Nemesis (1986), Nemesis ][
-(1987) and Nemesis III ('88).
+>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
->>>>>>> CONTROLS --------------------------------------------------------------
+ Nemesis is an old arcade-game for many platforms, originally for arcades.
+I first played Nemesis III for the MSX (1988), but Konami made at least
+41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius -
+for systems including the Game Boy, (S)NES and Play Station.
- You control a hi-tech upgradable vessel (storyline coming soon) and you have
-blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys are:
-Arrow keys: stupid question, self-destructs your ship of course
-2nd: fire your weapon (disruptor as default, upgradable to laserbeam)
-ALPHA: enable the currently selected upgrade
-MORE: pause, press Enter to continue
-EXIT: resets your calc and clears your ROM memory
+>>>>>>> THA GAME -------------------------------------------------------------
+ ARROWS : move
+ 2nd : fire
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
->>>>>>> PICKUPS AND SO --------------------------------------------------------
+ After destroying several enemies, pickups will appear. Collect them to
+upgrade your vessel. The highlighted icon in the score bar (bottom) can be
+activated by pressing ALPHA.
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA. The number in the first icon shows your shield-points left.
-This icon can be chosen more than once, to increase your shield-points.
+ Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES
- Other upgrades: ┌───────┬─────────┬───────┬───────┬───────────┐
- │ ARMOR │ TORPEDO │ EMPTY │ LASER │ MULTIPLES │
- └───────┴─────────┴───────┴───────┴───────────┘
+ The upper bar on the left shows your hitpoints left (armor). The bar below
+that shows the current power of your weapon.
- All upgrades and pickups will be lost when your ship is destroyed!
+>>>>>>> BETA STUFF -----------------------------------------------------------
->>>>>>> BETA STUFF ------------------------------------------------------------
+ Rightnow I'm finishing the other six (of 12) levels. I don't think I will
+add greyscale, sound or a multiplayer option.
- There are just eight levels for now, don't try to get to level nine.
-Things to come:
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar@mailroom.com,
+or ICQ #43840958! PLEASE!
-* more LEVELS!! more enemies more pickups
-* maybe obstacles?
-* storyline
-* teacher-key or save game
-* save names with hi-score
-* source code release
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
+Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
+memory LOCKED! Besides that there shouldn't be any bugs.
- Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958!
-PLEASE!
- Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
-Asm(.
+>>>>>>> CREDITS --------------------------------------------------------------
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
->>>>>>> CREDITS ---------------------------------------------------------------
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
- SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
- KONAMI for writing the original Nemesises and more great games
- FRAGGIE beta tester #1 and being very positive about the game
- FREE BIRD beta tester #2, will help me writing the storyline
- ELEANOR GILES for sending me mail / reporting a bug / making my day!
- JAMES RUBINGH sent me an ICQ message, thank you
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
->>>>>>> DISCLAIMER AND END ----------------------------------------------------
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
- Take any program and read the disclaimer. The same thing applies here. Now go
-and play Nemesis and SEND ME SOMETHING!
-
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