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Title : Nemesis
- Version : 0.97.629 Beta
- Release Date : 29.VI.00
- Filename : nemesis.86p (size 6kb)
+ Version : 0.99.816 Beta
+ Release Date : 16.VIII.00
+ Filename : nemesis.86p (size 7kB)
Author(s) : Shiar
Email Address : shiar0@hotmail.com
ICQ : #43840958
Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
- Where to get this game : www.shiar.org | www.ticalc.org
+ Where to get this game : www.shiar.org | ticalc.org
Other games by author : Worm
->>>>>>> NOTE ON V.97 ---------------------------------------------------------
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- Still under construction. Don't distribute.
+ [Under construction]
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
+41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius -
for systems including the Game Boy, (S)NES and Play Station.
->>>>>>> CONTROLS -------------------------------------------------------------
+>>>>>>> THA GAME -------------------------------------------------------------
- The universal TI-86 keys:
+ ARROWS : move
+ 2nd : fire
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
-Arrow keys : move
-2nd : fire
-ALPHA : select powerup
-MORE : pause
-EXIT : exit
-GRAPH : teacher/boss! (press graph again to resume)
+ After destroying several enemies, pickups will appear. Collect them to
+upgrade your vessel. The highlighted icon in the score bar (bottom) can be
+activated by pressing ALPHA.
- In main menu you can press F1 to toggle b<>w.
- A game can be saved by pressing F1 at the level-screen.
-
-
->>>>>>> PICKUPS AND SO -------------------------------------------------------
-
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA.
-
- Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+ Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES
The upper bar on the left shows your hitpoints left (armor). The bar below
that shows the current power of your weapon.
>>>>>>> BETA STUFF -----------------------------------------------------------
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
-
-* save options (like b<>w)
-* more LEVELS!! more enemies more upgrades more story
-* maybe obstacles?
-* source code release
-? grayscale, sounds, multiplayer-option: probably not
+ Rightnow I'm finishing the other six (of 12) levels. I don't think I will
+add greyscale, sound or a multiplayer option.
Continue to send me any IDEAS and BUGS found!! Or send me you like this
program, or even send me something if you don't. Again: shiar@mailroom.com,
or ICQ #43840958! PLEASE!
- Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS,
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
-memory LOCKED!
+memory LOCKED! Besides that there shouldn't be any bugs.
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR programming and everything else. SHIAR@MAILROOM.COM
- DAVE betatester (if you need a bug, ask Dave :)
- BLACKBELT betatester (the one and only..)
- JONAH COHEN for teaching me z80 and stuff, also kinda betatester
- FREE BIRD working on the storyline
- MATTHEW DALE betatester
- KONAMI for writing the original Nemesises and more great games
- PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
- BRIAN KOROPOFF for solving the left+down bug!
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
- and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
-* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* Thou shallt NOT release an altered version of Nemesis
-* Thou shallt include this documentation with distribution (except calc2calc)
-* Thou shallt not ask money for this program
-* Thou shallt eat plenty of vegetables every day
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
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