- ╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.9.94 BETA!!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.9 BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ Size: 2693 on calc
- █████████████████████ Calc: TI-86 only, for now..
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+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0
+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR
->>>>>>> INTRO TO NEMESIS ------------------------------------------------------
+------------------------------------------------------------------------------
- Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made three Nemesis games, named Nemesis, Nemesis ][ and
-Nemesis III. This game has got some things in common with each game:
+ Title : Nemesis
+ Version : 1.0.A23 Beta
+ Release Date : 23.X.00
+ Filename : nemesis.86p (size 7212)
+ Author : Shiar
+ Email Address : shiar0@hotmail.com
+ Web Page : http://www.shiar.org
+ Description : cool arcade-shoot-em-up-game
+ Where to get this game : www.shiar.org | ticalc.org
+ Other games by author : Worm
-* Nemesis' bad graphics, and worse. But what do you expect of a simple TI86.
-* Nemesis ][ variety of ship-upgrades and cheats (not yet finished: beta v)
-* The BAD storyline of Nemesis 3 (not yet finished: beta version)
->>>>>>> CONTROLS --------------------------------------------------------------
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- You control a hi-tech upgradable vessel (storyline coming soon) and you have
-blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys are:
+ Dear betatester, please do not give this game away to others. This beta has
+ten levels, and should never crash your calc. Report any bugs or imperfections
+to me. Thanks, and have fun!
-Arrow keys: stupid question, but ok: self-destruct your ship (no, really)
-F1: fire your weapon (bullets are blastalot-class and infinate)
-F2: enable the currently selected upgrade
-EXIT: resets your calc and clears your ROM memory
+ (No comments on levels, storyline and difficulty plz, working on that)
- No pause key yet. But the game does halt when you press the Down and Left-
-keys simoultaniously. No it's not a bug, I did that on purpose. Just kidding,
-can anybody help me? I also noticed the same problem in Galaxian for the 86.
->>>>>>> SCORE-BAR -------------------------------------------------------------
+>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
- The first icon shows your shield-points left (press F2 when you picked one
-pickup to increase shield-points) and the second icon shows whether you have
-torpedoes on your ship (needs two pickups to activate).
+ Nemesis is an old arcade-game for many platforms, originally for arcades.
+I first played Nemesis III for the MSX (1988), but Konami made at least
+41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
+for systems including the C64, Game Boy, (S)NES and PlayStation(2).
- I'll make more options later, but as you may or may not know: this is still a
-beta version.
->>>>>>> BETA STUFF ------------------------------------------------------------
+>>>>>>> THA GAME -------------------------------------------------------------
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
+ After selecting NEW GAME, you have to choose your ship to fly with. Note
+the last two are HARDCORE-ships, which have a lot less armor than the others.
-* more levels more enemies more pickups
-* maybe obstacles?
-* storyline
-* pause- and teacher-key
+ Before a level starts, you can press [F1] to save the game. If you choose
+CONTINUE GAME later, you'll start at that level.
- Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or, even better:
-ICQ #43840958! PLEASE!
+ In the game itself you just have to keep yourself from getting destroyed.
+The following keys might come in handy:
->>>>>>> DISCLAIMER AND END ---------------------------------------------------
+ ARROWS : move your ship
+ 2nd : fire weapons
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
- Take any program and read the disclaimer. The same thing applies here. Now go
-and play Nemesis and SEND ME SOMETHING!
+ At the bottom you can see the current power of your weapon, your lives left,
+armor left, your upgrades and score.
------------------------------------------------------------------------ <<<<<<<
\ No newline at end of file
+
+>>>>>>> UPGRADES -------------------------------------------------------------
+
+ Flying over a small pickup will increase your armor and activate the shield
+for a short time. The shield will reduce any damage, and completely absorb
+enemy bullets in normal mode.
+
+ After defeating a boss, a larger pickup will appear, which you can use to
+upgrade your ship. These upgrades are:
+
+ 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this
+icon will upgrade your weapon to a more powerful one. This can only be done
+nine times.
+
+ 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be
+upgraded upto nine times.
+
+ 3 - TAILBEAM / UP DOUBLE: Depending on the vessel you fly with, this
+activates either a tail beam (a bullet going backwards) or up double (bullet
+going up 45 degrees). This extra weapon is only available when your ship is
+equipped with a beam weapon.
+
+ - MULTIPLES: or "options". Will be selected if you've got lasers. These
+will follow your ship and fire when you do, effectively doubling your damage.
+You can have four of them.
+
+ 4 - SCORE: If you collect four pickups, your score will be increased by 250
+points. This is for the real hardcore shmuppers who don't need no skinkin'
+upgrades.
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
+
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar@mailroom.com,
+PLEASE!
+
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
+Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
+memory LOCKED! Besides that there shouldn't be any bugs.
+
+ Version 1.0 will probably have 13 levels, NO bugs (depending on how good
+you betatest-guys do your job :P) and the source will be included. It will
+NOT feature multiplayer or greyscale graphics.
+
+
+>>>>>>> CREDITS --------------------------------------------------------------
+
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
+
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
+
+
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
+
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
+
+
+---------------------------------------------------------------------- <<<<<<<
\ No newline at end of file