version 0.97 pre: reinternalise levels, minor updates
[nemesis.git] / nemesis0.z80
diff --git a/nemesis0.z80 b/nemesis0.z80
deleted file mode 100644 (file)
index 93816e9..0000000
+++ /dev/null
@@ -1,250 +0,0 @@
-;header:----------------------------------------------------------------------
-
-       .db $c9,0                       ;ret \ nop = nemesis-header
-       .dw lend-lstart                 ;levelsdata-size = 134h = 308d < 505d
-
-;XLlevelsdata:----------------------------------------------------------------
-
-;format:[enemy nr] [enemy frequency] [next lvl] [level_info] [level_move]
-;      [level_fire] [tunnel size] [groundtype] [16_ground] [16_ceiling]
-;      [stars1] [stars2]
-
-lstart:
-       .db 0
-       .db $21,$1d,"Cosmic year 6716"          ,0,0,$1d,$06
-       .db $1b,$1d,"storyline coming soon..."  ,0,0,$1d,$06
-       .db $09,$19,"the Nemesis saga continues",0,1
-       .db $2e,$21,"with NEMESIS 86"           ,0,1
-       .db $52,$36,"by Shiar"                  ,0,0,$19,$23
-       .db $ff
-
-       .db $15,$07,$08                 ;fireFreq; moveType; enemyType
-level01:                               ;efrequency must be odd if halfluring!
-       .db $01,$1b,$2f,%00010001,0,255,0,0 ;0f>>2f             ; 7
-       .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1                     ;16
-       .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1                     ;16
-       .db 1,1                                                 ; 2
-       .db $10,$07,$09                                         ; 3
-
-       .db 0
-       .db $01,01,"And the storyline conti",
-                       .db "nues.....",0,1
-       .db $01,09,"You decide to fly close",
-                       .db " to the",0,1
-       .db $01,15,"surface of a nearby pl",
-                       .db "anet =)",0,0,1,20
-       .DB $FF
-
-       .db $10,$07,$09                                         ; 3
-level02:                                                       ;44
-       .db $02,$13,$4b,%00100101,0,064,0,0
-       .db 1,2,3,4,5,6,6,5,4,3,4,5,4,3,2,1
-       .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
-       .db 1,1
-       .db $0E,$07,$09
-
-       .db 0
-       .db $01,01,"Blablabla...",0,1
-       .db $01,34,"this storyline sux",0,0,1,39
-       .DB $FF
-
-       .db $0E,$07,$09
-level03:
-       .db $03,$2d,$3f,%00000110,0,255,-9,1
-       .db 3,2,4,3,2,2,1,1,1,1 ,1,1,21,17,18,20
-       .db 1,1,1,1,1,1,1,3,6,12,9,1,21,19,18,18
-       .db -1,-1
-
-       .db $0D,$07,$08
-level04:
-       .db $04,$11,$41,%00000001,0,057,0,0
-       .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
-       .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
-       .db 1,1
-       .db $0C,$07,$09
-level05:
-       .db $05,$11,$45,%00000101,%10,031,-7,1
-       .db 14,12,11,9,10,7,7,5,4,3,4,4,2,3,1,2
-       .db 1, 1, 1, 1,1, 1,1,1,1,1,1,1,1,1,1,1
-       .db 1,1
-       .db $0B,$07,$08
-level06:
-       .db $06,$19,$3a,%00000111,0,255,-4,1
-       .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1
-       .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1
-       .db 1,1
-
-       .db $08,$07,$09
-level07:
-       .db $07,$09,$ff,%00000001,0,043,0,0
-       .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
-       .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
-       .db 1,1
-lend:
-
-;XLweapondata:----------------------------------------------------------------
-
-;format:[unused] [ybuls(max.bullets)] [0000:direction 0000:speed] [offset]
-
-       .db 0,3,%00000010,2,%00000000,0,%00000000,0     ;single fire
-       .db 0,3,%00000011,2,%00000000,0,%00000000,0     ;fast single fire
-       .db 0,6,%00000010,0,%00000010,5,%00000000,0     ;double fire
-       .db 0,9,%00010010,2,%00110010,2,%01000010,2     ;triple fire
-       .db 0,10,%00010011,2,%00110011,2,%01000011,2    ;triple fire
-       .db 0,10,%00010011,2,%00110011,2,%01000100,2    ;triple fire
-       .db 0,10,%00010100,2,%00110100,2,%01000101,2    ;triple fire
-       .db 0,10,%00010100,2,%00110100,2,%01000101,2    ;triple fire
-
-;XLenemytable:----------------------------------------------------------------
-
-       .db $00                         ;00
-       .db (spr_enemy01-spr_enemy00)/2 ;01
-       .db (spr_enemy02-spr_enemy00)/2 ;02
-       .db (spr_enemy03-spr_enemy00)/2 ;03
-       .db (spr_enemy04-spr_enemy00)/2 ;04
-       .db (spr_enemy05-spr_enemy00)/2 ;05
-       .db (spr_enemy06-spr_enemy00)/2 ;06
-       .db (spr_enemy07-spr_enemy00)/2 ;07
-       .db (spr_boss01 -spr_enemy00)/2 ;08
-       .db (spr_boss02 -spr_enemy00)/2 ;09
-       .db (spr_enemy08-spr_enemy00)/2 ;0A
-       .db (spr_enemy00-spr_enemy00)/2 ;0B
-       .db (spr_enemy00-spr_enemy00)/2 ;0C
-       .db (spr_enemy00-spr_enemy00)/2 ;0D
-       .db (spr_enemy00-spr_enemy00)/2 ;0E
-       .db (spr_enemy00-spr_enemy00)/2 ;0F
-
-;XLenemyinfos:----------------------------------------------------------------
-
-;format: [000000:HP 00:occ] [type] [appearance(ypos)] [unused]
-
-       .db %00000010,1,1,0     ;#1     HP:1    app:random
-       .db %00000010,2,3,0     ;#2     HP:1    app:halflure
-       .db %00001111,3,2,0     ;#3     HP:1    app:lure
-
-       .db %00000110,4,2,0     ;#4     HP:2    app:lure
-       .db %00000111,5,3,0     ;#5     HP:2    app:random      moving
-       .db %00001011,6,2,0     ;#6     HP:3    app:lure        moving
-
-       .db %00011011,7,3,0     ;#7     HP:7    app:halflure    moving
-
-       .db %00110011,8,1,0     ;boss1
-       .db %00111011,9,3,0     ;boss2
-
-       .db %00000000,0,0,0
-       .db %00000000,0,0,0
-       .db %00000000,0,0,0
-       .db %00000000,0,0,0
-       .db %00000000,0,0,0
-       .db %00000000,0,0,0
-       .db %00000000,0,0,0
-
-;XLsprenemies:----------------------------------------------------------------
-
-spr_enemy00:
-       .db 8,8                         ;pickup
-       .db %00011000                   ;    ██
-       .db %00011000                   ;    ██
-       .db %00011000                   ;    ██
-       .db %11111111                   ; ████████
-       .db %11111111                   ; ████████
-       .db %00011000                   ;    ██
-       .db %00011000                   ;    ██
-       .db %00011000                   ;    ██
-
-spr_enemy01:
-       .db 6,6                         ;enemy type one
-       .db %00111100                   ;   ████
-       .db %01110000                   ;  ███
-       .db %11110000                   ; ████
-       .db %11110000                   ; ████
-       .db %01110000                   ;  ███
-       .db %00111100                   ;   ████
-spr_enemy02:
-       .db 8,6                         ;enemy type two
-       .db %00111111                   ;    █████
-       .db %01111000                   ;  ████
-       .db %11111100                   ; ██████
-       .db %11111100                   ; ██████
-       .db %01111000                   ;  ████
-       .db %00111111                   ;    █████
-spr_enemy03:
-       .db 6,6                         ;enemy type three
-       .db %01111100                   ;  █████
-       .db %11110000                   ; ████
-       .db %11111000                   ; █████
-       .db %11111000                   ; █████
-       .db %11110000                   ; ████
-       .db %01111100                   ;  █████
-spr_enemy04:
-       .db 6,6                         ;enemy type four
-       .db %00111000                   ;   ███
-       .db %01111100                   ;  █████
-       .db %11111000                   ; █████
-       .db %11111000                   ; █████
-       .db %01111100                   ;  █████
-       .db %00111000                   ;   ███
-spr_enemy05:
-       .db 7,6                         ;enemy type five
-       .db %00011110                   ;    ████
-       .db %01111110                   ;  ██████
-       .db %11111100                   ; ██████
-       .db %11111100                   ; ██████
-       .db %01111110                   ;  ██████
-       .db %00011110                   ;    ████
-spr_enemy06:
-       .db 7,6                         ;enemy type six
-       .db %00011100                   ;    ███
-       .db %01111110                   ;  ██████
-       .db %10111000                   ; █ ███
-       .db %10111000                   ; █ ███
-       .db %01111110                   ;  ██████
-       .db %00011100                   ;    ███
-spr_enemy07:
-       .db 8,6                         ;enemy type seven
-       .db %00011110                   ;    ████
-       .db %01111111                   ;  ███████
-       .db %10011100                   ; █  ███
-       .db %10011100                   ; █  ███
-       .db %01111111                   ;  ███████
-       .db %00011110                   ;    ████
-
-spr_boss01:
-       .db 16,10                       ;boss type one
-       .db %00000001,%11111111         ;        █████████
-       .db %00001111,%11111110         ;     ███████████
-       .db %00111111,%11110000         ;   ██████████
-       .db %01011111,%10000000         ;  █ ██████
-       .db %10011111,%01000000         ; █  █████ █
-       .db %10011111,%01000000         ; █  █████ █
-       .db %01011111,%10000000         ;  █ ██████
-       .db %00111111,%11110000         ;   ██████████
-       .db %00001111,%11111110         ;     ███████████
-       .db %00000001,%11111111         ;        █████████
-spr_boss02:
-       .db 16,10                       ;boss type:one   :
-       .db %11111110,%00000000         ; ███████
-       .db %00001111,%10001111         ;     █████   ████
-       .db %00111111,%11100011         ;   █████████   ██
-       .db %01001111,%11111110         ;  █  ███████████
-       .db %10001101,%01111100         ; █   ██ █ █████
-       .db %10001101,%01111100         ; █   ██ █ █████
-       .db %01001111,%11111110         ;  █  ███████████
-       .db %00111111,%11100011         ;   █████████   ██
-       .db %00001111,%10001111         ;     █████   ████
-       .db %11111110,%00000000         ; ███████
-
-
-spr_enemy08:
-       .db 8,6         ;enemy type eight
-       .db %00011110   ;    ████
-       .db %01111111   ;  ███████
-       .db %10011100   ; █  ███
-       .db %10011100   ; █  ███
-       .db %01111111   ;  ███████
-       .db %00011110   ;    ████
-
-;-----------------------------------------------------------------------------
-
-       .end
-.end
\ No newline at end of file