+++ /dev/null
-;header:----------------------------------------------------------------------
-
- .db $c9,0 ;ret \ nop = nemesis-header
- .dw lend-lstart ;levelsdata-size = 134h = 308d < 505d
-
-;XLlevelsdata:----------------------------------------------------------------
-
-;format:[enemy nr] [enemy frequency] [next lvl] [level_info] [level_move]
-; [level_fire] [tunnel size] [groundtype] [16_ground] [16_ceiling]
-; [stars1] [stars2]
-
-lstart:
- .db 0
- .db $21,$1d,"Cosmic year 6716" ,0,0,$1d,$06
- .db $1b,$1d,"storyline coming soon..." ,0,0,$1d,$06
- .db $09,$19,"the Nemesis saga continues",0,1
- .db $2e,$21,"with NEMESIS 86" ,0,1
- .db $52,$36,"by Shiar" ,0,0,$19,$23
- .db $ff
-
- .db $15,$07,$08 ;fireFreq; moveType; enemyType
-level01: ;efrequency must be odd if halfluring!
- .db $01,$1b,$2f,%00010001,0,255,0,0 ;0f>>2f ; 7
- .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16
- .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16
- .db 1,1 ; 2
- .db $10,$07,$09 ; 3
-
- .db 0
- .db $01,01,"And the storyline conti",
- .db "nues.....",0,1
- .db $01,09,"You decide to fly close",
- .db " to the",0,1
- .db $01,15,"surface of a nearby pl",
- .db "anet =)",0,0,1,20
- .DB $FF
-
- .db $10,$07,$09 ; 3
-level02: ;44
- .db $02,$13,$4b,%00100101,0,064,0,0
- .db 1,2,3,4,5,6,6,5,4,3,4,5,4,3,2,1
- .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
- .db 1,1
- .db $0E,$07,$09
-
- .db 0
- .db $01,01,"Blablabla...",0,1
- .db $01,34,"this storyline sux",0,0,1,39
- .DB $FF
-
- .db $0E,$07,$09
-level03:
- .db $03,$2d,$3f,%00000110,0,255,-9,1
- .db 3,2,4,3,2,2,1,1,1,1 ,1,1,21,17,18,20
- .db 1,1,1,1,1,1,1,3,6,12,9,1,21,19,18,18
- .db -1,-1
-
- .db $0D,$07,$08
-level04:
- .db $04,$11,$41,%00000001,0,057,0,0
- .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
- .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
- .db 1,1
- .db $0C,$07,$09
-level05:
- .db $05,$11,$45,%00000101,%10,031,-7,1
- .db 14,12,11,9,10,7,7,5,4,3,4,4,2,3,1,2
- .db 1, 1, 1, 1,1, 1,1,1,1,1,1,1,1,1,1,1
- .db 1,1
- .db $0B,$07,$08
-level06:
- .db $06,$19,$3a,%00000111,0,255,-4,1
- .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1
- .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1
- .db 1,1
-
- .db $08,$07,$09
-level07:
- .db $07,$09,$ff,%00000001,0,043,0,0
- .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
- .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
- .db 1,1
-lend:
-
-;XLweapondata:----------------------------------------------------------------
-
-;format:[unused] [ybuls(max.bullets)] [0000:direction 0000:speed] [offset]
-
- .db 0,3,%00000010,2,%00000000,0,%00000000,0 ;single fire
- .db 0,3,%00000011,2,%00000000,0,%00000000,0 ;fast single fire
- .db 0,6,%00000010,0,%00000010,5,%00000000,0 ;double fire
- .db 0,9,%00010010,2,%00110010,2,%01000010,2 ;triple fire
- .db 0,10,%00010011,2,%00110011,2,%01000011,2 ;triple fire
- .db 0,10,%00010011,2,%00110011,2,%01000100,2 ;triple fire
- .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire
- .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire
-
-;XLenemytable:----------------------------------------------------------------
-
- .db $00 ;00
- .db (spr_enemy01-spr_enemy00)/2 ;01
- .db (spr_enemy02-spr_enemy00)/2 ;02
- .db (spr_enemy03-spr_enemy00)/2 ;03
- .db (spr_enemy04-spr_enemy00)/2 ;04
- .db (spr_enemy05-spr_enemy00)/2 ;05
- .db (spr_enemy06-spr_enemy00)/2 ;06
- .db (spr_enemy07-spr_enemy00)/2 ;07
- .db (spr_boss01 -spr_enemy00)/2 ;08
- .db (spr_boss02 -spr_enemy00)/2 ;09
- .db (spr_enemy08-spr_enemy00)/2 ;0A
- .db (spr_enemy00-spr_enemy00)/2 ;0B
- .db (spr_enemy00-spr_enemy00)/2 ;0C
- .db (spr_enemy00-spr_enemy00)/2 ;0D
- .db (spr_enemy00-spr_enemy00)/2 ;0E
- .db (spr_enemy00-spr_enemy00)/2 ;0F
-
-;XLenemyinfos:----------------------------------------------------------------
-
-;format: [000000:HP 00:occ] [type] [appearance(ypos)] [unused]
-
- .db %00000010,1,1,0 ;#1 HP:1 app:random
- .db %00000010,2,3,0 ;#2 HP:1 app:halflure
- .db %00001111,3,2,0 ;#3 HP:1 app:lure
-
- .db %00000110,4,2,0 ;#4 HP:2 app:lure
- .db %00000111,5,3,0 ;#5 HP:2 app:random moving
- .db %00001011,6,2,0 ;#6 HP:3 app:lure moving
-
- .db %00011011,7,3,0 ;#7 HP:7 app:halflure moving
-
- .db %00110011,8,1,0 ;boss1
- .db %00111011,9,3,0 ;boss2
-
- .db %00000000,0,0,0
- .db %00000000,0,0,0
- .db %00000000,0,0,0
- .db %00000000,0,0,0
- .db %00000000,0,0,0
- .db %00000000,0,0,0
- .db %00000000,0,0,0
-
-;XLsprenemies:----------------------------------------------------------------
-
-spr_enemy00:
- .db 8,8 ;pickup
- .db %00011000 ; ██
- .db %00011000 ; ██
- .db %00011000 ; ██
- .db %11111111 ; ████████
- .db %11111111 ; ████████
- .db %00011000 ; ██
- .db %00011000 ; ██
- .db %00011000 ; ██
-
-spr_enemy01:
- .db 6,6 ;enemy type one
- .db %00111100 ; ████
- .db %01110000 ; ███
- .db %11110000 ; ████
- .db %11110000 ; ████
- .db %01110000 ; ███
- .db %00111100 ; ████
-spr_enemy02:
- .db 8,6 ;enemy type two
- .db %00111111 ; █████
- .db %01111000 ; ████
- .db %11111100 ; ██████
- .db %11111100 ; ██████
- .db %01111000 ; ████
- .db %00111111 ; █████
-spr_enemy03:
- .db 6,6 ;enemy type three
- .db %01111100 ; █████
- .db %11110000 ; ████
- .db %11111000 ; █████
- .db %11111000 ; █████
- .db %11110000 ; ████
- .db %01111100 ; █████
-spr_enemy04:
- .db 6,6 ;enemy type four
- .db %00111000 ; ███
- .db %01111100 ; █████
- .db %11111000 ; █████
- .db %11111000 ; █████
- .db %01111100 ; █████
- .db %00111000 ; ███
-spr_enemy05:
- .db 7,6 ;enemy type five
- .db %00011110 ; ████
- .db %01111110 ; ██████
- .db %11111100 ; ██████
- .db %11111100 ; ██████
- .db %01111110 ; ██████
- .db %00011110 ; ████
-spr_enemy06:
- .db 7,6 ;enemy type six
- .db %00011100 ; ███
- .db %01111110 ; ██████
- .db %10111000 ; █ ███
- .db %10111000 ; █ ███
- .db %01111110 ; ██████
- .db %00011100 ; ███
-spr_enemy07:
- .db 8,6 ;enemy type seven
- .db %00011110 ; ████
- .db %01111111 ; ███████
- .db %10011100 ; █ ███
- .db %10011100 ; █ ███
- .db %01111111 ; ███████
- .db %00011110 ; ████
-
-spr_boss01:
- .db 16,10 ;boss type one
- .db %00000001,%11111111 ; █████████
- .db %00001111,%11111110 ; ███████████
- .db %00111111,%11110000 ; ██████████
- .db %01011111,%10000000 ; █ ██████
- .db %10011111,%01000000 ; █ █████ █
- .db %10011111,%01000000 ; █ █████ █
- .db %01011111,%10000000 ; █ ██████
- .db %00111111,%11110000 ; ██████████
- .db %00001111,%11111110 ; ███████████
- .db %00000001,%11111111 ; █████████
-spr_boss02:
- .db 16,10 ;boss type:one :
- .db %11111110,%00000000 ; ███████
- .db %00001111,%10001111 ; █████ ████
- .db %00111111,%11100011 ; █████████ ██
- .db %01001111,%11111110 ; █ ███████████
- .db %10001101,%01111100 ; █ ██ █ █████
- .db %10001101,%01111100 ; █ ██ █ █████
- .db %01001111,%11111110 ; █ ███████████
- .db %00111111,%11100011 ; █████████ ██
- .db %00001111,%10001111 ; █████ ████
- .db %11111110,%00000000 ; ███████
-
-
-spr_enemy08:
- .db 8,6 ;enemy type eight
- .db %00011110 ; ████
- .db %01111111 ; ███████
- .db %10011100 ; █ ███
- .db %10011100 ; █ ███
- .db %01111111 ; ███████
- .db %00011110 ; ████
-
-;-----------------------------------------------------------------------------
-
- .end
-.end
\ No newline at end of file