X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/34f7bc00468ab5305325e54704da6523012b6ac7..e795d0d9167d6d7de948e9db62eae7020462b591:/nemesis0.z80 diff --git a/nemesis0.z80 b/nemesis0.z80 deleted file mode 100644 index 93816e9..0000000 --- a/nemesis0.z80 +++ /dev/null @@ -1,250 +0,0 @@ -;header:---------------------------------------------------------------------- - - .db $c9,0 ;ret \ nop = nemesis-header - .dw lend-lstart ;levelsdata-size = 134h = 308d < 505d - -;XLlevelsdata:---------------------------------------------------------------- - -;format:[enemy nr] [enemy frequency] [next lvl] [level_info] [level_move] -; [level_fire] [tunnel size] [groundtype] [16_ground] [16_ceiling] -; [stars1] [stars2] - -lstart: - .db 0 - .db $21,$1d,"Cosmic year 6716" ,0,0,$1d,$06 - .db $1b,$1d,"storyline coming soon..." ,0,0,$1d,$06 - .db $09,$19,"the Nemesis saga continues",0,1 - .db $2e,$21,"with NEMESIS 86" ,0,1 - .db $52,$36,"by Shiar" ,0,0,$19,$23 - .db $ff - - .db $15,$07,$08 ;fireFreq; moveType; enemyType -level01: ;efrequency must be odd if halfluring! - .db $01,$1b,$2f,%00010001,0,255,0,0 ;0f>>2f ; 7 - .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16 - .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ;16 - .db 1,1 ; 2 - .db $10,$07,$09 ; 3 - - .db 0 - .db $01,01,"And the storyline conti", - .db "nues.....",0,1 - .db $01,09,"You decide to fly close", - .db " to the",0,1 - .db $01,15,"surface of a nearby pl", - .db "anet =)",0,0,1,20 - .DB $FF - - .db $10,$07,$09 ; 3 -level02: ;44 - .db $02,$13,$4b,%00100101,0,064,0,0 - .db 1,2,3,4,5,6,6,5,4,3,4,5,4,3,2,1 - .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 - .db 1,1 - .db $0E,$07,$09 - - .db 0 - .db $01,01,"Blablabla...",0,1 - .db $01,34,"this storyline sux",0,0,1,39 - .DB $FF - - .db $0E,$07,$09 -level03: - .db $03,$2d,$3f,%00000110,0,255,-9,1 - .db 3,2,4,3,2,2,1,1,1,1 ,1,1,21,17,18,20 - .db 1,1,1,1,1,1,1,3,6,12,9,1,21,19,18,18 - .db -1,-1 - - .db $0D,$07,$08 -level04: - .db $04,$11,$41,%00000001,0,057,0,0 - .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 - .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 - .db 1,1 - .db $0C,$07,$09 -level05: - .db $05,$11,$45,%00000101,%10,031,-7,1 - .db 14,12,11,9,10,7,7,5,4,3,4,4,2,3,1,2 - .db 1, 1, 1, 1,1, 1,1,1,1,1,1,1,1,1,1,1 - .db 1,1 - .db $0B,$07,$08 -level06: - .db $06,$19,$3a,%00000111,0,255,-4,1 - .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1 - .db 20,22,18,15,9,1,1,1,1,1,1,1,1,1,1,1 - .db 1,1 - - .db $08,$07,$09 -level07: - .db $07,$09,$ff,%00000001,0,043,0,0 - .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 - .db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 - .db 1,1 -lend: - -;XLweapondata:---------------------------------------------------------------- - -;format:[unused] [ybuls(max.bullets)] [0000:direction 0000:speed] [offset] - - .db 0,3,%00000010,2,%00000000,0,%00000000,0 ;single fire - .db 0,3,%00000011,2,%00000000,0,%00000000,0 ;fast single fire - .db 0,6,%00000010,0,%00000010,5,%00000000,0 ;double fire - .db 0,9,%00010010,2,%00110010,2,%01000010,2 ;triple fire - .db 0,10,%00010011,2,%00110011,2,%01000011,2 ;triple fire - .db 0,10,%00010011,2,%00110011,2,%01000100,2 ;triple fire - .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire - .db 0,10,%00010100,2,%00110100,2,%01000101,2 ;triple fire - -;XLenemytable:---------------------------------------------------------------- - - .db $00 ;00 - .db (spr_enemy01-spr_enemy00)/2 ;01 - .db (spr_enemy02-spr_enemy00)/2 ;02 - .db (spr_enemy03-spr_enemy00)/2 ;03 - .db (spr_enemy04-spr_enemy00)/2 ;04 - .db (spr_enemy05-spr_enemy00)/2 ;05 - .db (spr_enemy06-spr_enemy00)/2 ;06 - .db (spr_enemy07-spr_enemy00)/2 ;07 - .db (spr_boss01 -spr_enemy00)/2 ;08 - .db (spr_boss02 -spr_enemy00)/2 ;09 - .db (spr_enemy08-spr_enemy00)/2 ;0A - .db (spr_enemy00-spr_enemy00)/2 ;0B - .db (spr_enemy00-spr_enemy00)/2 ;0C - .db (spr_enemy00-spr_enemy00)/2 ;0D - .db (spr_enemy00-spr_enemy00)/2 ;0E - .db (spr_enemy00-spr_enemy00)/2 ;0F - -;XLenemyinfos:---------------------------------------------------------------- - -;format: [000000:HP 00:occ] [type] [appearance(ypos)] [unused] - - .db %00000010,1,1,0 ;#1 HP:1 app:random - .db %00000010,2,3,0 ;#2 HP:1 app:halflure - .db %00001111,3,2,0 ;#3 HP:1 app:lure - - .db %00000110,4,2,0 ;#4 HP:2 app:lure - .db %00000111,5,3,0 ;#5 HP:2 app:random moving - .db %00001011,6,2,0 ;#6 HP:3 app:lure moving - - .db %00011011,7,3,0 ;#7 HP:7 app:halflure moving - - .db %00110011,8,1,0 ;boss1 - .db %00111011,9,3,0 ;boss2 - - .db %00000000,0,0,0 - .db %00000000,0,0,0 - .db %00000000,0,0,0 - .db %00000000,0,0,0 - .db %00000000,0,0,0 - .db %00000000,0,0,0 - .db %00000000,0,0,0 - -;XLsprenemies:---------------------------------------------------------------- - -spr_enemy00: - .db 8,8 ;pickup - .db %00011000 ; ██ - .db %00011000 ; ██ - .db %00011000 ; ██ - .db %11111111 ; ████████ - .db %11111111 ; ████████ - .db %00011000 ; ██ - .db %00011000 ; ██ - .db %00011000 ; ██ - -spr_enemy01: - .db 6,6 ;enemy type one - .db %00111100 ; ████ - .db %01110000 ; ███ - .db %11110000 ; ████ - .db %11110000 ; ████ - .db %01110000 ; ███ - .db %00111100 ; ████ -spr_enemy02: - .db 8,6 ;enemy type two - .db %00111111 ; █████ - .db %01111000 ; ████ - .db %11111100 ; ██████ - .db %11111100 ; ██████ - .db %01111000 ; ████ - .db %00111111 ; █████ -spr_enemy03: - .db 6,6 ;enemy type three - .db %01111100 ; █████ - .db %11110000 ; ████ - .db %11111000 ; █████ - .db %11111000 ; █████ - .db %11110000 ; ████ - .db %01111100 ; █████ -spr_enemy04: - .db 6,6 ;enemy type four - .db %00111000 ; ███ - .db %01111100 ; █████ - .db %11111000 ; █████ - .db %11111000 ; █████ - .db %01111100 ; █████ - .db %00111000 ; ███ -spr_enemy05: - .db 7,6 ;enemy type five - .db %00011110 ; ████ - .db %01111110 ; ██████ - .db %11111100 ; ██████ - .db %11111100 ; ██████ - .db %01111110 ; ██████ - .db %00011110 ; ████ -spr_enemy06: - .db 7,6 ;enemy type six - .db %00011100 ; ███ - .db %01111110 ; ██████ - .db %10111000 ; █ ███ - .db %10111000 ; █ ███ - .db %01111110 ; ██████ - .db %00011100 ; ███ -spr_enemy07: - .db 8,6 ;enemy type seven - .db %00011110 ; ████ - .db %01111111 ; ███████ - .db %10011100 ; █ ███ - .db %10011100 ; █ ███ - .db %01111111 ; ███████ - .db %00011110 ; ████ - -spr_boss01: - .db 16,10 ;boss type one - .db %00000001,%11111111 ; █████████ - .db %00001111,%11111110 ; ███████████ - .db %00111111,%11110000 ; ██████████ - .db %01011111,%10000000 ; █ ██████ - .db %10011111,%01000000 ; █ █████ █ - .db %10011111,%01000000 ; █ █████ █ - .db %01011111,%10000000 ; █ ██████ - .db %00111111,%11110000 ; ██████████ - .db %00001111,%11111110 ; ███████████ - .db %00000001,%11111111 ; █████████ -spr_boss02: - .db 16,10 ;boss type:one : - .db %11111110,%00000000 ; ███████ - .db %00001111,%10001111 ; █████ ████ - .db %00111111,%11100011 ; █████████ ██ - .db %01001111,%11111110 ; █ ███████████ - .db %10001101,%01111100 ; █ ██ █ █████ - .db %10001101,%01111100 ; █ ██ █ █████ - .db %01001111,%11111110 ; █ ███████████ - .db %00111111,%11100011 ; █████████ ██ - .db %00001111,%10001111 ; █████ ████ - .db %11111110,%00000000 ; ███████ - - -spr_enemy08: - .db 8,6 ;enemy type eight - .db %00011110 ; ████ - .db %01111111 ; ███████ - .db %10011100 ; █ ███ - .db %10011100 ; █ ███ - .db %01111111 ; ███████ - .db %00011110 ; ████ - -;----------------------------------------------------------------------------- - - .end -.end \ No newline at end of file