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Title : Nemesis
- Version : 0.99.810 Beta
- Release Date : 10.VIII.00
+ Version : 0.99.829 Beta
+ Release Date : 29.VIII.00
Filename : nemesis.86p (size 7kB)
Author(s) : Shiar
Email Address : shiar0@hotmail.com
>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- [Under construction]
+ Dear betatester, please do not give this game away to others. This beta has
+ten levels, and should not crash your calc. Report any bugs or imperfections
+to me. Thanks, and have fun!
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius -
-for systems including the Game Boy, (S)NES and Play Station.
+41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
+for systems including the C64, Game Boy, (S)NES and PlayStation(2).
>>>>>>> THA GAME -------------------------------------------------------------
- ARROWS : move
- 2nd : fire
+ After selecting NEW GAME, you have to choose your ship to fly with. Note
+the last two are HARDCORE-ships, which have a lot less armor than the others.
+
+ Before a level starts, you can press [F1] to save the game. If you choose
+CONTINUE GAME later, you'll start at that level.
+
+ In the game itself you just have to keep yourself from getting destroyed.
+
+ ARROWS : move your ship
+ 2nd : fire weapons
ALPHA : select powerup
MORE : pause (change contrast, toggle B<>W)
GRAPH : teacher/boss! (press graph again to resume)
EXIT : whooo, what does _this_ button do?
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA.
-
- Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES
+ After destroying several enemies, pickups will appear. Collect them to
+upgrade your vessel. The highlighted icon in the score bar (bottom) can be
+activated by pressing ALPHA (see next section).
The upper bar on the left shows your hitpoints left (armor). The bar below
that shows the current power of your weapon.
->>>>>>> BETA STUFF -----------------------------------------------------------
+>>>>>>> UPGRADES -------------------------------------------------------------
+
+ ARMOR+SHIELD
+Will increase your armor and activate the shield for a short time. The shield
+will reduce any damage, and completely absorb enemy bullets in normal mode.
+
- There are just five levels for now, don't play beyond there. In future
-versions I'll add more levels and enemies, maybe obstacles, and I'll release
-the source code. I don't think I will add greyscale, sound or a multiplayer
-option.
+ TAILBEAM / UP DOUBLE
+Depending on the vessel you fly with, this activates either a tail beam (a
+bullet going backwards) or up double (bullet going up 45 degrees). This extra
+weapon can not be selected when you have lasers.
+
+ BEAM
+The standard weapon all vessels are equipped with. Selecting this icon will
+upgrade your weapon to a more powerful one. This can only be done nine times.
+
+ LASER
+A direct weapon which replaces the beam-weapon. Can also be upgraded upto
+nine times.
+
+ MULTIPLES
+Or "options". Can only be selected together with lasers. These will follow
+your ship and fire when you do, effectively doubling your damage. You can
+have four of them.
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
Continue to send me any IDEAS and BUGS found!! Or send me you like this
program, or even send me something if you don't. Again: shiar@mailroom.com,
Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
memory LOCKED! Besides that there shouldn't be any bugs.
+ Version 1.0 will probably have 13 levels, NO bugs (depending on how good
+you betatest-guys do your job :P) and the source will be included. It will
+NOT feature multiplayer or greyscale graphics.
+
>>>>>>> CREDITS --------------------------------------------------------------
- Programming/levels/gfx - - - SHIAR
- Official betatesters - - - - DAVE -- BLACKBELT -- MATTHEW DALE
- Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF -- CULLEN S
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
Original engine (Galaxian) - PATRICK DAVIDSON
- Original Nemesises - - - - - KONAMI
+ Original Nemesises - KONAMI
Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
-* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* Thou shalt NOT release an altered version of Nemesis
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
* Thou shalt include this documentation with distribution (except calc2calc)
* Thou shalt not ask money for this program
* Thou shalt eat plenty of vegetables every day