X-Git-Url: http://git.shiar.net/nemesis.git/blobdiff_plain/186aa90685cc27b4506c57cf6d9f40318878e364..835d1d15375d9073aedb0af200160c8f911d4495:/nemesis.txt diff --git a/nemesis.txt b/nemesis.txt index 81dbc27..d7afe98 100644 --- a/nemesis.txt +++ b/nemesis.txt @@ -1,7 +1,7 @@ ------------------------------------------------------------------------------ Title : Nemesis - Version : 0.99.810 Beta - Release Date : 10.VIII.00 + Version : 0.99.829 Beta + Release Date : 29.VIII.00 Filename : nemesis.86p (size 7kB) Author(s) : Shiar Email Address : shiar0@hotmail.com @@ -14,42 +14,71 @@ >>>>>>> NOTE ON V.99 --------------------------------------------------------- - [Under construction] + Dear betatester, please do not give this game away to others. This beta has +ten levels, and should not crash your calc. Report any bugs or imperfections +to me. Thanks, and have fun! >>>>>>> INTRO TO NEMESIS ----------------------------------------------------- Nemesis is an old arcade-game for many platforms, originally for arcades. I first played Nemesis III for the MSX (1988), but Konami made at least -41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius - -for systems including the Game Boy, (S)NES and Play Station. +41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius - +for systems including the C64, Game Boy, (S)NES and PlayStation(2). >>>>>>> THA GAME ------------------------------------------------------------- - ARROWS : move - 2nd : fire + After selecting NEW GAME, you have to choose your ship to fly with. Note +the last two are HARDCORE-ships, which have a lot less armor than the others. + + Before a level starts, you can press [F1] to save the game. If you choose +CONTINUE GAME later, you'll start at that level. + + In the game itself you just have to keep yourself from getting destroyed. + + ARROWS : move your ship + 2nd : fire weapons ALPHA : select powerup MORE : pause (change contrast, toggle B<>W) GRAPH : teacher/boss! (press graph again to resume) EXIT : whooo, what does _this_ button do? - Collect the pickups enemies leave after they're destroyed to upgrade your -ship. The highlighted icon in the score bar (bottom) can be activated by -pressing ALPHA. - - Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES + After destroying several enemies, pickups will appear. Collect them to +upgrade your vessel. The highlighted icon in the score bar (bottom) can be +activated by pressing ALPHA (see next section). The upper bar on the left shows your hitpoints left (armor). The bar below that shows the current power of your weapon. ->>>>>>> BETA STUFF ----------------------------------------------------------- +>>>>>>> UPGRADES ------------------------------------------------------------- + + ARMOR+SHIELD +Will increase your armor and activate the shield for a short time. The shield +will reduce any damage, and completely absorb enemy bullets in normal mode. + - There are just five levels for now, don't play beyond there. In future -versions I'll add more levels and enemies, maybe obstacles, and I'll release -the source code. I don't think I will add greyscale, sound or a multiplayer -option. + TAILBEAM / UP DOUBLE +Depending on the vessel you fly with, this activates either a tail beam (a +bullet going backwards) or up double (bullet going up 45 degrees). This extra +weapon can not be selected when you have lasers. + + BEAM +The standard weapon all vessels are equipped with. Selecting this icon will +upgrade your weapon to a more powerful one. This can only be done nine times. + + LASER +A direct weapon which replaces the beam-weapon. Can also be upgraded upto +nine times. + + MULTIPLES +Or "options". Can only be selected together with lasers. These will follow +your ship and fire when you do, effectively doubling your damage. You can +have four of them. + + +>>>>>>> BETA STUFF ----------------------------------------------------------- Continue to send me any IDEAS and BUGS found!! Or send me you like this program, or even send me something if you don't. Again: shiar@mailroom.com, @@ -59,23 +88,26 @@ or ICQ #43840958! PLEASE! Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED! Besides that there shouldn't be any bugs. + Version 1.0 will probably have 13 levels, NO bugs (depending on how good +you betatest-guys do your job :P) and the source will be included. It will +NOT feature multiplayer or greyscale graphics. + >>>>>>> CREDITS -------------------------------------------------------------- - Programming/levels/gfx - - - SHIAR - Official betatesters - - - - DAVE -- BLACKBELT -- MATTHEW DALE - Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF -- CULLEN S + Programming/levels/gfx - SHIAR + Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE + Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF Original engine (Galaxian) - PATRICK DAVIDSON - Original Nemesises - - - - - KONAMI + Original Nemesises - KONAMI Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot. >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------ -* Damage to you, your calc, or anything else was not caused by Nemesis - and I am certainly not responsible -* Thou shalt NOT release an altered version of Nemesis +* Thou shalt not hold me responsible for damage to your calc or anything else +* Thou shalt NEVER release an altered version of Nemesis * Thou shalt include this documentation with distribution (except calc2calc) * Thou shalt not ask money for this program * Thou shalt eat plenty of vegetables every day