-; 97% = DONE
-; X [15] lives >9 dispay
-; X [15] sp modes not configurable
-; X [16] LVL: episode #2: 10 sp levels
-; X [17] lives stats for every liveslimited game (also !dm)
-; X [18] LINK: fix transmit game/level data
-; X [19] datalevels+nrlevels not in program if !intlevels
-; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?)
-; X [19] alter level editor to use new address and set level id #97
-; X [19A] team score!
-; X [19A] autogrowth doesn't always work -> init (turn)
-; X [111] ED: disabled objects counted causing CRASH when writing hiscore!
-; X [111] LINK: init+multiple pea transmit seems to work..
-; X [111] LINK: host/client swapped (host now sends level config)
-; X [111] LINK: optimize transmit (most initcode same for client+host)
-; X [113] menu limit in multifm not x10
-; X [113] wormhit procedure seperate (called now)
-; X [114] LINK: peas sent again :P
-; X [114] internal level check and sprite storage removed
-; X [115] layout data stuff at bottom
-; X [115] ED: init place bar fixed
-; X [115] ED: keys also usable together with mouse
-; X [115] ED: improved version handling
-; X [115] LINK: receive message not needed anymore afaik
-; X [115A] $D8 used for spacing at g/o screen. i rule B)
-; X [115A] exit at g/o goes back to menu
-; X [115A] more in menu lets you reselect the levelfile
-; X [115A] LINK: fixed waiting mode (minor display problem)
-; X [116] incs at skiplevels effectively replaced by add (-4 bytes)
-; X [116] another 2 bytes shaved off
-; X [116] LINK: received gamemode now displayed correctly at g/o
-; X [116] gamecar right after gametype saves about 20 bytes
-; X [116] LINK: minimize sent data
-; X [116] remove +input in worm storage
-; X [116] head position init uses same data as tail (-4 bytes)
-; * word-value display storage in chartable hole??
-; 1% * misc (bugs, &&&, pollish, &&, &)
-; * look at init-z in line routine again
-; * rare pea|wall overwrite <- apply stopworm fix?
+; 98% = CURRENT
+; X [119] ED: new 53 file format with support for 128 objects instead of 32
+; X [119] LVL: episode #4: 10 hard sp levels (ordered XO-XO-XO-X)
+; X [120] fixed greymask (and it now ands instead of ors)
+; X [120] fixed growth set after death
+; X [121] fixed linkplay (couldn't turn it on anymore..)
+; X [121] LVL: Wormage + Wormage ][ (2x 10 sp levels)
+; X [121] pea randomizer doesn't give x>128
+; X [121] mixed single-/multipea singleplayer levels (re)set correctly
+; X [126] circles left|above 0,0 drawn correctly now!
+; X [126] fixed multiple pages of levelfiles
+; X [29] optimized a few more bytes (less empty bytes so prettier binary ;)
+; X [225] ED: ctf/race level copy/move fix
+; X [225] LVL: episode #1: 5 ctf+5 race; episode #3 removed (all in #1 now)
+; X [225] add v2 id (yas2)
+; X [227] redundant calls removed or moved
+; X [227] fixed: ctf score increased by taking _any_ pea
+; X [227] no more points in race for dieing on the second half
+; X [227] no score decrease for dieing in race (no longer needed, see above)