-_datalink = %00000001 ;linkplay
-_datafoodl = %00000010 ;left=0 limit
-_datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel)
-_datactfpeas = %00001000 ;ctf peas=1
-_bitctfpeas = 3
-_datatime = %00010000 ;time incs score (timematch)
-_datafood = %01000000 ;food present=0
-_bitfood = 6
-_datamultpeas = %10000000 ;multiple peas=1 (no _datafood)
-_bitmultpeas = 7
-;reserved %00100000 ;for future use
-
-savestart: ; �game info (see above)
- ; | �lives (0=unlimited)
- ; | | �nrworms (can be altered by user)
- ; | | | �level (reset to 1 at startup)
- ; | | | | �speed/delay (-1=def)
- ; | | | | | �grow speed (-1=none; 0=continuous)
- ; | | | | | | �turn speed (8=def)
- ; | | | | | | | �score limit (0=none)
-gamesingle = 0 ; | | | | | | | |
-datasingle: .db %00000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives)
-gamepeas = 1
-datapeas: .db %00000100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live)
-gametron = 2
-datatron: .db %01010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth)
-gamedeathm = 3
-datadeathm: .db %01000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth)
-gamefoodm = 4
-datafoodm: .db %00000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score)
-gamemfoodm = 5
-datamfoodm: .db %11000010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas))
-gametimem = 6
-datatimem: .db %01010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score)
-gamerace = 7
-datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score)
-gamectf = 8
-datactf: .db %01001000,0,4,1,-1,-1, 8,10 ;CTF (100 score)
-
-worm1set: .dw worm1p,worm1p
- .db %11110111,1,-01,K_RIGHT,K_LEFT
-worm1name: .db "WORMY ",0
-worm2set: .dw worm2p,worm2p
- .db %11111011,0,-01,K_F2,K_F1
-worm2name: .db "VIPER ",0
-worm3set: .dw worm3p,worm3p
- .db %11111011,1,-01,K_COMMA,K_STO
-worm3name: .db "NIBBLER ",0
-worm4set: .dw worm4p,worm4p
- .db %11111101,0,-01,K_PLUS,K_ENTER
-worm4name: .db "JIM ",0
+#ifdef readytext
+txtReady: .db "Prepare!",0
+txtposReady = 7
+#endif
+txtLevel: .db "Level ",0
+txtWorms: .db "Worms: 0",0 ;follows txtLevel
+txtName: .db "Name",0
+txtWinner: .db "Wins",$D8 ;follows txtName
+txtDied: .db "Died",$D8 ;follows txtWinner
+txtScore: .db "Score",0 ;follows txtDied
+txtLeft: .db " left",0 ;follows txtScore
+txthiscore:.db "HiScore:";,0
+
+;--- foo -----------------------------------------------------------------------
+
+trigtable: .db 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45
+ .db 48, 51, 54, 57, 59, 62, 65, 67, 70, 73, 75, 78, 80, 82, 85, 87
+ .db 89, 91, 94, 96, 98,100,102,103,105,107,108,110,112,113,114,116
+ .db 117,118,119,120,121,122,123,123,124,125,125,126,126,126,126,126
+ .db 127