- #################
- Title : ### W O R M Y ###
- #################
- Version : 86%
- Release Date : hopefully before may 2000
- File(s) : wormy.86p (4kB)
- wormlvl.86s (1kB)
- wormy.txt
- Author : Shiar
- Email Address : shiar@mailroom.com
- ICQ UIN : #43840958
- Web Page : www.games3.net/shiar
- Description : singleplayer/multiplayer Nibbles-like game
- Where to get this game : games3.net/shiar (home of Wormy)
- Other games by author : Nemesis (beta)
- Additional Credits to : Matthew Shepcar (wrote original Peaworm)
- Jonah Cohen (wrote some parts of Worm)
-
-*** MAIN MENU
-
-*** GAME
-Avoid your worm from crashing by it turning left/right. The controls are:
-1) left/right 2) F1/F2 3) sto/, 4) enter/+
-EXIT : exits to the stats-screen.
-MORE : turns your calc off (pauses).
-
-*** STATS-SCREEN
-At the end of each game, the stats-screen will be displayed. It shows
-the score and deaths for each worm. Hit enter to return to the main menu.
-
-*** SINGLEPLAYER
-Move your worm (left/right) over the "food". When you ate enough food
-you advance to the next, more difficult, level.
-On the top of the screen you can see in which level you are, how many
-peas you still have to eat, your score and your lives left.
-
-*** PEAWORM
-Get as many peas possible in a single level.
-
-*** DEATHMATCH
-A multiplayer game where you have to kill the other worm(s) before they
-kill you. When you have no lives left, the game ends. The number of lives
-left for each player are displayed on the top of the screen. You can play
-with 2-4 humans.
-
-*** FOODMATCH
-Like deathmatch, with the difference that your objective is to score 100
-points. You'll get 10 points for taking a pea. If you die however, you
-lose 10.
-
-*** HUNTING
-In this game, the hunter (player 1) has to "catch" the prey (2). The hunter
-must hit the prey with his head, killing the prey and scoring 10 points.
-However, the prey gains 5 points for every 250 turns he's alive. The first
-one scoring 100 points wins.
-
-*** RACE
-In this gametype, all worms have to move around like race-cars. The first
-one to complete 3 laps wins.
-
-*** CTF
-Each player has to capture the enemy flag, and return it to its own flag.
-
-*** DOMINATION
-There are several control points which you have to control. Every ten turns
-each player is given one point for each control point he/she controls.
-The first one scoring 100 points wins.
-
-*** LEVELS &&&
-The file WORMLVL.Z80 can be altered to create your own levels. Compile this
-file by running WORMLVL.BAT. Levels may be distributed freely, but I would
-appreciate it if you send me a copy of your levels.
-
-*** CREDITS
-This game was made by SHIAR. Please contact me at shiar@mailroom.com, or
-ICQ UIN #43840958.
-Also visit the home of Wormy at www.games3.net/shiar (come.to/shiar) for the
-latest news about Wormy and other games by me.
-
-You may not release an altered version of this program, and all files must
-be included with any distribution.
-
-*** TNX2
-Matthew Shepcar - for writing the original Peaworm
-Jonah Cohen - wrote some parts of Worm
-
-.
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+ _____________________________________________________________________________
+
+ Version: 0.98.226 (released february 2002)
+ Author: SHIAR (wormy@shiar.org - www.shiar.org)
+ File(s): wormy.86g (main program 6kB, levels 4x1kB)
+ wormy.txt (readme); wormedit.exe (level editor)
+ bla
+ Description: perfect Nibbles game with free movement, 9 game
+ modes, for 1-4 players, many levels and editor
+ Where to get this game: shiar.org, the official home of Wormy
+ Additional Credits to: Matthew Shepcar and Jonah Cohen
+
+ ___ _ _ ___ ______ ______ ______ _____ __ _ __ _ _____ __ _ ______
+ | |__| |__ |_____]|_____ | ____ | | \ | | \ | | | \ || ____
+ | | | |__ |_____]|______|_____| __|__ | \_| | \_| __|__ | \_||_____|
+
+ To get started, simply upload the file wormy.86g to your calculator/emu.
+ This file contains Wormy as well as a few levels. Then you simply run
+ Wormy by typing asm(wormy or by using some shell (just no AShell.)
+ When multiple levelfiles are present, you have to choose one first.
+ Next, you'll get in the main menu. Use up and down to choose an
+ option, left and right to alter it, and 2nd or enter to select.
+
+ - Mode - change gamemode (further details below). Select it to start.
+ - Level - select the (starting) level. Selecting it allows you to
+ customize some stuff for multiplayer levels.
+ - Link - toggle linkplay. Remember to activate it on _both_ calcs.
+ - Worms - set the number of players (upto 4) and teams (1 or 2).
+ - worm - select it to alter the selected player's name.
+ - controls - select and press your buttons for left and right.
+
+ ______ _____ __ _ . _______ ______ _____ _______
+ | \ | | | \ | ' | | \ | |______
+ |_____/ |_____| | \_| | |_____/ __|__ |______
+
+ That's really all you have to do. Avoid your worm from crashing into anything
+ (walls, bouncies, and worms; including yourself) by turning it left/right.
+ Default controls are: [1] left/right [2] F1/F2 [3] sto/, [4] enter/+
+ but they can be altered to anything except these two keys:
+ [EXIT] - this will always exit to the game-over screen.
+ [MORE] - will pause and allow you to change contrast 'n stuff.
+
+ _ _ _ _______ ______ _____ __ _ _______
+ | | | |______ | | | \ | | | \ | |______
+ |__|__| |______ |_____ |_____ |_____/ |_____| | \_| |______
+
+ At the end of each game, the stats-screen will be displayed. It shows the
+ score and deaths for each worm, and hiscore for singleplayer games.
+ The winner(s) of multiplayer games will be denoted with an *.
+ Hit enter to return to the main menu.
+
+ ______ _______ _______ _______ _______ _____ ______ _______ _______
+ | ____ |_____| | | | |______ | | | | | | \ |______ |______
+ |_____| | | | | | |______ | | | |_____| |_____/ |______ ______|
+
+ SINGLEPLAYER
+ Get all the food
+ to proceed to the next
+ PEAWORM level. You can start in
+ Like Scabby's any level you have been before.
+ TRON original Peaworm;
+ DEATH- Your just get as many
+ FOODMATCH MATCH tail peas as you can
+ Deathmatch Multiplay- doesnt in a single level.
+ with food. er game in go away.
+ The one who which u try Try to sur-
+ reaches the to kill the vive as long
+ score-limit other worm(s) as possible.
+ first, wins. before they kill
+ you. There's no food,
+ TIMEMATCH but by default worms slowly
+ Try to stay get larger over time.
+ alive longer RACE
+ than the other All worms
+ players. If the have to move
+ growth is set to 1 aound like race-cars.
+ you will get a nice For each completed lap
+ multiplayer Tron-game. you'll get 20 points.
+ CTF
+ BTW Get the
+ Unless enemy flag
+ specified and return it
+ otherwise, to your own flag.
+ you'll loose You won't loose points
+ 10 points for for dieing, and players 1+3
+ dieing, but earn and 2+4 are teamed together.
+ 10 for eating a pea.
+
+ _______ _ _ _______ _______
+ | |______ \ / |______ | |______
+ |_____ |______ \/ |______ |_____ ______|
+
+ Wormy comes together with WORMEDIT, the Wormy level editor for DOS
+ I wrote. Start wormedit.exe and make some kick-ass levels! (Please do!!)
+ Also send me your levels so I can put them on my page. More info at shiar.org.
+
+ _____ _______ _______ _____ _ _ ______ _______ _______
+ | | |______ | | | | | |_____/ |______ |______
+ |_____| | |_____ |_____| |_____| | \_ ______| |______
+
+ Argh, a disclaimer :( Just note Wormy was a non-profit project
+ which took a lot of my (spare) time, so please don't go demand
+ stuff (fixes, features..) or sue me (f)or anything. By default
+ I am not responsible for any damage Wormy causes. Furthermore,
+ you may not: release an altered version of Wormy (the source
+ has been included for learning practises ONLY), distribute
+ it w/o this readme file included (plz leave the zipfile
+ intact). Any questions and stuff, just _ask_ me!
+
+ _ _ _____ _______ _______ _____ ______ __ __
+ |_____| | |______ | | | |_____/ \_/
+ | | __|__ ______| | |_____| | \_ |
+
+ This is a short historical overview of Worm(y):
+ (facts may not match reality)
+ - End 1998 - Matthew Shepcar releases Peaworm, worm in its simplest form
+ - Scabby didnt release another version with levels and vertical scrolling
+ - End 1999 - I (Shiar) got his permission to entirely screw up his Worm >:)
+ - Jonah Cohen helped me for a while, but soon he either died or got bored
+ - June 2000 - Worm just didn't want to work correctly (linkplay problems
+ mostly), so I decided to take a break to continue later..
+ - Feb 2001 - After a huge break I figured it's time to complete Worm(y)
+- March 2002 - Completed at last, and everyone lived happily ever after
+
+ _______ ______ _______ ______ _____ _______ _______
+ | |_____/ |______ | \ | | |______
+ |_____ | \_ |______ |_____/ __|__ | ______|
+
+ EMAiL wormy@shiar.org Please send me comments, fanmail and your levels!
+ WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc
+ iRC shiar @ #ti [efnet] Idling here.
+
+ Matthew Shepcar - for writing the original Peaworm and Wonderworm
+ Jonah Cohen - wrote some parts of Worm (like scrolling)
+ Free Bird - (forced) calc2calc linkplay testing
+ Willyslice - some excellent betatesting
+ John Nesler - more betatesting
+ Many More - betatesters
+ too much.. - to list
+ Aaron Curtis - doesn't fit in layout yet :(
+
+ _____________________________________________________________________________
\ No newline at end of file