- _ _ ___ ____ __ __ _ _ __________________________________________
- | \ / |/ _ \| _ \| \/ | | / |------------------------------------------
- | \/\/ | | \ | |_) | \ / |\ ~ / ------------------------------------------
- \ /| \_| | _ <| |\/| | | | -------------------------------------------
- \_/\_/ \___/|_| \_\_| |_| |_|____________________________________________
-
-Version: 0.95.905 (released summer 2001)
- Author: SHIAR (wormy@shiar.org - www.shiar.org)
- File(s): wormy.86p (main program, 6kB)
- wormy.86s (levels, 1kB)
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+ _____________________________________________________________________________
+
+ Version: 0.98.226 (released february 2002)
+ Author: SHIAR (wormy@shiar.org - www.shiar.org)
+ File(s): wormy.86g (main program 6kB, levels 4x1kB)
wormy.txt (readme); wormedit.exe (level editor)
- Description: Free-movement Nibbles game, 1-4 players.
- Where to get this game: shiar.org (home of Wormy) or ticalc.org
- Additional Credits to: Matthew Shepcar and Jonah Cohen
-
- -= [THE BEGINNING] =-
-
- First you'll want to upload wormy.86p to your calculator (or emu),
- and probably a levelfile like wormy001.86s. Then you simply run
- Wormy by typing Asm(wormy or using a shell (except for AShell.)
- Then you just choose your levelfile; internal levels are
- located within Wormy itself and thus always present.
- You'll get in the main menu. Here you can alter game
- settings with the arrow keys (game mode, level,
- linkplay, and players (+names and controls).
- Select (enter/2nd) the level to customize
- multiplayer games (lives, score-
- limit, game speed, rotation
- speed and auto-growth).
- When you're ready, press
- enter/2nd to start the game.
-
--= [DON'T DIE] =-
-
- Playing wormy is quite simple actually. Just avoid
- your worm from crashing (into walls or yourself)
- by turning it left/right. Default controls are:
- [1] left/right [2] F1/F2 [3] sto/, [4] enter/+
- but they can be altered to anything except EXIT
- (which always exits to the stats-screen) and MORE
- (turns your calc off and pauses at the same time ;)
-
- -= [WELL DONE] =-
-
- At the end of each game , the stats-screen will
- be displayed. It shows the score and deaths for
- each worm, and hi score for singleplayer games.
- The winner(s) of multiplayer games will
- be denoted with an *. Hit enter
- to return to the main menu.
-
- -= [GAME MODES] =-
+ bla
+ Description: perfect Nibbles game with free movement, 9 game
+ modes, for 1-4 players, many levels and editor
+ Where to get this game: shiar.org, the official home of Wormy
+ Additional Credits to: Matthew Shepcar and Jonah Cohen
+
+ ___ _ _ ___ ______ ______ ______ _____ __ _ __ _ _____ __ _ ______
+ | |__| |__ |_____]|_____ | ____ | | \ | | \ | | | \ || ____
+ | | | |__ |_____]|______|_____| __|__ | \_| | \_| __|__ | \_||_____|
+
+ To get started, simply upload the file wormy.86g to your calculator/emu.
+ This file contains Wormy as well as a few levels. Then you simply run
+ Wormy by typing asm(wormy or by using some shell (just no AShell.)
+ When multiple levelfiles are present, you have to choose one first.
+ Next, you'll get in the main menu. Use up and down to choose an
+ option, left and right to alter it, and 2nd or enter to select.
+
+ - Mode - change gamemode (further details below). Select it to start.
+ - Level - select the (starting) level. Selecting it allows you to
+ customize some stuff for multiplayer levels.
+ - Link - toggle linkplay. Remember to activate it on _both_ calcs.
+ - Worms - set the number of players (upto 4) and teams (1 or 2).
+ - worm - select it to alter the selected player's name.
+ - controls - select and press your buttons for left and right.
+
+ ______ _____ __ _ . _______ ______ _____ _______
+ | \ | | | \ | ' | | \ | |______
+ |_____/ |_____| | \_| | |_____/ __|__ |______
+
+ That's really all you have to do. Avoid your worm from crashing into anything
+ (walls, bouncies, and worms; including yourself) by turning it left/right.
+ Default controls are: [1] left/right [2] F1/F2 [3] sto/, [4] enter/+
+ but they can be altered to anything except these two keys:
+ [EXIT] - this will always exit to the game-over screen.
+ [MORE] - will pause and allow you to change contrast 'n stuff.
+
+ _ _ _ _______ ______ _____ __ _ _______
+ | | | |______ | | | \ | | | \ | |______
+ |__|__| |______ |_____ |_____ |_____/ |_____| | \_| |______
+
+ At the end of each game, the stats-screen will be displayed. It shows the
+ score and deaths for each worm, and hiscore for singleplayer games.
+ The winner(s) of multiplayer games will be denoted with an *.
+ Hit enter to return to the main menu.
+
+ ______ _______ _______ _______ _______ _____ ______ _______ _______
+ | ____ |_____| | | | |______ | | | | | | \ |______ |______
+ |_____| | | | | | |______ | | | |_____| |_____/ |______ ______|
SINGLEPLAYER
Get all the food
TRON original Peaworm;
DEATH- Your just get as many
FOODMATCH MATCH tail peas as you can
- Deathmatch Multiplay- doesn't in a single level.
+ Deathmatch Multiplay- doesnt in a single level.
with food. er game in go away.
- The one who which u try Try to sur-
- reaches the to kill the vive as long
+ The one who which u try Try to sur-
+ reaches the to kill the vive as long
score-limit other worm(s) as possible.
first, wins. before they kill
you. There's no food,
- TIMEMATCH but by defauly worms slowly
+ TIMEMATCH but by default worms slowly
Try to stay get larger over time.
alive longer RACE
than the other All worms
players. If the have to move
- growth is set to 0 aound like race-cars.
+ growth is set to 1 aound like race-cars.
you will get a nice For each completed lap
multiplayer Tron-game. you'll get 20 points.
CTF
dieing, but earn and 2+4 are teamed together.
10 for eating a pea.
- -=[LEVELS]=-
+ _______ _ _ _______ _______
+ | |______ \ / |______ | |______
+ |_____ |______ \/ |______ |_____ ______|
- Wormy comes together with WORMEDIT,
- the Wormy level editor for DOS I wrote.
- Start wormedit.exe and make some kick-ass
- levels! (Please do.) Also send me your levels
- so I can put them on my page. blabla blabla blablah
+ Wormy comes together with WORMEDIT, the Wormy level editor for DOS
+ I wrote. Start wormedit.exe and make some kick-ass levels! (Please do!!)
+ Also send me your levels so I can put them on my page. More info at shiar.org.
- -=[OF COURSE]=-
+ _____ _______ _______ _____ _ _ ______ _______ _______
+ | | |______ | | | | | |_____/ |______ |______
+ |_____| | |_____ |_____| |_____| | \_ ______| |______
- I am not responsible for any damage Wormy causes. Furthermore,
- you may not release an altered version of Wormy, distribute it
- w/o this readme file included, nor may you charge money for it.
+ Argh, a disclaimer :( Just note Wormy was a non-profit project
+ which took a lot of my (spare) time, so please don't go demand
+ stuff (fixes, features..) or sue me (f)or anything. By default
+ I am not responsible for any damage Wormy causes. Furthermore,
+ you may not: release an altered version of Wormy (the source
+ has been included for learning practises ONLY), distribute
+ it w/o this readme file included (plz leave the zipfile
+ intact). Any questions and stuff, just _ask_ me!
- -=[HISTORY]=-
+ _ _ _____ _______ _______ _____ ______ __ __
+ |_____| | |______ | | | |_____/ \_/
+ | | __|__ ______| | |_____| | \_ |
This is a short historical overview of Worm(y):
- (facts may not match reality)
- * End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form
- * Scabby didnt release another version with levels and vertical scrolling
- * End 1999: I (Shiar) asked him whether I could complete his Worm
- * Jonah Cohen helped me for a while, but soon he either died or got bored
- * June 2000: Worm just didn't want to work correctly (linkplay problems
- mostly), so I decided to take a break to continue later..
- * Feb 2001: After a huge break I figured it's time to complete WormY
-* Summer 2001: Completed at last, and everyone lived happily ever after
-
--=[CREDITS]=-
-
- EMAiL shiar@shiar.org Please send me comments, fanmail and your levels!
- WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc
- iRC shiar @ #ti [efnet] Idling here.
+ (facts may not match reality)
+ - End 1998 - Matthew Shepcar releases Peaworm, worm in its simplest form
+ - Scabby didnt release another version with levels and vertical scrolling
+ - End 1999 - I (Shiar) got his permission to entirely screw up his Worm >:)
+ - Jonah Cohen helped me for a while, but soon he either died or got bored
+ - June 2000 - Worm just didn't want to work correctly (linkplay problems
+ mostly), so I decided to take a break to continue later..
+ - Feb 2001 - After a huge break I figured it's time to complete Worm(y)
+- March 2002 - Completed at last, and everyone lived happily ever after
+
+ _______ ______ _______ ______ _____ _______ _______
+ | |_____/ |______ | \ | | |______
+ |_____ | \_ |______ |_____/ __|__ | ______|
+
+ EMAiL wormy@shiar.org Please send me comments, fanmail and your levels!
+ WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc
+ iRC shiar @ #ti [efnet] Idling here.
Matthew Shepcar - for writing the original Peaworm and Wonderworm
Jonah Cohen - wrote some parts of Worm (like scrolling)
Free Bird - (forced) calc2calc linkplay testing
- JQL - beta testing blabla blab labla
- Willyslice - excellent .93 betatesting
- John Nesler - betatesting blaatbla
-______________________________________________________________________________
-=----------------------------------------------------------------------------=
+ Willyslice - some excellent betatesting
+ John Nesler - more betatesting
+ Many More - betatesters
+ too much.. - to list
+ Aaron Curtis - doesn't fit in layout yet :(
+
+ _____________________________________________________________________________
\ No newline at end of file