-; 98% = CURRENT
-; X [119] ED: new 53 file format with support for 128 objects instead of 32
-; X [119] LVL: episode #4: 10 hard sp levels (ordered XO-XO-XO-X)
-; X [120] fixed greymask (and it now ands instead of ors)
-; X [120] fixed growth set after death
-; X [121] fixed linkplay (couldn't turn it on anymore..)
-; X [121] LVL: Wormage + Wormage ][ (2x 10 sp levels)
-; X [121] pea randomizer doesn't give x>128
-; X [121] mixed single-/multipea singleplayer levels (re)set correctly
-; X [126] circles left|above 0,0 drawn correctly now!
-; X [126] fixed multiple pages of levelfiles
-; X [29] optimized a few more bytes (less empty bytes so prettier binary ;)
-; X [225] ED: ctf/race level copy/move fix
-; X [225] LVL: episode #1: 5 ctf+5 race; episode #3 removed (all in #1 now)
-; X [225] add v2 id (yas2)
-; X [227] redundant calls removed or moved
-; X [227] fixed: ctf score increased by taking _any_ pea
-; X [227] no more points in race for dieing on the second half
-; X [227] no score decrease for dieing in race (no longer needed, see above)
-; 99% = CURRENT
-; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh*
-; * LVL: episode #5: 10 easy sp levels (do i _have_ to?)
-; * LVL: Eric's Yumworms (ep#5?)
-; * LVL: Free Bird
-; * LVL: Jonah?
-; * scorebar last digit (at 128-3) not displayed by _vputs
-; 1% * fix any bugs that come up
+; 99% = PREVIOUS
+; X [34] freeze when no space left to place pea (break after 10k tries)
+; X [34] wow another bit of code 'reniced' (easter egg or something :)
+; X [34] two more jp to jr
+; X [34] highly improved randomizer (values >127 were rare)
+; X [36] replace 'left' at the change-control prompt
+; X [36] ED: fixed immediate exit at level preview when using enter key
+; X [36] bouncies drawn after placing peas (causing overwrites)
+; X [36] FIX: skip string length bytes when running from yas
+; X [36] ED: pointer to ending message realigned
+; X [36] LVL: end messages fixed in affected episodes
+;100% = CURRENT
+; * scorebar last digit (at 128-3) not displayed by _vputs :(
+; * save last played level (in levelfile prolly)
+; * automatically start players in multiplayer games after certain time
+; * muliplayer bonuses/powerups (shrink, lives, stun, inverse, etc.)
+; * levels with random pixels appearing during game
+; * no borders (move players from one side to another)
+; * hiding levels crashes?? (ishell 2.01 rom 1.6)
+; * use selected player on main menu as first player in singleplayer games
+