'*' => ["show equipment", 'mo'],
'$' => ["count gold", 'mi'], #gold
'+' => ["list spells", 'mo'], #spells
- '\\'=> ["discovered objects", 'mo'], #known
+ '\\'=> ["discover$sign{_}ed obj$sign{_}ects", 'mo'], #known
'!' => ["shell escape", 'mi'], #sh
'#' => ["more comm$sign{_}ands", 'mv'],
},
'C' => ['drop cursed', 'co'],
'X' => ['drop unknown', 'co'],
'a' => ['drop all', 'co'],
- 'i' => ['inventory', 'mi'],
+ 'i' => ["invent$sign{_}ory", 'mi'],
'u' => ['drop unpaid', 'co'],
'm' => ['drop any', 'co argi'],
'%' => ['drop more', 'co arg'],
<li class="row">
<ul class="keys omni">
<li class="me" onclick="setmode()"><b>Esc</b>
- <!-- not as static anymore, but never bothered; just see ^[ -->
+ <!-- static reset button, even though it's not (officially) in the game -->
</ul>
</li>
<div class="help">
<div class="left">
<dl class="legend legend-types">
- <dt class="ci">
- <dd>
<dt class="pm">direction
<dd>Direction to move to or target a command (<:= $sign{motion} :>).
<dt class="po">move
<dd>Display invertory menu.
<dt class="mv">menu
<dd>Enters some other menu.
- <dt class="me">
- <dd>
</dl>
</div>
<dt>key<:= $sign{argi} :>
<dd>Asks for an inventory item.
<dt>key<:= $sign{argm} :>
- <dd>Thing
- <dt>key<:= $sign{motion} :>
<dd>Requires a direction afterwards.
</dl>