Guess at proper hex/s conversion instead of random measurement scale.
my $FPS = 24; # frames per second
# toss shield += .65 per second
# zerg regen += .37 per second
my $FPS = 24; # frames per second
# toss shield += .65 per second
# zerg regen += .37 per second
+my $SM = .2; # speed multiplication
[
'<span title="no known changes as of v1.16.1">versionā„1.08</span>',
[
'<span title="no known changes as of v1.16.1">versionā„1.08</span>',
counter => ['vulture', 'dark templar'],
},
counter => ['vulture', 'dark templar'],
},
upgrade => [
{
name => 'Leg Enhancements',
upgrade => [
{
name => 'Leg Enhancements',
+ speed => (16 - 11) * $SM,
min => 150,
gas => 150,
build => 133,
min => 150,
gas => 150,
build => 133,
upgrade => [
{
name => 'Singularity Charge',
upgrade => [
{
name => 'Singularity Charge',
shield => 40,
armor => 0,
sight => 7,
shield => 40,
armor => 0,
sight => 7,
energy => 50,
capacity => 200,
upgrade => [
energy => 50,
capacity => 200,
upgrade => [
special => [
{
name => 'Cloaked',
special => [
{
name => 'Cloaked',
shield => 200,
armor => 1,
sight => 10,
shield => 200,
armor => 1,
sight => 10,
energy => 50,
capacity => 200,
upgrade => [
energy => 50,
capacity => 200,
upgrade => [
upgrade => [
{
name => 'Apial Sensors',
upgrade => [
{
name => 'Apial Sensors',
min => 200,
gas => 200,
build => 166,
min => 200,
gas => 200,
build => 166,
+ speed => (18 - 13) * $SM,
energy => 50,
capacity => 200,
upgrade => [
energy => 50,
capacity => 200,
upgrade => [
special => [
{
name => 'Build Interceptor',
special => [
{
name => 'Build Interceptor',
energy => 50,
capacity => 200,
upgrade => [
energy => 50,
capacity => 200,
upgrade => [
upgrade => [
{
name => 'Scarab Damage',
upgrade => [
{
name => 'Scarab Damage',
armor => 0,
sight => 9,
detect => 1,
armor => 0,
sight => 9,
detect => 1,
upgrade => [
{
name => "Sensor Array",
upgrade => [
{
name => "Sensor Array",
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
+ speed => (13 - 9) * $SM,
shield => 60,
armor => 1,
sight => 8,
shield => 60,
armor => 1,
sight => 8,
transport => 1,
upgrade => [
{
transport => 1,
upgrade => [
{
min => 200,
gas => 200,
build => 166,
min => 200,
gas => 200,
build => 166,
+ speed => (19 - 13) * $SM,
upgrade => [
{
name => 'U-238 Shells',
upgrade => [
{
name => 'U-238 Shells',
gas => 100,
build => 80,
desc => 'doubles attack speed and faster movement for a few seconds at the cost of 10 health',
gas => 100,
build => 80,
desc => 'doubles attack speed and faster movement for a few seconds at the cost of 10 health',
upgrade => [
],
special => [
upgrade => [
],
special => [
gas => 100,
build => 80,
desc => 'doubles attack speed and faster movement for a few seconds at the cost of 10 health',
gas => 100,
build => 80,
desc => 'doubles attack speed and faster movement for a few seconds at the cost of 10 health',
energy => 50,
capacity => 200,
upgrade => [
energy => 50,
capacity => 200,
upgrade => [
hp => 60,
armor => 1,
sight => 9,
hp => 60,
armor => 1,
sight => 9,
energy => 50,
capacity => 200,
upgrade => [
energy => 50,
capacity => 200,
upgrade => [
upgrade => [
{
name => 'Ion Thrusters',
min => 100,
gas => 100,
build => 100,
upgrade => [
{
name => 'Ion Thrusters',
min => 100,
gas => 100,
build => 100,
+ speed => (28 - 20) * $SM,
special => [
{
name => 'Siege Mode',
special => [
{
name => 'Siege Mode',
upgrade => [
{
name => 'Charon Boosters',
upgrade => [
{
name => 'Charon Boosters',
energy => 50,
capacity => 200,
special => [
energy => 50,
capacity => 200,
special => [
energy => 50,
capacity => 200,
special => [
energy => 50,
capacity => 200,
special => [
armor => 1,
sight => 10,
detect => 1,
armor => 1,
sight => 10,
detect => 1,
energy => 50,
capacity => 200,
special => [
energy => 50,
capacity => 200,
special => [
hp => 150,
armor => 1,
sight => 8,
hp => 150,
armor => 1,
sight => 8,
cargo => 0,
sight => 9,
detect => 1,
cargo => 0,
sight => 9,
detect => 1,
transport => 1,
upgrade => [
{
transport => 1,
upgrade => [
{
min => 150,
gas => 150,
build => 133,
min => 150,
gas => 150,
build => 133,
+ speed => (10 - 2) * $SM,
upgrade => [
{
name => 'Metabolic Boost',
min => 100,
gas => 100,
build => 80,
upgrade => [
{
name => 'Metabolic Boost',
min => 100,
gas => 100,
build => 80,
+ speed => (22 - 14) * $SM,
},
{
name => 'Adrenal Glands',
},
{
name => 'Adrenal Glands',
upgrade => [
{
name => 'Grooved Spines',
upgrade => [
{
name => 'Grooved Spines',
min => 150,
gas => 150,
build => 100,
min => 150,
gas => 150,
build => 100,
+ speed => (16 - 11) * $SM,
},
{
name => 'Lurker Aspect',
},
{
name => 'Lurker Aspect',
hp => 120,
armor => 0,
sight => 10,
hp => 120,
armor => 0,
sight => 10,
energy => 50,
capacity => 200,
special => [
energy => 50,
capacity => 200,
special => [
counter => ['cannon', 'goliath', 'hydralisk'],
},
counter => ['cannon', 'goliath', 'hydralisk'],
},
special => [
{
alt => 'Cocoon',
special => [
{
alt => 'Cocoon',
counter => ['goliath', 'dragoon', 'scourge'],
},
counter => ['goliath', 'dragoon', 'scourge'],
},
hp => 80,
armor => 1,
sight => 10,
hp => 80,
armor => 1,
sight => 10,
energy => 50,
capacity => 200,
special => [
energy => 50,
capacity => 200,
special => [
upgrade => [
{
name => 'Chitinous Plating',
upgrade => [
{
name => 'Chitinous Plating',
min => 200,
gas => 200,
build => 133,
min => 200,
gas => 200,
build => 133,
+ speed => (21 - 16) * $SM,
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
<dt>speed
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
<dt>speed
- <dd>relative speed of movement (when in full motion, startup speed ignored)
+ <dd>top movement speed in hex per second
+ <dd>acceleration and deceleration ignored
<dt>specials
<dd>parentheses () indicate that it needs to be researched first
<dd><span class="magic-perma">passive</span> abilities are always enabled
<dt>specials
<dd>parentheses () indicate that it needs to be researched first
<dd><span class="magic-perma">passive</span> abilities are always enabled