11 if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
14 name => 'Heart of the Swarm',
15 title => 'starcraft2',
16 game => 'StarCraft II',
20 my $datafile = "sc-units-$scver{id}.inc.pl";
23 title => "$scver{title} unit cheat sheet",
26 "Reference of $scver{game} unit properties,"
27 . " comparing various statistics of all the units in $scver{name}"
28 . ' including costs, damage, defense, speed, ranges, and abilities.',
32 starcraft game unit statistics stats comparison table sheet cheat
33 reference software attributes properties
35 $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
37 stylesheet => [qw'light'],
38 raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
42 print "<h1>$scver{game} units</h1>\n\n";
44 my $units = do $datafile;
45 die "Cannot open unit data: $_\n" for $@ || $! || ();
46 my $patch = shift @{$units}
47 or die "Cannot open unit data: metadata not found\n";
49 print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n</p>\n\n";
52 my ($ref, $increase) = @_;
53 if (ref $increase eq 'HASH') {
54 addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
56 elsif (ref $increase eq 'ARRAY') {
57 addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
59 ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
62 for my $unit (@{$units}) {
63 for my $upgrade (@{ $unit->{upgrade} }) {
64 while (my ($col, $increase) = each %{$upgrade}) {
65 defined $unit->{$col} or next;
66 addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
74 (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
75 : '<a href="?%s">%s</a>',
76 $id && "order=$id", $name
79 :><table class="units">
82 <th><:= coltoggle('name', '') :></th>
83 <th class="val min"><img src="/minerals.png" alt="min"></th>
84 <th class="val gas"><img src="/gas.png" alt="gas"></th>
85 <th class="val time"><:= coltoggle(qw'build cost') :></th>
86 <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
87 <th class="val unit-hp">HP</th>
88 <th class="val unit-shield">shield</th>
89 <th class="val unit-armor" title="armor">⛨</th>
90 <th class="val hurt" colspan=3>attack</th>
91 <th class="hurt hurtrel">dps</th>
92 <th class="val unit-range">range</th>
93 <th class="val unit-sight">sight</th>
94 <th class="val unit-speed">speed</th>
95 <th class="unit-magic">specials</th>
100 return '' if not defined $min;
101 $_ &&= int($_ + .5) for $min, $max; # round halves up
102 return $min if not defined $max or $min == $max;
107 my ($row, $area) = @_;
108 my $attack = $row->{attack}->[$area]
109 or return '<td colspan=4 class="hurt">';
112 $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
113 $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
114 $out .= '<td class="val hurt">';
116 my $upattack = $row->{upgraded}->{attack}->[$area];
117 my $damage = $attack->{damage};
118 my $maxdamage = $upattack->{damage} // $damage;
119 $damage = $damage->[0] if ref $damage;
120 $maxdamage = $maxdamage->[-1] if ref $maxdamage;
122 $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
123 $out .= '<span class="unit-l" title="explosive">*</span>'
124 if $attack->{type} eq 'explosive';
125 $out .= '<span class="unit-s" title="implosive">~</span>'
126 if $attack->{type} eq 'implosive';
127 $out .= sprintf('<span class="%s" title="%s">≥</span>',
129 $_ =~ /^light/ ? 'unit-s' :
130 $_ eq 'armored' ? 'unit-l' :
131 $_ eq 'organic' ? 'unit-o' :
132 $_ =~ /^massive/ ? 'unit-h' :
134 } join '_', keys %{ $attack->{bonus} }),
138 ref $_ ? showrange($_->[0], $_->[-1]) : $_
139 } $attack->{bonus}->{$_}),
142 )} keys %{ $attack->{bonus} }),
143 ) if $attack->{bonus};
144 $out .= showrange($damage, $maxdamage);
145 $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
146 $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
147 ) if $attack->{splash};
149 $out .= '<td class="val hurt hurtrel">';
150 if ($attack->{cooldown}) {
151 if (my $type = $attack->{type}) {
152 if ($type eq 'explosive') {
155 elsif ($type eq 'implosive') {
159 $damage *= ($attack->{count} // 1) / $attack->{cooldown};
160 $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
161 / ($upattack->{cooldown} // $attack->{cooldown});
162 $out .= showrange($damage, $maxdamage);
170 my $specials = $row->{special} or return '';
171 return join ' ', map {
172 sprintf '<span%s title="%s">%s</span>',
173 $_->{duration} < 0 && ' class="magic-perma"',
176 $_->{desc} ? ": $_->{desc}" : '',
177 $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
178 $_->{range} ? "range $_->{range}" : (),
179 $_->{cost} ? sprintf('cost %.0f%%%s',
180 100 * $_->{cost} / $row->{energy},
181 defined $_->{maint} && sprintf('+%.1f%%/s',
182 100 * $_->{maint} / $row->{energy},
187 sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
188 } grep { defined $_->{abbr} } @{$specials};
194 $_->{hp} += $_->{shield} if $_->{shield};
196 if ($_->{attr}->{structure}) {
200 $suitchar = [qw/? s m l/]->[$_->{suit}];
202 elsif ($_->{cargo} > 0) {
203 $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
206 $suitchar = [qw/s m l h h h/]->[$_->{size}];
208 elsif ($_->{attr} and $_->{attr}->{light}) {
211 elsif ($_->{attr} and $_->{attr}->{armored}) {
216 '<td class="val min">' . ($_->{min} // ''),
217 '<td class="val gas">' . ($_->{gas} || ''),
218 !defined $_->{build} ? '<td>' : sprintf('<td class="val time">%s%.0f',
219 !!$_->{base} && '<span class="unit-composed">+</span>',
222 !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
223 $suitchar, ucfirst $suitchar,
224 $_->{attr}->{massive}
225 && '<span class="unit-massive" title="massive">⚓</span>',
227 '<td class="val unit">' . (
228 defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
230 '<td class="unit unit-type">' . join('', grep { $_ }
231 (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
232 && '<span class="unit-u" title="mechanic">m</span>',
233 ($_->{organic} || $_->{attr}->{organic})
234 && '<span class="unit-o" title="organic">o</span>',
235 $_->{attr}->{psionic}
236 && '<span class="unit-p" title="psionic">ψ</span>',
238 '<td class="unit unit-attr">' . join('', grep { $_ }
239 $_->{attr}->{armored}
240 && '<span class="unit unit-l" title="armored">A</span>',
242 && '<span class="unit unit-s" title="light">L</span>',
244 '<td class="val unit-hp">' . $_->{hp} // '',
245 $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
246 100 * $_->{shield} / $_->{hp}
248 ' class="val unit-armor">' .
249 showrange($_->{armor}, $_->{upgraded}->{armor}),
251 '<td class="val unit-range">' .
252 showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
253 '<td class="val unit-sight">' . sprintf(
254 $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
255 showrange($_->{sight}, $_->{upgraded}->{sight})
257 '<td class="val unit-speed">' .
258 showrange($_->{speed}, $_->{upgraded}->{speed}),
260 && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
262 && qq'<span class="unit unit-jump" title="flying">↑</span>',
263 '<td class="unit-magic">' . showmagic($_),
264 !$_->{attack}->[1] ? () : (
265 '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
271 my $grouped = 1; # race headers
272 if (exists $get{order}) {
275 if ($get{order} eq 'size') {
276 $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
278 elsif ($get{order} eq 'cost') {
279 $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
282 $units->[$_]->{order} = $_ for 0 .. $#$units;
285 my @rows = @{$units};
286 @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
288 my ($race, $cat) = ('', '');
291 printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
292 $race = $_->{race}, ucfirst $race
293 unless $race eq $_->{race};
296 $_->{cat} = $_->{race};
301 '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
306 for my $subrow (@{ $_->{special} }) {
307 $subrow->{alt} or next;
309 '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
310 showunitcols($subrow),
322 <dd>minerals+gas required to create one unit
323 <dd>includes total expenses if based on existing units
325 <dd>relative time needed to create at least one unit
326 <dd>excludes construction of dependencies such as buildings
327 and <span class="unit-composed">+</span>parent units
330 if ($scver{major} > 1) {
331 :>transports can fit 8 <span class="unit unit-s">S</span>mall,
332 4 <span class="unit unit-m">M</span>edium,
333 2 <span class="unit unit-l">L</span>arge,
334 or a single <span class="unit unit-h">H</span>uge unit
335 <dd>massive <span class="unit-massive">⚓</span> units
336 cannot be lifted or slowed and can break force fields<:
338 :>affected by <span class="unit unit-s">S</span>mall,
339 <span class="unit unit-m">M</span>edium, or
340 <span class="unit unit-l">L</span>arge unit damage<:
342 <dd>number of command points taken per unit
344 if ($scver{major} > 1) {
345 :>received damage depends on
346 <span class="unit unit-o">o</span>rganic,
347 <span class="unit unit-u">m</span>echanic,
348 <span class="unit unit-p">ψ</span>(ps)ionic,
349 <span class="unit unit-s">L</span>ight, and
350 <span class="unit unit-l">A</span>rmored
353 :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
356 total number of hitpoints (including shields)
358 <dd>percentage of HP in shields
359 <dd>shields always take full damage, irrelevant of unit size
360 <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
363 <dd>can be increased by upto 3 at various facilities
364 <dd>each point decreases damage per hit by one, upto a minimum of ½
365 <dd>reduction applies to initial damage, before size penalties
366 <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
368 <dd>targets <span class="hurt-g">▽</span> ground
369 and/or <span class="hurt-a">△</span> air
370 <dd>damage given per single hit
371 <dd><span class="hurtrel">dps</span> indicates relative amount of damage
372 done in 1 second of in-game time
373 <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
374 or in a straight line <span class="unit-splash">×</span>.
375 <dd><span class="unit-l">*</span>explosive damage does only
376 50% damage to small units, 75% to medium, 100% to large
377 <dd><span class="unit-s">~</span>concussive/plasma damage does
378 25% to large, 50% medium, 100% to small units
380 <dd>range in which the unit detects other units
381 <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
383 <dd>maximum range of weapon (note siege tank also has a minimum range)
385 <dd>relative speed of movement (when in full motion, startup speed ignored)
387 <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
388 <dd>parentheses () indicate that it needs to be researched first
389 <dd>hover for description
390 <dd>range is maximum range required to activate
391 <dd>cost is percentage of total energy lost
395 When two values are given (1-2), second value indicates attribute after all