2 use List::Util qw(max sum);
12 if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
15 name => 'Heart of the Swarm',
16 title => 'starcraft2',
17 game => 'StarCraft II',
21 my $datafile = "sc-units-$scver{id}.inc.pl";
24 title => "$scver{title} unit cheat sheet",
27 "Reference of $scver{game} unit properties,"
28 . " comparing various statistics of all the units in $scver{name}"
29 . ' including costs, damage, defense, speed, ranges, and abilities.',
33 starcraft game unit statistics stats comparison table sheet cheat
34 reference software attributes properties
36 $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
38 stylesheet => [qw'light'],
39 raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
43 print "<h1>$scver{game} units</h1>\n\n";
45 my $units = do $datafile;
46 die "Cannot open unit data: $_\n" for $@ || $! || ();
47 my $patch = shift @{$units}
48 or die "Cannot open unit data: metadata not found\n";
50 print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
51 print "Also see the $_ table.\n" for join(', ',
52 ('<a href="/sc/2">StarCraft 2: HotS</a>') x ($scver{major} < 2),
53 ('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
58 my ($ref, $increase) = @_;
59 if (ref $increase eq 'HASH') {
60 addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
62 elsif (ref $increase eq 'ARRAY') {
63 addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
65 ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
68 for my $unit (@{$units}) {
69 for my $upgrade (@{ $unit->{upgrade} }) {
70 while (my ($col, $increase) = each %{$upgrade}) {
71 defined $unit->{$col} or next;
72 addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
78 my ($name, $id, $nolink) = @_;
80 (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
81 : $nolink ? '%2$s' : '<a href="?%s">%s</a>',
82 $id && "order=$id", $name
85 :><table class="units">
88 <th><:= coltoggle('name', '') :></th>
89 <th class="val min"><img src="/minerals.png" alt="min"></th>
90 <th class="val gas"><img src="/gas.png" alt="gas"></th>
91 <th class="val time"><:= coltoggle(qw'build cost') :></th>
92 <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
93 <th class="val unit-hp">HP</th>
94 <th class="val unit-shield">shield</th>
95 <th class="val unit-armor" title="armor">⛨</th>
96 <th class="val hurt">attack</th>
97 <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
98 <th class="val unit-range" colspan=3>range</th>
99 <th class="val unit-sight">sight</th>
100 <th class="val unit-speed">speed</th>
101 <th class="unit-magic">specials</th>
105 my ($min, $max) = @_;
106 return '' if not defined $min;
107 $_ &&= int($_ + .5) for $min, $max; # round halves up
108 return $min if not defined $max or $min == $max;
113 my ($row, $area) = @_;
114 my $attack = $row->{attack}->[$area]
115 or return '<td colspan=4 class="hurt">';
117 my $upattack = $row->{upgraded}->{attack}->[$area];
118 my $damage = $attack->{damage};
119 my $maxdamage = $upattack->{damage} // $damage;
120 $damage = $damage->[0] if ref $damage;
121 $maxdamage = $maxdamage->[-1] if ref $maxdamage;
123 my $out = '<td class="val hurt">';
124 $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
125 $out .= '<span class="unit-l" title="explosive">*</span>'
126 if $attack->{type} eq 'explosive';
127 $out .= '<span class="unit-s" title="implosive">~</span>'
128 if $attack->{type} eq 'implosive';
129 $out .= sprintf('<span class="%s" title="%s">≥</span>',
131 $_ =~ /^light/ ? 'unit-s' :
132 $_ eq 'armored' ? 'unit-l' :
133 $_ eq 'organic' ? 'unit-o' :
134 $_ =~ /^massive/ ? 'unit-h' :
135 $_ eq 'shields' ? 'unit-shield' :
137 } join '_', keys %{ $attack->{bonus} }),
141 ref $_ ? showrange($_->[0], $_->[-1]) : $_
142 } $attack->{bonus}->{$_}),
145 )} keys %{ $attack->{bonus} }),
146 ) if $attack->{bonus};
147 $out .= '<span class="unit-pdd" title="projectile">•</span>'
148 if $attack->{type} eq 'projectile';
150 $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
151 $out .= showrange($damage, $maxdamage);
152 $out .= '</span>' if $attack->{name};
153 $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
154 $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
155 ) if $attack->{splash};
157 $out .= '<td class="val hurt hurtrel">';
158 if ($attack->{cooldown}) {
159 if (my $type = $attack->{type}) {
160 if ($type eq 'explosive') {
163 elsif ($type eq 'implosive') {
167 $damage *= ($attack->{count} // 1) / $attack->{cooldown};
168 if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
169 $maxdamage += $_ for max(
170 map { ref $_ ? $_->[-1] : $_ } values %{$bonus}
173 $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
174 / ($upattack->{cooldown} // $attack->{cooldown});
175 $out .= showrange($damage, $maxdamage);
178 $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
179 $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
186 my $specials = $row->{special} or return '';
187 return join ' ', map {
188 sprintf '<span%s title="%s">%s</span>',
189 $_->{duration} < 0 && ' class="magic-perma"',
192 $_->{desc} ? ": $_->{desc}" : '',
193 (map { $_ && " ($_)" } join ', ',
194 #TODO: apply upgrades
195 $_->{range} ? "range $_->{range}" : (),
196 $_->{cost} ? sprintf('cost %.0f%%%s',
197 100 * $_->{cost} / $row->{energy},
198 defined $_->{maint} && sprintf('+%.1f%%/s',
199 100 * $_->{maint} / $row->{energy},
202 $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
205 sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
206 } grep { defined $_->{abbr} } @{$specials};
212 $_->{hp} += $_->{shield} if $_->{shield};
214 if ($_->{attr}->{structure}) {
218 $suitchar = [qw/? s m l/]->[$_->{suit}];
220 elsif ($_->{cargo} > 0) {
221 $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
224 $suitchar = [qw/s m l h h h/]->[$_->{size}];
226 elsif ($_->{attr} and $_->{attr}->{light}) {
229 elsif ($_->{attr} and $_->{attr}->{armored}) {
234 '<td class="val min">' . ($_->{min} // ''),
235 '<td class="val gas">' . ($_->{gas} || ''),
236 !defined $_->{build} ? '<td>' : sprintf('<td class="val time">%s%.0f',
237 !!$_->{base} && '<span class="unit-composed">+</span>',
240 !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
241 $suitchar, ucfirst $suitchar,
242 $_->{attr}->{massive}
243 && '<span class="unit-massive" title="massive">⚓</span>',
245 '<td class="val unit">' . (
246 defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
248 '<td class="unit unit-type">' . join('', grep { $_ }
249 (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
250 && '<span class="unit-u" title="mechanic">m</span>',
251 ($_->{organic} || $_->{attr}->{organic})
252 && '<span class="unit-o" title="organic">o</span>',
253 $_->{attr}->{psionic}
254 && '<span class="unit-p" title="psionic">ψ</span>',
256 '<td class="unit unit-attr">' . join('', grep { $_ }
257 $_->{attr}->{armored}
258 && '<span class="unit unit-l" title="armored">A</span>',
260 && '<span class="unit unit-s" title="light">L</span>',
262 '<td class="val unit-hp">' . $_->{hp} // '',
263 $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
264 100 * $_->{shield} / $_->{hp}
266 ' class="val unit-armor">' .
267 showrange($_->{armor}, $_->{upgraded}->{armor}),
269 '<td class="val unit-range">' .
270 showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
271 '<td class="val unit-sight">' . sprintf(
272 $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
273 showrange($_->{sight}, $_->{upgraded}->{sight})
275 '<td class="val unit-speed">' .
276 showrange($_->{speed}, $_->{upgraded}->{speed}),
278 && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
280 && qq'<span class="unit unit-jump" title="flying">↑</span>',
281 '<td class="unit-magic">' . showmagic($_),
282 !$_->{attack}->[1] ? () : (
283 '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
289 my $grouped = 1; # race headers
290 if (exists $get{order}) {
293 if ($get{order} eq 'size') {
295 $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
296 + $_->{hp}/512 + $_->{min}/8192
299 elsif ($get{order} eq 'cost') {
301 $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8
304 elsif ($get{order} eq 'attack') {
305 $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
307 ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0])
308 * ($_->{count} // 1) / ($_->{cooldown} // 1)
309 * ($_->{splash} ? 1.01 : 1)
310 * ($_->{type} eq 'implosive' ? .96 : 1)
311 * ($_->{type} eq 'explosive' ? .98 : 1)
316 $units->[$_]->{order} = $_ for 0 .. $#$units;
319 my @rows = @{$units};
320 @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
322 my ($race, $cat) = ('', '');
325 printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
326 $race = $_->{race}, ucfirst $race
327 unless $race eq $_->{race};
330 $_->{cat} = $_->{race};
335 '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
340 for my $subrow (@{ $_->{special} }) {
341 $subrow->{alt} or next;
343 '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
344 showunitcols($subrow),
356 <dd>minerals+gas required to create one unit
357 <dd>includes total expenses if based on existing units
359 <dd>relative time needed to create at least one unit
360 <dd>excludes construction of dependencies such as buildings
361 and <span class="unit-composed">+</span>parent units
364 if ($scver{major} > 1) {
365 :>transports can fit 8 <span class="unit unit-s">S</span>mall,
366 4 <span class="unit unit-m">M</span>edium,
367 2 <span class="unit unit-l">L</span>arge,
368 or a single <span class="unit unit-h">H</span>uge unit
369 <dd>massive <span class="unit-massive">⚓</span> units
370 cannot be lifted or slowed and can break force fields<:
372 :>affected by <span class="unit unit-s">S</span>mall,
373 <span class="unit unit-m">M</span>edium, or
374 <span class="unit unit-l">L</span>arge unit damage<:
376 <dd>number of command points taken per unit
378 if ($scver{major} > 1) {
379 :>received damage depends on
380 <span class="unit unit-o">o</span>rganic,
381 <span class="unit unit-u">m</span>echanic,
382 <span class="unit unit-p">ψ</span>(ps)ionic,
383 <span class="unit unit-s">L</span>ight, and
384 <span class="unit unit-l">A</span>rmored
387 :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
390 total number of hitpoints (including shields)
392 <dd>percentage of HP in shields
393 <dd>shields always take full damage, irrelevant of unit size
394 <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
397 <dd>can be increased by upto 3 at various facilities
398 <dd>each point decreases damage per hit by one, upto a minimum of ½
399 <dd>reduction applies to initial damage, before size penalties
400 <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
402 <dd>damage given per single hit
403 <dd><span class="hurtrel">dps</span> indicates relative amount of damage
404 done in 1 second of in-game time
405 <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
406 or in a straight line <span class="unit-splash">×</span>.
408 if ($scver{major} > 1) {
409 :>does not include <span>≥</span>bonus damage
410 dealt to susceptible unit types
411 <dd><span class="unit-pdd">•</span>projectile shots are negated by
412 Point Defense Drones<:
414 :><span class="unit-l">*</span>explosive damage does only
415 50% damage to small units, 75% to medium, 100% to large
416 <dd><span class="unit-s">~</span>concussive/plasma damage does
417 25% to large, 50% medium, 100% to small units<:
419 <dd>targets <span class="hurt-g">▽</span> ground
420 and/or <span class="hurt-a">△</span> air
422 <dd>maximum range of weapon (note siege tank also has a minimum range)
424 <dd>range in which the unit detects other units
425 <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
427 <dd>relative speed of movement (when in full motion, startup speed ignored)
429 <dd>parentheses () indicate that it needs to be researched first
430 <dd><span class="magic-perma">passive</span> abilities are always enabled
431 <dd>hover for description
432 <dd>range is maximum range required to activate
433 <dd>cost is percentage of total energy lost
437 When two values are given (1-2), second value indicates attribute after all