2 use List::Util qw(max sum);
12 if ($Request and $Request eq '2') {
15 name => 'Heart of the Swarm',
16 title => 'starcraft2',
17 game => 'StarCraft II',
21 my $datafile = "sc-units-$scver{id}.inc.pl";
24 title => "$scver{title} unit cheat sheet",
27 "Reference of $scver{game} unit properties,"
28 . " comparing various statistics of all the units in $scver{name}"
29 . ' including costs, damage, defense, speed, ranges, and abilities.',
33 starcraft game unit statistics stats comparison table sheet cheat
34 reference software attributes properties
36 $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
38 stylesheet => [qw'light'],
39 raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
43 say "<h1>$scver{game} units</h1>\n";
45 my $units = do $datafile;
46 die "Cannot open unit data: $_\n" for $@ || $! || ();
47 my $patch = shift @{$units}
48 or die "Cannot open unit data: metadata not found\n";
50 say "<p>Unit properties as seen or measured in $scver{name}\n$patch.";
51 say "Also see the $_ table." for join(', ',
52 ('<a href="/sc/2">StarCraft 2: HotS</a>') x ($scver{major} < 2),
53 ('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
58 my ($ref, $increase, $org) = @_;
59 if (ref $increase eq 'HASH') {
60 addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
62 elsif (ref $increase eq 'ARRAY') {
63 addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
66 ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
69 for my $unit (@{$units}) {
70 for my $upgrade (@{ $unit->{upgrade} }) {
71 while (my ($col, $increase) = each %{$upgrade}) {
72 defined $unit->{$col} or next;
73 addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
76 for my $special (@{ $unit->{special} }) {
77 for my $upgrade (@{ $special->{upgrade} }) {
78 while (my ($col, $increase) = each %{$upgrade}) {
79 defined $special->{$col} or next;
80 addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
87 my ($name, $id, $nolink) = @_;
89 (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼'
90 : $nolink ? '%2$s' : '<a href="?%s">%s</a>',
91 $id && "order=$id", $name
94 :><table class="units">
97 <th><:= coltoggle('name', '') :></th>
98 <th class="val min" title=minerals>cost</th>
99 <th class="val gas">gas</th>
100 <th class="val time"><:= coltoggle(qw'build cost') :></th>
101 <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
102 <th class="unit" colspan="2">attr</th>
103 <th class="val unit-hp">HP</th>
104 <th class="val unit-shield">shield</th>
105 <th class="val unit-armor" title="armor">⛨</th>
106 <th class="val hurt">attack</th>
107 <th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
108 <th class="val unit-range" colspan=3>range</th>
109 <th class="val unit-sight">sight</th>
110 <th class="val unit-speed">speed</th>
111 <th class="unit-magic">specials</th>
115 my ($min, $max) = @_;
116 return '' if not defined $min;
117 return $min || '-' if !$max or $min == $max;
122 $_ &&= int($_ + .5) for @_; # round halves up
123 return showrange(@_);
127 my ($row, $unit) = @_;
129 sprintf('cost %s%%', join '-',
130 map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ }
132 $unit->{upgraded}->{energy},
134 $unit->{upgraded}->{capacity},
136 !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-',
137 map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_,
139 $unit->{upgraded}->{capacity},
145 my ($row, $area) = @_;
146 my $attack = $row->{attack}->[$area]
147 or return '<td colspan=5 class="hurt">';
149 my $upattack = $row->{upgraded}->{attack}->[$area];
150 my $damage = $attack->{damage};
151 my $maxdamage = $upattack->{damage} // $damage;
152 $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
154 my $out = '<td class="val hurt">';
155 $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
157 $out .= sprintf('<small>%s× </small>',
158 showrangeint($attack->{count}, $upattack->{count}),
159 ) if $attack->{count} > 1;
160 $out .= '<span class="unit-l" title="explosive">*</span>'
161 if $attack->{type} eq 'explosive';
162 $out .= '<span class="unit-s" title="implosive">~</span>'
163 if $attack->{type} eq 'implosive';
164 if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
165 $out .= sprintf('<span class="%s" title="%s">≥</span>',
167 $_ eq 'light' ? 'unit-s' :
168 $_ eq 'armored' ? 'unit-l' :
169 $_ eq 'organic' ? 'unit-o' :
170 $_ eq 'massive' ? 'unit-h' :
171 $_ eq 'shields' ? 'unit-shield' :
177 $attack->{bonus}->{$_},
178 $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
185 $out .= '<span class="unit-pdd" title="projectile">•</span>'
186 if $attack->{type} eq 'projectile';
188 $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
189 $out .= showrangeint($damage, $maxdamage);
190 $out .= '</span>' if $attack->{name};
191 $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
192 $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
193 ) if $attack->{splash};
195 $out .= '<td class="val hurt hurtrel">';
196 if ($attack->{dps}) {
197 # precalculated dps, do not touch
198 $out .= showrangeint($attack->{dps}->[0],
199 $upattack->{dps}->[-1] // $attack->{dps}->[-1]
202 elsif ($attack->{cooldown}) {
203 if (my $type = $attack->{type}) {
204 if ($type eq 'explosive') {
207 elsif ($type eq 'implosive') {
211 $damage *= ($attack->{count} // 1) / $attack->{cooldown};
212 if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
213 $maxdamage += $_ for max(
214 map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
215 grep { !/^-/ } keys %{$bonus}
218 $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
219 / ($upattack->{cooldown} // $attack->{cooldown});
220 $out .= showrangeint($damage, $maxdamage);
223 $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
224 $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
226 $out .= '<td class="val unit-range">' .
227 showrangeint($attack->{range}, $upattack->{range});
234 my $specials = $row->{special} or return '';
235 return join ' ', map {
236 sprintf '<span%s title="%s">%s</span>',
237 $_->{duration} < 0 && ' class="magic-perma"',
240 $_->{desc} ? ": $_->{desc}" : '',
241 (map { $_ && " ($_)" } join ', ',
242 #TODO: apply upgrades
243 $_->{range} ? "range $_->{range}" : (),
244 $_->{cost} ? showcost($_, $row) :
245 $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
248 sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
249 } grep { defined $_->{abbr} } @{$specials};
255 $_->{hp} += $_->{shield} if $_->{shield};
258 '<td class="val min">' . ($_->{min} // ''),
259 '<td class="val gas">' . ($_->{gas} || ''),
260 !defined $_->{build} ? '<td>' : sprintf('<td class="val time">%s%.0f',
261 !!$_->{base} && '<span class="unit-composed">+</span>',
264 sprintf('<td class="unit unit-%s" title="%4$s%3$s">%s',
265 $_-> {cargo} < 0 ? ('supply', T => 'transport') :
266 $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
267 $_->{attr}->{flying} ? ('air', F => 'flying') :
268 $_->{attr}->{structure} ? ('x', B => 'building') :
270 [qw( x s m l l h h h h )]->[ $_->{cargo} ],
272 $_->{cargo} ? 'transportable' : 'untransportable',
274 defined $_->{size} && sprintf('⌀%.1f ', $_->{size}),
276 sprintf('<td class="val unit%s">%s',
277 defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
278 defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
280 '<td class="unit unit-type">' . join('', grep { $_ }
281 (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
282 && '<span class="unit-u" title="mechanic">m</span>',
283 ($_->{organic} || $_->{attr}->{organic})
284 && '<span class="unit-o" title="organic">o</span>',
285 $_->{attr}->{psionic}
286 && '<span class="unit-p" title="psionic">ψ</span>',
288 '<td class="unit unit-attr">' . join('', grep { $_ }
289 $_->{attr}->{armored}
290 && '<span class="unit unit-l" title="armored">A</span>',
292 && '<span class="unit unit-s" title="light">L</span>',
293 $_->{suit} && sprintf(
294 '<span class="unit unit-%s" title="%3$s">%s</span>',
302 $_->{attr}->{massive}
303 && '<span class="unit-massive" title="massive">⚓</span>',
305 '<td class="val unit-hp">' . $_->{hp} // '',
306 $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
307 100 * $_->{shield} / $_->{hp}
309 ' class="val unit-armor">' .
310 showrangeint($_->{armor}, $_->{upgraded}->{armor}),
312 '<td class="val unit-sight">' . sprintf(
313 $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
314 showrangeint($_->{sight}, $_->{upgraded}->{sight})
316 sprintf('<td class="val unit-speed"%2$s>%s',
318 map { $_ && sprintf '%.1f', $_ }
319 $_->{speed}, $_->{upgraded}->{speed}
321 defined $_->{creep} && sprintf(' title="%s on creep"',
322 $_->{creep} == 1 ? 'same' : showrange(
323 map { $_ && sprintf '%.1f', $_ }
324 $_->{speed} * $_->{creep},
325 $_->{upgraded}->{speed} && $_->{upgraded}->{speed} *
326 ($_->{upgraded}->{creep} // $_->{creep}),
331 && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
332 '<td class="unit-magic">' . showmagic($_),
333 !$_->{attack}->[1] ? () : (
334 '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
336 !$_->{attack}->[2] ? () : (
337 '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
343 my $grouped = 1; # race headers
344 if (exists $get{order}) {
347 if ($get{order} eq 'size') {
349 $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
350 + $_->{hp}/512 + $_->{min}/8192
353 elsif ($get{order} eq 'cost') {
355 $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
358 elsif ($get{order} eq 'attack') {
359 $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
361 ($_->{damage} + $_->{upgrade} * 3)
362 * ($_->{count} // 1) / ($_->{cooldown} // 1)
363 * ($_->{splash} ? 1.01 : 1)
364 * ($_->{type} eq 'implosive' ? .96 : 1)
365 * ($_->{type} eq 'explosive' ? .98 : 1)
370 $units->[$_]->{order} = $_ for 0 .. $#$units;
373 my @rows = @{$units};
374 @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
376 my ($race, $cat) = ('', '');
379 say sprintf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>',
380 $race = $_->{race}, ucfirst $race
381 unless $race eq $_->{race};
384 $_->{cat} = $_->{race};
389 '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
394 for my $subrow (@{ $_->{special} }) {
395 $subrow->{alt} or next;
397 '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
398 showunitcols($subrow),
410 <dd>minerals and gas required to create one unit
411 <dd>includes total expenses if based on existing units
413 <dd>relative time needed to create at least one unit
414 <dd>excludes construction of dependencies such as buildings
415 and <span class="unit-composed">+</span>parent units
417 <dd><span class="unit unit-supply">T</span>ransports can fit upto
418 8 non-<span class="unit unit-air">F</span>lying cargo units
419 <dd>number of command points taken while alive
421 if ($scver{major} > 1) {
422 :>received damage depends on
423 <span class="unit unit-o">o</span>rganic,
424 <span class="unit unit-u">m</span>echanic,
425 <span class="unit unit-p">ψ</span>(ps)ionic,
426 <span class="unit unit-s">L</span>ight, and
427 <span class="unit unit-l">A</span>rmored
429 <dd>massive <span class="unit-massive">⚓</span> units
430 cannot be lifted or slowed and can break force fields<:
432 :>abilities may hit only <span class="unit unit-o">o</span>rganic
433 or <span class="unit unit-u">m</span>echanic targets
434 <dd>affected by <span class="unit unit-s">S</span>mall,
435 <span class="unit unit-m">M</span>edium, or
436 <span class="unit unit-l">L</span>arge damage<:
439 <dd>total number of hitpoints (including shields)
440 <dd>everything zerg (except for eggs) regenerates one point every
441 <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
443 <dd>percentage of HP in shields
445 if ($scver{major} > 1) {
446 :>shields always take full damage, irrelevant of unit size
449 :>does not take armor bonuses,
450 but upgrades can decrease damage to any shield hit by upto 3
452 if ($scver{major} > 1) {
453 :>after 10 seconds out of combat, 2 points are recharged per game second<:
455 :>recharges one point every 2½ seconds<:
459 <dd>can be increased by upto 3 at various facilities
460 <dd>each point decreases damage per hit by one, upto a minimum of ½
461 <dd>reduction applies to initial damage, before size penalties
462 <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
464 <dd>damage per single hit
465 <dd>some weapons fire multiple × times, multiplying armor penalties
466 <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
467 or in a straight line <span class="unit-splash">+</span>.
469 if ($scver{major} > 1) {
470 :>does not include <span>≥</span>bonus damage
471 dealt to susceptible unit types
472 <dd><span class="unit-pdd">•</span>projectile shots are negated by
473 Point Defense Drones<:
475 :><span class="unit-l">*</span>explosive damage does only
476 50% damage to <span class="unit unit-s">S</span>mall units,
477 75% to <span class="unit unit-m">M</span>edium,
478 100% to <span class="unit unit-l">L</span>arge
479 <dd><span class="unit-s">~</span>concussive/plasma damage does
480 25% to <span class="unit unit-l">L</span>arge,
481 50% <span class="unit unit-m">M</span>edium,
482 100% to <span class="unit unit-s">S</span>mall units<:
484 <dd><span class="hurtrel">dps</span> indicates relative total amount of damage
485 done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
486 'time on <em>Fast</em> game speed' :>
487 <dd>targets <span class="hurt-g">▽</span> ground
488 and/or <span class="hurt-a">△</span> air
490 <dd>maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
492 <dd>range in which the unit detects other units
493 <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
495 <dd>top movement speed in hex per second
496 <dd>acceleration and deceleration ignored
498 <dd>parentheses () indicate that it needs to be researched first
499 <dd><span class="magic-perma">passive</span> abilities are always enabled
500 <dd>hover for description
501 <dd>range is maximum distance allowed to activate
502 <dd>cost describes energy loss percentage on spawn and when fully charged
506 When two values are given (1-2), the second value indicates the attribute
507 after all possible upgrades.