};
static char *hostStr;
-static int paused = 0;
+static bool paused = 0;
static char lastadd;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
- if (paused) paused = 1;
+ paused |= (Players[i].flags & SCF_paused) != 0;
}
void game_reset(void)
#include "netris.h"
#include <stdlib.h>
+#include <stdbool.h>
#include <ctype.h>
#include <string.h>
#include <sys/types.h>
MyEvent event;
netint2 currentpiece[MAX_SCREENS];
int playersReady = 0;
- int paused = 1;
+ bool paused = 1;
int i;
char teams[10][7] = {
"", "Green", "Cyan", "Blue", "Purple",
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++)
if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
+ paused |= (Players[i].flags & SCF_paused) != 0;
fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n",
event.u.net.sender, paused);
- if (paused) paused = 1;
goto sendtoall;
} //NP_pause
default: //relay data to all players