shape frequency in global game data
[netris.git] / server.c
index ff09dc43f9895969d72822e12e0087abd6c6f5ca..70406a3b4daec99a11f2226fd91fd05302e77f6d 100644 (file)
--- a/server.c
+++ b/server.c
@@ -306,6 +306,7 @@ static int StartServer(void)
                                                        int started;    //2
                                                        int continuous; //3
                                                        long seed;              //4
+                                                       float shapes[7];
                                                        int initspeed;  //5
                                                } data;
 
@@ -531,6 +532,7 @@ static void CatchInt(int sig)
 
 int main(int argc, char **argv)
 {
+       int i;
        char ch;
 
        if (sigsetjmp(close_env, 1)) exit(0);
@@ -539,6 +541,8 @@ int main(int argc, char **argv)
        maxplayers = 8;
        Game.initspeed = DEFAULT_INTERVAL;
        Game.seed = time(0);
+       for (i = 0; i < sizeof(Game.shapes) / sizeof(Game.shapes[0]); i++)
+               Game.shapes[i] = 1;
        Game.gravity = 0;
        {
                int i;