move main (user end) game code to client.c
[netris.git] / game.c
diff --git a/game.c b/game.c
deleted file mode 100644 (file)
index 64acecc..0000000
--- a/game.c
+++ /dev/null
@@ -1,776 +0,0 @@
-/*
- * Netris -- A free networked version of T*tris
- * Copyright (C) 1994,1995,1996  Mark H. Weaver <mhw@netris.org>
- * 
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- * 
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- * 
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-#define NOEXT
-#include "netris.h"
-
-#include <stdlib.h>
-#include <ctype.h>
-#include <string.h>
-#include <sys/types.h>
-#include <netinet/in.h>
-
-#include "client.h"
-#include "util.h"
-#include "board.h"
-#include "curses.h"
-#include "inet.h"
-#include "msg.en.h"
-
-static struct option options[] = {
-       { "ascii",              2, 0, 'a' },
-       { "connect",    1, 0, 'c' },
-       { "port",               1, 0, 'p' },
-       { "level",              1, 0, 'l' },
-       { "nick",               1, 0, 'n' },
-       { "team",               1, 0, 't' },
-       { "dropmode",   2, 0, 'd' },
-       { "color",              2, 0, 'C' },
-       { "slowterm",   2, 0, 'S' },
-       { "keys",               1, 0, 'k' },
-       { "rules",              0, 0, 'R' },
-       { "info",               0, 0, 'H' },
-       { "help",               0, 0, 'h' },
-       { 0,                    0, 0,  0 }
-};
-
-enum {
-       KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
-       KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
-};
-
-static char *keyNames[KT_numKeys+1] = {
-       "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
-       "Faster", "Pause", "Redraw", "Say", "Quit", NULL
-};
-
-_Sets Sets = {7, 0, 1, 1, 1};
-
-static char keyTable[KT_numKeys+1];
-
-static char *hostStr;
-static int paused = 0;
-static char lastadd;
-
-
-void MapKeys(char *newKeys)
-{
-       int i, k, ch;
-       char used[256];
-       int errs = 0;
-       char scratch[6];
-
-       /* XXX assumptions about ASCII encoding here */
-       for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
-               if (newKeys[i] == '^' && newKeys[i+1])
-                       keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
-               else
-                       keyTable[k] = newKeys[i];
-       }
-       memset(used, 0, sizeof(used));
-       for (k = 0; k < KT_numKeys; k++) {
-               ch = (unsigned char) keyTable[k];
-               if (used[ch]) {
-                       if (iscntrl(ch) && ch < ' ')
-                               sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
-                       else if (isprint(ch))
-                               sprintf(scratch, "\"%c\"", ch);
-                       else
-                               sprintf(scratch, "0x%X", ch);
-                       if (!errs)
-                               fprintf(stderr, "Duplicate key mappings:\n");
-                       errs++;
-                       fprintf(stderr, "  %s mapped to both %s and %s\n",
-                               scratch, keyNames[used[ch]-1], keyNames[k]);
-               }
-               used[ch] = k + 1;
-       }
-       if (errs)
-               exit(1);
-}
-
-void WriteConf(void)
-{
-       FILE *file_out;
-
-       file_out = fopen(CONFIG_FILE, "w");
-       if (file_out == NULL)
-               die("Error writing config file");
-
-       fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
-
-       fclose(file_out);
-       fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
-}
-
-void HandleOption(char tag, char *value)
-{
-       switch (tag) {
-       case 'a':       //ascii
-               Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
-               Sets.drawstyle &= ~Sets.ascii;
-               break;
-       case 'c':       //connect
-               game = GT_classicTwo;
-               hostStr = value;
-               break;
-       case 'p':       //port
-               port = atoi(value);
-               break;
-       case 'i':       //speed (of level 1)
-               Game.initspeed = atof(value) * 1e6;
-               break;
-       case 'l':       //level
-               Players[0].score.level = MIN(MAX(atof(value), 1), 15);
-               break;
-       case 'n':       //nick
-               memcpy(Players[0].name, value, strlen(value) + 1);
-               break;
-       case 't':       //team
-               Players[0].team = atoi(value);
-               break;
-       case 'd':       //dropmode
-               Sets.dropmode = value ? atoi(value) : 1;
-               break;
-       case 'C':       //color
-               Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
-               break;
-       case 'S':       //slowterm
-               Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
-               break;
-       case 'k':       //keys
-               MapKeys(value);
-               break;
-       case 'H':       //info
-               Header();
-               DistInfo();
-               exit(0);
-       case 'R':       //rules
-               Rules();
-               exit(0);
-       case 'h':       //help
-               Usage();
-               exit(0);
-       default:
-               Usage();
-               exit(1);
-       }
-}
-
-void ReadConf(char *filename)
-{
-       FILE *file_in;
-       char buf[513];
-       int i;
-       char *ch;
-       char tag[81], value[81];
-
-       file_in = fopen(filename, "r");
-       if (file_in) {
-               while (fgets(buf, 512, file_in) != NULL) {
-                       if ((ch = strchr(buf, '#')))
-                               *ch = '\0'; // truncate string from # char
-                       for (i = strlen(buf) - 1; i >= 0; i--)
-                               if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
-                                       buf[i] = '\0';
-                               else break;
-
-                       sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
-                       for (i = 0; options[i].name; i++){
-                               if (!strcasecmp(options[i].name, tag)) {
-                                       HandleOption(options[i].val, value);
-                                       break;
-                               }
-                       }
-               }
-               fclose(file_in);
-       } //read file
-       else {
-               fprintf(stderr, "Unable to open config file %s.\n", filename);
-       } //defaults
-
-}
-
-int StartNewPiece(int scr, char shape)
-{
-       Players[scr].score.pieces++;
-       {
-               Players[scr].curShape = Players[scr].nextShape;
-               Players[scr].nextShape = shape;
-       }
-       Players[scr].curY = Players[scr].boardVisible + 4;
-       Players[scr].curX = Players[scr].boardWidth / 2 - 2;
-       while (!ShapeVisible(Players[scr].curShape, scr,
-                            Players[scr].curY, Players[scr].curX))
-               Players[scr].curY--;
-       if (!ShapeFits(Players[scr].curShape, scr,
-                       Players[scr].curY, Players[scr].curX))
-               return 0;
-       PlotShape(Players[scr].curShape, scr,
-               Players[scr].curY, Players[scr].curX, scr == me);
-       return 1;
-}
-
-void checkPaused(void)
-{ //check whether anyone paused the game
-       int i;
-
-       paused = Game.started < 1;
-       for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
-               paused |= Players[i].flags & SCF_paused;
-       if (paused) paused = 1;
-}
-
-void StartGame(void)
-{ //init new game
-       int i;
-
-       lastadd = me;
-       SRandom(Game.seed);
-       Game.speed = Game.initspeed;
-       for (i = 1; i < Players[me].score.level; i++)
-               Game.speed /= SPEEDINC;
-       if (Game.speed < SPEEDMINIMUM)
-               Game.speed = SPEEDMINIMUM;
-       ResetBaseTime();  //reset timer
-       SetITimer(Game.speed, Game.speed);
-       Players[me].nextShape = ChooseOption(stdOptions);
-       for (i = 1; i <= maxPlayer; i++) {
-               Players[i].score.score = Players[i].score.lines
-               = Players[i].score.adds = 0;
-               Players[i].score.pieces = -1;
-               ClearField(i);
-       } //reset all players
-       InitFields();
-}
-
-void CheckClears(int scr)
-{ //check for full lines
-       int linesCleared;
-       int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
-//     int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
-//                           2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
-       int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
-                             2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
-
-       if ((linesCleared = ClearFullLines(scr)) > 0) {
-               if (game == GT_onePlayer)
-                       if ((Players[scr].score.lines / 10) <
-                                       ((Players[scr].score.lines+linesCleared)/10)) {
-                               if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
-                                       Game.speed = SPEEDMINIMUM;
-                               SetITimer(Game.speed, SetITimer(0, 0));
-                               Players[scr].score.level++;
-                       } //level up
-               Players[scr].score.score += Game.gravity
-                       ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
-               Players[scr].score.lines += linesCleared;
-               Players[scr].score.adds += linesCleared - (linesCleared < 4);
-               if (scr == me) {
-                       if (game == GT_classicTwo) {
-                               SendPacket(scr, NP_clear, 0, NULL);
-                               if (linesCleared > 1) {
-                                       short junkLines;
-                                       netint4 data[1];
-
-                                       junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
-                                       data[0] = junkLines;
-                                       SendPacket(me, NP_giveJunk, sizeof(data), data);
-                                       Message("\\%dYou send %d lines",
-                                               Players[me].team > 7 ? 7 : Players[me].team, junkLines);
-                               } //send junk to others
-                       } //multiplayer
-                       else {
-                               Message("\\%dYou cleared %d lines",
-                                       Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
-                       } //singleplayer
-               } //IT'S YOU
-       } //lines cleared
-}
-
-void OneGame(void)
-{
-       int changed = 0;
-       short gameStatus = 2; //2=loop; 1=new piece; 0=quit
-       int dropMode = 0;
-       int chatMode = 0;
-       char chatText[MSG_WIDTH] = "\0";
-
-       void GameKey(char key)
-       {
-               char *p;
-
-               if (chatMode) {
-                       if (key == 13) {
-                               // enter text
-                               chatMode = 0;
-                               if (chatText[0]) {
-                                       Message("<\\%d%s\\7> %s",
-                                               Players[me].team > 7 ? 7 : Players[me].team,
-                                               Players[me].name, chatText);
-                                       if (game == GT_classicTwo)
-                                               SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
-                                       memset(chatText, 0, sizeof(chatText));
-                               } //say it
-                               else Messagetype(27, -1, NULL); //escape
-                               return;
-                       }
-                       else if (key == 27) //escape
-                               chatMode = 0;
-                       else if (key == 127 && chatText) //backspace
-                               chatText[strlen(chatText) - 1] = 0;
-                       else if (strlen(chatText) < MSG_WIDTH-1) //text
-                               chatText[strlen(chatText)] = key;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
-                       return;
-               } //key in chat mode
-
-               if (!(p = strchr(keyTable, tolower(key)))) return;
-               key = p - keyTable;
-
-               // global actions (always possible, even if not playing)
-               switch (key) {
-               case KT_redraw:
-                       clear();
-                       InitFields();
-//                     ScheduleFullRedraw();
-                       refresh();
-                       return;
-               case KT_say:
-                       chatMode = 1;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
-                       return;
-               case KT_quit:
-                       ShowPause(me);
-                       refresh();
-                       gameStatus = 0;
-                       return;
-               }
-
-               if (Players[me].alive <= 0) return;
-               // actions available while in game
-               switch (key) {
-               case KT_pause:
-                       Players[me].flags ^= SCF_paused;
-                       if (Game.started > 1)
-                               Message(Players[me].flags & SCF_paused
-                                       ? "You paused the game" : "You unpaused the game");
-                       else
-                               Message(Players[me].flags & SCF_paused
-                                       ? "You are not ready" : "You are ready");
-                       checkPaused();
-                       if (game == GT_classicTwo)
-                               SendPacket(me, NP_pause, 0, NULL);
-                       ShowPause(me);
-                       changed = 1;
-                       return;
-               }
-
-               if (paused) return;
-               // actions only available while actually playing
-               switch (key) {
-               case KT_left:
-                       if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
-                       break;
-               case KT_right:
-                       if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
-                       break;
-               case KT_rotleft:
-                       if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
-                       break;
-               case KT_rotright:
-                       if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
-                       break;
-               case KT_down:
-                       SetITimer(Game.speed, Game.speed);
-                       if (MovePiece(me, -1, 0)) {
-                               if (spied) SendPacket(me, NP_down, 0, NULL);
-                       } //move one down
-                       else
-                               gameStatus = 1; //completely dropped
-                       break;
-               case KT_drop:
-                       SetITimer(Game.speed, Game.speed);
-                       if (DropPiece(me)) {
-                               if (spied) SendPacket(me, NP_drop, 0, NULL);
-                               if (!Sets.dropmode) gameStatus = 1; //instadrop
-                       }
-                       else gameStatus = 1; //dropped
-                       dropMode = Sets.dropmode > 1;
-                       break;
-               case KT_faster:
-                       if (game != GT_onePlayer) break;
-                       if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
-                               Game.speed = SPEEDMINIMUM;
-                       SetITimer(Game.speed, SetITimer(0, 0));
-                       Players[me].score.level++;
-                       ShowScore(me, Players[me].score);
-                       changed = 1;
-                       break;
-               }
-
-               if (dropMode && DropPiece(me) > 0) {
-                       SetITimer(Game.speed, Game.speed);
-                       if (spied) SendPacket(me, NP_drop, 0, NULL);
-               }
-               return;
-       } //GameKey
-
-       int oldPaused = 0;
-
-       void GameNet(_netEvent net)
-       {
-               switch(net.type) {
-               case NP_newPiece:
-               {
-                       memcpy(&Players[net.uid].nextShape, net.data,
-                               sizeof(Players[0].nextShape));
-                       StartNewPiece(net.uid, Players[net.uid].curShape);
-                       break;
-               }
-               case NP_down:
-                       MovePiece(net.uid, -1, 0);
-                       break;
-               case NP_left:
-                       MovePiece(net.uid, 0, -1);
-                       break;
-               case NP_right:
-                       MovePiece(net.uid, 0, 1);
-                       break;
-               case NP_rotleft:
-                       RotatePiece(net.uid, -1);
-                       break;
-               case NP_rotright:
-                       RotatePiece(net.uid, 1);
-                       break;
-               case NP_drop:
-                       DropPiece(net.uid);
-                       break;
-               case NP_clear:
-                       CheckClears(net.uid);
-                       break;
-               case NP_insertJunk:
-               {
-                       netint4 data[3];
-
-                       memcpy(data, net.data, sizeof(data));
-                       InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
-                       break;
-               } //player added junklines
-               case NP_giveJunk:
-               {
-                       netint4 data[3];
-                       short column;
-
-                       if (Players[me].alive <= 0) break;
-                       memcpy(data, net.data, sizeof(data[0]));
-                       column = Random(0, Players[me].boardWidth);
-                       Message("\\%d%s sends %d lines",
-                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
-                               Players[net.uid].name, data[0]);
-                       lastadd = net.uid;
-                       InsertJunk(me, Players[net.uid].team, data[0], column);
-                       if (spied) {
-                               data[1] = column;
-                               data[2] = net.uid;
-                               SendPacket(me, NP_insertJunk, sizeof(data), data);
-                       } //show changes to others
-                       break;
-               } //receive junklines
-               case NP_msg:
-               {
-                       Message("<\\%d%s\\7> %s",
-                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
-                               Players[net.uid].name, net.data, net.type);
-                       break;
-               } //chat
-               case NP_start:
-               {
-                       int i;
-
-                       Game.started = 2;
-                       paused = 0;
-                       Message("The game has started");
-                       for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
-                               ShowPause(i);
-                       break;
-               } //start game
-               case NP_stop:
-               {
-                       if (Game.started > 1) {
-                               int winner;
-                               float timer;
-                               int i;
-
-                               Message("The game has ended");
-                               timer = CurTimeval() / 1e6;
-                               if (timer > 5) {
-                                       for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
-                                               Message("\\%d%10s%6.1fp%5.1fa",
-                                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
-                                                       Players[i].score.pieces / timer * 60,
-                                                       Players[i].score.adds / timer * 60);
-                                               if (Players[i].alive > 0) winner = i;
-                                       } //show player stats
-                               if (winner)
-                                       Message("%s won after %0.0f'%02d\"",
-                                               Players[winner].name, timer / 60, (int)timer % 60);
-                               } //show game stats
-                               Message(NULL);
-                       } //game was playing
-                       Game.started = 0;
-                       memcpy(&Game.seed, net.data, net.size);
-                       {
-                               int i;
-
-                               for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
-                                       Players[i].alive = 1;
-                                       Players[i].flags |= SCF_paused;
-                               } //reset players
-                       }
-                       StartGame();   //reset everything
-                       ShowTime();    //redraw timer while unpaused
-                       checkPaused(); //pause
-                       oldPaused = 0; //reset pause
-                       changed = 1;
-                       gameStatus = 1;
-                       break;
-               } //stop game
-               case NP_newPlayer:
-               {
-                       char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
-                                                                 "Red", "Grey", "White", "*Orange" };
-
-                       if (net.uid>maxPlayer) maxPlayer = net.uid;
-                       memcpy(&Players[net.uid], net.data, net.size);
-                       ClearField(net.uid);
-                       InitFields();
-                       if (Players[net.uid].team > 7)
-                               Message("%s joined the game", Players[net.uid].name);
-                       else
-                               Message("%s joined %s team", Players[net.uid].name,
-                                       teams[Players[net.uid].team]);
-                       if (Players[net.uid].flags & SCF_paused) {
-                               checkPaused();
-                       } //player has paused
-//                     DrawField(net.uid);
-//                             ShowPause(net.uid);
-                       changed = 1;
-                       break;
-               } //player joined
-               case NP_pause:
-               {
-                       char s[20];
-
-                       Players[net.uid].flags ^= SCF_paused;
-                       if (Game.started > 1)
-                               strcpy(s, Players[net.uid].flags&SCF_paused
-                                       ? "paused the game" : "unpaused the game");
-                       else
-                               strcpy(s, Players[net.uid].flags&SCF_paused
-                                       ? "is not ready" : "is ready");
-                       Message("%s %s", Players[net.uid].name, s);
-                       checkPaused();
-                       ShowPause(net.uid);
-                       changed = 1;
-                       break;
-               } //(un)pause
-               case NP_part:
-                       // player left
-                       checkPaused();
-                       oldPaused = 0;
-                       Players[net.uid].alive = -1;
-                       Message("%s left", Players[net.uid].name);
-                       checkPaused();
-                       ShowPause(net.uid);
-                       changed = 1;
-                       break;
-               case NP_argghhh:
-               {
-                       char i;
-                       memcpy(&i, net.data, sizeof(i));
-                       Players[net.uid].alive = 0;
-                       if (i == me)
-                               Message("\\%dYou fragged %s",
-                                       Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
-                       else if (i == net.uid)
-                               Message("\\%d%s died",
-                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
-                       else
-                               Message("\\%d%s fragged %s",
-                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
-                                       Players[net.uid].name);
-                       checkPaused();
-                       ShowPause(net.uid);
-                       changed = 1;
-                       break;
-               } //G/O
-               default:
-                       break;
-               } //E_net
-       } //GameNet
-
-       MyEvent event;
-       long pauseTimeLeft;
-       int i;
-
-       StartGame();
-       while (gameStatus) {
-GameLoop:
-               gameStatus = 2;
-               if (Players[me].alive > 0) {
-                       if (!StartNewPiece(me, ChooseOption(stdOptions))) {
-                                       netint4 data[4];
-                               Players[me].alive = 0;
-                               if (lastadd == me) Message("\\%dYou died",
-                                       Players[me].team > 7 ? 7 : Players[me].team);
-                               else Message("\\%d%s fragged you",
-                                       Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
-                                       Players[lastadd].name);
-                               if (game == GT_classicTwo)
-                                       SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
-                               ShowPause(me);
-                               changed = 1;
-                       } //die
-                       else {
-                               ShowScore(me, Players[me].score);
-                               if (spied) {
-                                       SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
-                               } //send new piece
-                       }
-               } //new piece
-               while (gameStatus == 2) {
-                       for (i = 1; i < MAX_SCREENS; i++)
-                               if (Players[i].alive > 0 && PlayerDisp[i])
-                                       changed |= RefreshBoard(i);
-                       if (changed) {
-                               if (!paused) ShowTime();
-                               refresh();
-                               changed = 0;
-                       } //screen update
-                       {
-                       short playercount = 0;
-                       for (i = 1; i < MAX_SCREENS; i++)
-                               if (Players[i].alive >= 0) playercount++;
-                       if (playercount < 1) gameStatus = 0;
-                       }
-                       switch (WaitMyEvent(&event, EM_any)) {
-                       case E_alarm:
-                               if (!paused && Players[me].alive > 0)
-                                       if (!MovePiece(me, -1, 0)) //move down
-                                               gameStatus = 1; //new piece
-                                       else
-                                               if (spied) SendPacket(me, NP_down, 0, NULL);
-                               break;
-                       case E_key:
-                               GameKey(event.u.key);
-                               break;
-                       case E_net:
-                               GameNet(event.u.net);
-                               break;
-                       case E_lostConn:
-                               goto gameOver;
-                       } //handle event
-                       if (paused != oldPaused) {
-                               if (paused) {
-                                       PauseTime();
-                                       pauseTimeLeft = SetITimer(0, 0);
-                               }
-                               else {
-                                       SetITimer(Game.speed, pauseTimeLeft);
-                                       ResumeTime();
-                               }
-                               oldPaused = paused;
-                       } //(un)pause
-               } //game loop
-               dropMode = 0;
-               Players[me].score.score++;
-               CheckClears(me);
-       } //new piece loop
-gameOver:
-       SetITimer(0, 0);
-}
-
-int main(int argc, char **argv)
-{
-       char ch;
-
-       game = GT_onePlayer;
-       port = DEFAULT_PORT;
-       maxPlayer = 1;
-       Game.initspeed = DEFAULT_INTERVAL;
-       Game.gravity = 0;
-       MapKeys(DEFAULT_KEYS);
-       {
-               int i;
-               char *userName;
-
-               for (i = 0; i < MAX_SCREENS; i++) {
-                       Players[i].alive = -1;
-                       Players[i].score.level = 1;
-                       Players[i].boardWidth = 10;
-                       Players[i].boardHeight = MAX_BOARD_HEIGHT;
-                       Players[i].boardVisible = 20;
-                       strcpy(Players[i].name, "???");
-                       ClearField(i);
-               }
-               if (!(userName = getenv("LOGNAME")) || !userName[0])
-                       if (!(userName = getenv("USER")) || !userName[0])
-                               userName = "Anonymous";
-               strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
-               Players[0].name[16] = 0;
-               Players[0].alive = 1;
-               Players[0].dropmode = 0;
-       } //set defaults
-
-//     if (getopt(argc, argv, "f:") == 'f')
-//             ReadConf(optarg);
-//     else
-       ReadConf(CONFIG_FILE);
-       while ((ch = getopt_long(
-               argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
-       )) != -1)
-               HandleOption(ch, optarg);
-       if (optind < argc) {
-               Usage();
-               exit(1);
-       }
-//     WriteConf();
-
-       InitScreens();  //setup screen
-
-       if (game == GT_classicTwo) {
-               spied = 1;
-               InitiateConnection(hostStr, port);
-               HandShake();
-               maxPlayer = me;
-               checkPaused();
-               OneGame();
-       } //client
-       else {
-               Game.seed = time(0);
-               Game.started = 2;
-               me = 1;
-               memcpy(&Players[me], &Players[0], sizeof(_Player));
-               Players[me].team = 7;
-               OneGame();
-       } //singleplay
-       return 0;
-}
-