#define NOEXT
#include "netris.h"
+
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <errno.h>
#include <setjmp.h>
-#define HEADER_SIZE sizeof(netint4[3])
-#define MAX_CONNECTIONS 3
+#include "util.h"
-char *version_string = "0.5.89";
+#define HEADER_SIZE sizeof(netint4[3])
static struct option options[] = {
{ "wait", 0, 0, 'w' },
{ "port", 1, 0, 'p' },
+ { "quadra", 1, 0, 'q' },
+ { "min-players",1, 0, 'm' },
+ { "max-players",1, 0, 'x' },
+ { "continuous", 1, 0, 'c' },
{ "speed", 1, 0, 'i' },
{ "seed", 1, 0, 's' },
+ { "verbose", 0, 0, 'v' },
{ "info", 0, 0, 'H' },
{ "help", 0, 0, 'h' },
{ 0, 0, 0, 0 }
};
-static char *gameNames[GT_len] = { "OnePlayer", "ClassicTwo" };
+static char minplayers = 2;
+static char maxplayers = 8;
+static char playercount;
+static char verbose = 0;
-ExtFunc MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
+struct sockaddr_in addr;
-EventGenRec netGen[MAX_SCREENS] = {
+MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
+static EventGenRec netGen[MAX_SCREENS] = {
{ NULL, 0, FT_read, -1, NetGenFunc, EM_net, 0, "\0", 0, HEADER_SIZE } };
static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event);
static EventGenRec alarmGen =
- { &alarmGen, 0, FT_read, -1, AlarmGenFunc, EM_alarm };
+ { &alarmGen, 0, FT_read, -1, AlarmGenFunc, EM_alarm };
+
+static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event);
+static EventGenRec connGen =
+ { NULL, 0, FT_read, -1, ConnGenFunc, EM_connect };
+
static EventGenRec *nextGen = &alarmGen;
static sigjmp_buf close_env;
-ExtFunc volatile void die(char *msg)
-{
- perror(msg);
- exit(1);
-} //die
-ExtFunc int MyRead(int fd, void *data, int len)
-{
- int result, left;
-
- left = len;
- while (left > 0) {
- result = read(fd, data, left);
- if (result > 0) {
- data = ((char *)data) + result;
- left -= result;
- }
- else if (errno != EINTR)
- return result;
- }
- return len;
-} //MyRead
+void SendPacketTo(short playa, short uid, NetPacketType type, int size, void *data)
+{ //send to someone
+ netint4 header[3];
-ExtFunc int MyWrite(int fd, void *data, int len)
-{
- int result, left;
-
- left = len;
- while (left > 0) {
- result = write(fd, data, left);
- if (result > 0) {
- data = ((char *)data) + result;
- left -= result;
- }
- else if (errno != EINTR)
- return result;
+ if (netGen[playa].fd >= 0) {
+ if (verbose)
+ fprintf(stderr, ": send %d from %d to %d\n", type, uid, playa);
+ header[0] = hton4(uid);
+ header[1] = hton4(type);
+ header[2] = hton4(size + HEADER_SIZE);
+ if (MyWrite(netGen[playa].fd, header, HEADER_SIZE) != HEADER_SIZE)
+ die("write (header)");
+ if (size > 0 && data && MyWrite(netGen[playa].fd, data, size) != size)
+ die("write");
}
- return len;
-} //MyWrite
+} //SendPacketTo
static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event)
{
return E_alarm;
-}
+} //AlarmGenFunc
-ExtFunc void AddEventGen(EventGenRec *gen)
-{
- assert(gen->next == NULL);
- assert(nextGen->next != (void*)0xffffffff);
- gen->next = nextGen->next;
- nextGen->next = gen;
-} //AddEventGen
+void SCloseNet(short playa)
+{ //kick some connection's ass!
+ MyEvent event;
-ExtFunc void RemoveEventGen(EventGenRec *gen)
-{
- // assert(gen->next != NULL); /* Be more forgiving, for SIGINTs */
- if (gen->next) {
- while (nextGen->next != gen)
- nextGen = nextGen->next;
- nextGen->next = gen->next;
- gen->next = NULL;
- }
-} //RemoveEventGen
-
-ExtFunc MyEventType WaitMyEvent(MyEvent *event, int mask)
-{ //poll
- int i, retry = 0;
- fd_set fds[FT_len];
- EventGenRec *gen;
- int result, anyReady, anySet;
- struct timeval tv;
-
- for (;;) {
- for (i = 0; i < FT_len; ++i)
- FD_ZERO(&fds[i]);
- anyReady = anySet = 0;
- gen = nextGen;
- do {
- if (gen->mask & mask) {
- if (gen->ready)
- anyReady = 1;
- if (gen->fd >= 0) {
- FD_SET(gen->fd, &fds[gen->fdType]);
- anySet = 1;
- }
- }
- gen = gen->next;
- } while (gen != nextGen);
- if (anySet) {
- tv.tv_sec = 0;
- tv.tv_usec = (retry && !anyReady) ? 500000 : 0;
- result = select(FD_SETSIZE, &fds[FT_read], &fds[FT_write],
- &fds[FT_except], anyReady ? &tv : NULL);
- }
- else {
- if (retry && !anyReady)
- sleep(1);
- result = 0;
- }
- gen = nextGen;
- do {
- if ((gen->mask & mask)
- && (gen->ready || (result > 0 && gen->fd >= 0
- && FD_ISSET(gen->fd, &fds[gen->fdType])))) {
- gen->ready = 0;
- event->type = gen->func(gen, event);
- if (event->type != E_none) {
- nextGen = gen->next;
- return event->type;
- }
- }
- gen = gen->next;
- } while (gen != nextGen);
- retry = 1;
+ if (netGen[playa].fd >= 0) {
+ if (Players[playa].alive >= 0) {
+ SendPacketTo(playa, 0, NP_endConn, 0, NULL);
+ do{} while (WaitMyEvent(&event, EM_net) != E_lostConn);
+ } //say bye to player
+ close(netGen[playa].fd);
+ netGen[playa].fd = -1;
}
-} //WaitMyEvent
+ if (netGen[playa].next)
+ RemoveEventGen(&netGen[playa]);
+} //SCloseNet
+
+void CloseNets(void)
+{ //nou oogjes dicht en snaveltjes toe
+ int i;
-ExtFunc void ByeClient(int playa)
-{ //client went away
- fprintf(stderr, "Close connection #%d\n", playa);
- close(netGen[playa].fd);
- netGen[playa].fd = -1;
-} //ByeClient
+ fprintf(stderr, "- Closing connections...\n");
+ for (i = 1; i < MAX_SCREENS; i++)
+ SCloseNet(i); //bye everybuddy
+ fprintf(stderr, "* All Done\n\n");
+} //CloseNets
-ExtFunc MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
+MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event)
{ //receive
int result;
short uid, type, size;
result = MyRead(gen->fd, gen->buf + gen->bufSize,
gen->bufGoal - gen->bufSize);
if (result < 0) {
- ByeClient(gen->player);
- type = NP_endConn;
- return E_net;
+ fprintf(stderr, "- Closed connection to player #%d\n", gen->player);
+ return E_lostConn;
}
gen->bufSize += result;
if (gen->bufSize < gen->bufGoal)
event->u.net.type = type;
event->u.net.size = size - HEADER_SIZE;
event->u.net.data = gen->buf + HEADER_SIZE;
- if (type == NP_endConn)
- ByeClient(gen->player);
+ if (type == NP_endConn) {
+ fprintf(stderr, "- Quit player #%d\n", gen->player);
+ return E_lostConn;
+ } //client sent quit signal
return E_net;
} //NetGenFunc
-ExtFunc void SendPacketTo(short playa, short uid, NetPacketType type, int size, void *data)
-{ //send to someone
- netint4 header[3];
-
- if (netGen[playa].fd >= 0) {
- header[0] = hton4(uid);
- header[1] = hton4(type);
- header[2] = hton4(size + HEADER_SIZE);
- if (MyWrite(netGen[playa].fd, header, HEADER_SIZE) != HEADER_SIZE)
- die("write (header)");
- if (size > 0 && data && MyWrite(netGen[playa].fd, data, size) != size)
- die("write");
- }
-} //SendPacketTo
-
-
-ExtFunc void AtExit(void (*handler)(void))
-{
-#ifdef HAS_ON_EXIT
- on_exit((void *)handler, NULL);
-#else
- atexit(handler);
-#endif
-}
-
-ExtFunc void SCloseNet(short playa)
-{ //kick some connection's ass!
- MyEvent event;
-
- if (netGen[playa].fd >= 0) {
- SendPacketTo(playa, 0, NP_endConn, 0, NULL);
- do{} while (WaitMyEvent(&event, EM_net) != E_lostConn);
- close(netGen[playa].fd);
- netGen[playa].fd = -1;
- }
- if (netGen[playa].next)
- RemoveEventGen(&netGen[playa]);
-} //SCloseNet
-
-ExtFunc void CloseNets(void)
-{ //nou oogjes dicht en snaveltjes toe
- int i;
- for (i = 1; i <= totalPlayers; i++)
- SCloseNet(i);
-} //CloseNets
-
-ExtFunc int WaitForConnection(short port)
+static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event)
{
- struct sockaddr_in addr;
- struct hostent *host;
- int sockListen;
int addrLen;
- int val1;
struct linger val2;
- int i;
-
- AtExit(CloseNets);
- for (i = 1; i < MAX_SCREENS; i++)
- memcpy(&netGen[i], &netGen[0], sizeof(EventGenRec));
-
- memset(&addr, 0, sizeof(addr));
- addr.sin_family = AF_INET;
- addr.sin_port = htons(port);
- addr.sin_addr.s_addr = htonl(INADDR_ANY);
- if ((sockListen = socket(AF_INET, SOCK_STREAM, 0)) < 0)
- die("socket");
- val1 = 1;
- setsockopt(sockListen, SOL_SOCKET, SO_REUSEADDR,
- (void *)&val1, sizeof(val1));
- if (bind(sockListen, (struct sockaddr *)&addr, sizeof(addr)) < 0)
- die("bind");
- if (listen(sockListen, 1) < 0)
- die("listen");
+ int new;
addrLen = sizeof(addr);
- for (i = 1; i <= MAX_CONNECTIONS; i++) {
- if ((netGen[i].fd = accept(sockListen, (struct sockaddr *)&addr, &addrLen)) < 0)
- die("accept");
- fprintf(stderr, "Connection: %s\n", inet_ntoa(addr.sin_addr));
- val2.l_onoff = 1;
- val2.l_linger = 0;
- setsockopt(netGen[i].fd, SOL_SOCKET, SO_LINGER, (void *)&val2, sizeof(val2));
- sprintf(Players[i].host, "%s", inet_ntoa(addr.sin_addr));
- if (addr.sin_family == AF_INET) {
- host = gethostbyaddr((void *)&addr.sin_addr,
- sizeof(struct in_addr), AF_INET);
- if (host) {
- strncpy(Players[i].host, host->h_name, sizeof(Players[i].host) - 1);
- Players[i].host[sizeof(Players[i].host) - 1] = 0;
- }
- }
- AddEventGen(&netGen[i]);
- netGen[i].player = i;
- totalPlayers++;
- {
- MyEvent event;
-
- do {} while ((WaitMyEvent(&event, EM_net) != E_net) ||
- (event.u.net.sender != i));
- if (event.u.net.type != NP_hello) ByeClient(i);
- else {
- netint4 versiondata[2];
- char data[255];
- int major;
- memcpy(versiondata, event.u.net.data, sizeof(versiondata));
- major = ntoh4(versiondata[0]);
- protocolVersion = ntoh4(versiondata[1]);
- if (major != MAJOR_VERSION || protocolVersion != PROTOCOL_VERSION) {
- snprintf(data, sizeof(data), "Version mismatch: received %d.%d",
- major, protocolVersion);
- fprintf(stderr, "Byebye client #%d (%s)\n",
- event.u.net.sender, data);
- SendPacketTo(event.u.net.sender, 0, NP_error, strlen(data)+1, data);
- SCloseNet(event.u.net.sender);
- } //version mismatch
- fprintf(stderr, "Accepted #%d\n", event.u.net.sender);
- } //NP_hello
- }
- }
- close(sockListen);
- return 0;
-} //WaitForConnection
+ for (new = 1; new <= MAX_SCREENS; new++)
+ if (netGen[new].fd < 0) break;
+ if (new > maxplayers) return;
-ExtFunc int StartServer(char *portStr)
+ if ((netGen[new].fd =
+ accept(gen->fd, (struct sockaddr *)&addr, &addrLen)) < 0)
+ die("accept");
+ fprintf(stderr, "+ Connection: %s\n", inet_ntoa(addr.sin_addr));
+ val2.l_onoff = 1;
+ val2.l_linger = 0;
+ setsockopt(netGen[new].fd, SOL_SOCKET, SO_LINGER,(void *)&val2,
+ sizeof(val2));
+ AddEventGen(&netGen[new]);
+ netGen[new].player = event->u.net.uid = new;
+ { //new connection; netGen already initialized in GenFunc
+ struct hostent *host;
+
+ sprintf(Players[new].host, "%s", inet_ntoa(addr.sin_addr));
+ if (addr.sin_family == AF_INET) {
+ host = gethostbyaddr((void *)&addr.sin_addr,
+ sizeof(struct in_addr), AF_INET);
+ if (host) {
+ strncpy(Players[new].host, host->h_name,
+ sizeof(Players[new].host) - 1);
+ Players[new].host[sizeof(Players[new].host) - 1] = 0;
+ } //set player's hostname
+ }
+ } //E_connect
+ return E_connect;
+} //ConnGenFunc
+
+void CountPlayers(void)
+{ //count number of players/teams
+ int i, j;
+ playercount = 0;
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0) {
+ if (Players[i].team < 128) for (j = 1; j < i; j++)
+ if (Players[j].alive > 0 && (Players[j].team == Players[i].team)) {
+ playercount--;
+ break;
+ } //player of same team counted before
+ playercount++;
+ } //player alive
+} //CountPlayers
+
+int StartServer(void)
{
MyEvent event;
- char serverdata[255];
- int playercount;
+ netint2 currentpiece[MAX_SCREENS];
+ int playersReady = 0;
+ int paused = 1;
int i;
-
- {
- short port;
-
- if (portStr)
- port = atoi(portStr); /* XXX Error checking */
- else
- port = DEFAULT_PORT;
- WaitForConnection(port);
- }
-
- playercount = MAX_CONNECTIONS;
-
- for (i = 1; i <= playercount; i++) {
- sprintf(serverdata, "Netris server %s", version_string);
- SendPacketTo(i, i, NP_hello, strlen(serverdata)+1, serverdata);
- }
-
- while(1) {
- if (WaitMyEvent(&event, EM_net) == E_net) {
-// fprintf(stderr, "in %d: %d\n",
-// netGen[event.u.net.sender].fd, event.u.net.type);
- switch(event.u.net.type) {
- case NP_endConn:
- { //client went away :(
- //tell the others! :)
- break;
- } //NP_endConn
- case NP_hello:
- break;
- case NP_newPlayer:
- { //receive player details and return other players
- memcpy(&Players[event.u.net.sender],
- event.u.net.data, event.u.net.size);
- fprintf(stderr, "player %d: %s <%s>\n", event.u.net.sender,
- event.u.net.data, //Players[event.u.net.sender].name
- Players[event.u.net.sender].host);
- for (i = 1; i <= totalPlayers; i++)
- if (i != event.u.net.sender)
- SendPacketTo(i, event.u.net.sender, event.u.net.type,
- sizeof(Player) - sizeof(Players[0].spy),
- &Players[event.u.net.sender]);
- if (--playercount == 0) {
- fprintf(stderr, "Starting game\n");
- for (i = 1; i <= totalPlayers; i++)
- SendPacketTo(i, 0, NP_goAhead, 0, NULL);
- playercount++;
- } //give go ahead
- break;
- } //NP_playerdata
- default:
- { //relay data to all players
- // if (event.u.net.type >= NP_pause)
- for (i = 1; i <= totalPlayers; i++)
- if (i != event.u.net.sender)
- SendPacketTo(i, event.u.net.sender, event.u.net.type,
- event.u.net.size, event.u.net.data);
- break;
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
+
+ do {
+ switch (WaitMyEvent(&event, EM_any)) {
+ case E_lostConn: //client went away :(
+ Players[event.u.net.sender].alive = -1;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0)
+ SendPacketTo(i, event.u.net.sender,
+ NP_part, sizeof(Players[0].alive),
+ &Players[event.u.net.sender].alive);
+ SCloseNet(event.u.net.sender);
+ break; //NP_endConn
+ case E_net:
+ if (verbose) fprintf(stderr, ": %d sent %d\n",
+ netGen[event.u.net.sender].fd, event.u.net.type);
+ switch(event.u.net.type) {
+ case NP_hello:
+// if (event.u.net.type != NP_hello) ByeClient(new);
+ {
+ netint4 versiondata[2];
+ char data[255];
+ int major;
+ int protocolVersion;
+
+ memcpy(versiondata, event.u.net.data,
+ sizeof(versiondata));
+ major = ntoh4(versiondata[0]);
+ protocolVersion = ntoh4(versiondata[1]);
+ if (major != MAJOR_VERSION
+ || protocolVersion != PROTOCOL_VERSION) {
+ snprintf(data, sizeof(data),
+ "Version mismatch: received %d.%d",
+ major, protocolVersion);
+ fprintf(stderr, "= Wrong version player #%d (%s)\n",
+ event.u.net.sender, data);
+ SendPacketTo(event.u.net.sender, 0, NP_error,
+ strlen(data)+1, data);
+ SCloseNet(event.u.net.sender);
+ } //version mismatch
+ fprintf(stderr, "* Accepted player #%d\n",
+ event.u.net.sender);
+ break;
+ } //NP_hello
+ case NP_newPlayer:
+ //receive player details and return other players
+ memcpy(&Players[event.u.net.sender],
+ event.u.net.data, event.u.net.size);
+ if (Players[event.u.net.sender].team < 1
+ || Players[event.u.net.sender].team > 7) {
+ int team;
+
+ for (team = 1; team < 7; team++) {
+ for (i = 1; i < MAX_SCREENS; i++)
+ if ((Players[i].alive > 0) && (Players[i].team == team))
+ break; //team in use
+ if (i==MAX_SCREENS) break;
+ } //find unused team
+ Players[event.u.net.sender].team = team;
+ SendPacketTo(event.u.net.sender, event.u.net.sender, NP_team,
+ sizeof(Players[event.u.net.sender].team),
+ &Players[event.u.net.sender].team);
+ } //invalid team
+ if (Game.started < 2)
+ Players[event.u.net.sender].flags |= SCF_paused;
+ if (!Game.continuous && Game.started >= 2) {
+ char data[40];
+ strcpy(data, "Can't join: Game has already started");
+ fprintf(stderr, "- Can't join player #%d in "
+ "non-continuous game\n", event.u.net.sender);
+ SendPacketTo(event.u.net.sender, 0, NP_error,
+ strlen(data)+1, data);
+// SCloseNet(event.u.net.sender, 0);
+ break;
+ } //can't join started game
+ {
+ static struct {
+ int playerflags;
+ int gravity; //1
+ int started; //2
+ int continuous; //3
+ long seed; //4
+ int initspeed; //5
+ } data;
+
+ memcpy(&data, &Players[event.u.net.sender].flags,
+ sizeof(data.playerflags));
+ memcpy(&data.gravity, &Game,
+ sizeof(data) - sizeof(data.playerflags));
+ SendPacketTo(event.u.net.sender, 0, NP_gamedata,
+ sizeof(data), &data);
+ } //send game options
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (netGen[i].fd >= 0 && i != event.u.net.sender) {
+ SendPacketTo(event.u.net.sender, i,
+ NP_newPlayer, sizeof(_Player), &Players[i]);
+ SendPacketTo(event.u.net.sender, i, NP_newPiece,
+ sizeof(Players[i].curShape), &Players[i].curShape);
+ SendPacketTo(i, event.u.net.sender, NP_newPlayer,
+ sizeof(_Player), &Players[event.u.net.sender]);
+ } //send (to) players
+ fprintf(stderr, "> Joined player #%d: %s <%s> (%s)\n",
+ event.u.net.sender,
+ Players[event.u.net.sender].name,
+ Players[event.u.net.sender].host,
+ teams[Players[event.u.net.sender].team]);
+ if (++playersReady >= minplayers) {
+ if (Game.started > 1)
+ SendPacketTo(event.u.net.sender, 0,
+ NP_start, 0, NULL);
+/* else {
+ fprintf(stderr, "* Starting game (%010d)\n",
+ Game.seed);
+ for (i = 1; i < MAX_SCREENS; i++)
+ SendPacketTo(i, 0, NP_start, 0, NULL);
+ Game.started++;
+ } //first goahead (to all)*/
+ } //give go ahead
+ break; //NP_playerdata
+ case NP_newPiece:
+ memcpy(&Players[event.u.net.sender].curShape,
+ event.u.net.data, sizeof(Players[0].curShape));
+ goto sendtoall;
+ case NP_argghhh:
+ Players[event.u.net.sender].alive = 0;
+ fprintf(stderr, "< Player #%d died\n",
+ event.u.net.sender);
+ //check for unpaused game
+ case NP_pause:
+ {
+ Players[event.u.net.sender].flags ^= SCF_paused;
+ paused = Game.started < 1;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0)
+ paused |= Players[i].flags & SCF_paused;
+ fprintf(stderr, "* Player #%d (un)paused (pause=%d)\n",
+ event.u.net.sender, paused);
+ if (paused) paused = 1;
+ goto sendtoall;
+ } //NP_pause
+ default: //relay data to all players
+ sendtoall:
+// if (event.u.net.type >= NP_pause)
+ if (event.u.net.type >= NP_rotright
+ && Game.started < 2)
+ break;
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (i != event.u.net.sender)
+ if (event.u.net.type != NP_giveJunk ||
+ Players[i].team != Players[event.u.net.sender].team)
+ SendPacketTo(i, event.u.net.sender,
+ event.u.net.type, event.u.net.size,
+ event.u.net.data);
+ break; //>=NP_paused
}
- } //E_net
- }
- } //loop
+ break; //E_net
+ case E_connect:
+ { //new connection; netGen already initialized in GenFunc
+ char serverdata[255];
+
+ sprintf(serverdata, "Netris server %s", version_string);
+ SendPacketTo(event.u.net.uid, event.u.net.uid, NP_hello,
+ strlen(serverdata)+1, serverdata);
+ break;
+ } //E_connect
+ } //event
+ CountPlayers();
+ if (Game.started < 1) {
+ if (playercount > 1) {
+ fprintf(stderr, "* Game (%010d) ready to start\n", Game.seed);
+ Game.started++;
+ } //give goahead
+ } //game not yet started
+ else {
+ if (playercount < 2) {
+ fprintf(stderr, "* Stopping game\n");
+ if (Game.seed) Game.seed++;
+ if (Game.started > 1) for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive >= 0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ SendPacketTo(i, 0, NP_stop,
+ sizeof(Game.seed), &Game.seed);
+ } //transmit game stop and set players not ready
+ paused = 1;
+ Game.started = 0;
+ } //too few players for game
+ if (Game.started == 1 && !paused) {
+ Game.started++;
+ fprintf(stderr, "* Game starts\n");
+ for (i = 1; i < MAX_SCREENS; i++)
+ if (Players[i].alive > 0)
+ SendPacketTo(i, 0, NP_start, 0, NULL);
+ } //everybody ready to start
+ } //game (ready to) start(ed)
+ } while (1);
+ fprintf(stderr, "* Exiting server\n");
} //StartServer
-ExtFunc void Header(void)
+void SHeader(void)
{
fprintf(stderr,
"NETRIS Server %s\t(c) 2002 Shiar <shiar@shiar.org>\n\n",
version_string);
-} //Header
+}
-ExtFunc void Usage(void)
+void SUsage(void)
{
- Header();
+ SHeader();
fprintf(stderr,
"Usage: netris <options>\n"
"\n"
"\n"
" -s, --seed <seed>\tStart with given random seed\n"
" -i, --speed <sec>\tSet the initial step-down interval, in seconds\n"
+ " -m, --min-players <2>\tNumber of players required before starting the game\n"
+ " -x, --max-players <8>\tMaximum number of players allowed in the game\n"
+ " -c, --continuous\tDon'n quit the game\n"
"\n", DEFAULT_PORT);
}
-ExtFunc void DistInfo(void)
+/*
+void DistInfo(void)
{
- Header();
+ SHeader();
fprintf(stderr,
"This program is free software; you can redistribute it and/or modify\n"
"it under the terms of the GNU General Public License as published by\n"
"Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\n"
"\n");
} //DistInfo
+*/
-ExtFunc void WriteConf(void)
+void WriteConf(void)
{
FILE *file_out;
fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
} //WriteConf
-ExtFunc void HandleOption(char tag, char *value)
+void HandleOption(char tag, char *value)
{
switch (tag) {
+ case 'v': //verbose
+ verbose = 1;
+ break;
case 'p': //port
- portStr = value; break;
+ port = atoi(value);
+ break;
+ case 'c': //min-players
+ Game.continuous = atoi(value);
+ break;
+ case 'm': //min-players
+ minplayers = atoi(value);
+ break;
+ case 'x': //max-players
+ maxplayers = atoi(value);
+ if (maxplayers >= MAX_SCREENS)
+ maxplayers = MAX_SCREENS;
+ break;
+ case 'q': //quadra-style gravity
+ Game.gravity ^= 1;
+ break;
case 'i': //speed (of level 1)
Game.initspeed = atof(value) * 1e6;
break;
case 's': //seed
Game.seed = atoi(value);
- Players[0].flags |= SCF_setSeed;
break;
case 'H': //info
DistInfo(); exit(0);
case 'h': //help
- Usage(); exit(0);
+ SUsage(); exit(0);
default:
break;
}
} //HandleParam
-ExtFunc void ReadConf(char *filename)
+void ReadConf(char *filename)
{
FILE *file_in;
char buf[513];
if ((ch = strchr(buf, '#')))
*ch = '\0'; // truncate string from # char
for (i = strlen(buf)-1; i >= 0; i--)
- if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
+ if (buf[i] == ' ' || buf[i] == '\t'
+ || buf[i] == '\n' || buf[i] == 13)
buf[i] = '\0';
else break;
} //ReadConf
-ExtFunc void CatchInt(int sig)
+void CatchInt(int sig)
{
siglongjmp(close_env, 1);
}
-ExtFunc int main(int argc, char **argv)
+int main(int argc, char **argv)
{
char ch;
if (sigsetjmp(close_env, 1)) exit(0);
signal(SIGINT, CatchInt);
- Game.standout = Game.color = 1;
+ port = DEFAULT_PORT;
+ maxplayers = 8;
Game.initspeed = DEFAULT_INTERVAL;
+ Game.seed = time(0);
+ Game.gravity = 0;
+ {
+ int i;
+
+ for (i = 1; i < MAX_SCREENS; i++)
+ Players[i].alive = -1;
+ }
// if (getopt(argc, argv, "f:") == 'f')
// ReadConf(optarg);
// else
ReadConf(CONFIG_FILE);
while ((ch = getopt_long(argc, argv,
- "hHp:i:s:", options, NULL)) != -1)
+ "hHvqp:i:s:c:m:x:", options, NULL)) != -1)
HandleOption(ch, optarg);
if (optind < argc) {
- Usage();
+ SUsage();
exit(1);
}
// WriteConf();
- Header();
- StartServer(portStr);
+ SHeader();
+
+ {
+ int i;
+
+ for (i = 1; i < MAX_SCREENS; i++)
+ memcpy(&netGen[i], &netGen[0], sizeof(EventGenRec));
+ } //setup netGen var
+
+ AtExit(CloseNets);
+
+ {
+ int val1;
+
+ memset(&addr, 0, sizeof(addr));
+ addr.sin_family = AF_INET;
+ addr.sin_port = htons(port);
+ addr.sin_addr.s_addr = htonl(INADDR_ANY);
+ if ((connGen.fd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
+ die("socket");
+ val1 = 1;
+ setsockopt(connGen.fd, SOL_SOCKET, SO_REUSEADDR,
+ (void *)&val1, sizeof(val1));
+ if (bind(connGen.fd, (struct sockaddr *)&addr, sizeof(addr)) < 0)
+ die("bind");
+ if (listen(connGen.fd, 1) < 0)
+ die("listen");
+
+ AddEventGen(&connGen);
+ } //setup listening sock
+
+ StartServer(); //server loop
+
return 0;
}