various code cleanups
[netris.git] / board.c
diff --git a/board.c b/board.c
index b240c0ae05c3d23beccac9b98aef917e953c839c..26555809b4d1efdf8ecfcb0a67d8abf7653bdb31 100644 (file)
--- a/board.c
+++ b/board.c
@@ -160,7 +160,7 @@ int RefreshBoard(int scr)
        for (y = Players[scr].boardVisible - 1; y >= 0; y--)
                if ((c = changed[scr][y])) { //line changed
                        for (x = 0; c; (c >>= 1), x++)
-                               if ((c & 1) && board[scr][y][x] != oldBoard[scr][y][x]) {
+                               if (c & 1 && board[scr][y][x] != oldBoard[scr][y][x]) {
                                        PlotBlock(scr, y, x, board[scr][y][x]);
                                        oldBoard[scr][y][x] = board[scr][y][x];
                                }
@@ -320,7 +320,7 @@ int CheckFall(int scr)
        if (!Game.gravity) return 0;
        for (y = Players[scr].boardHeight - 1; y > 0; y--)
                for (x = 0; x < Players[scr].boardWidth; x++) {
-                       if (((z = GetBlock(scr, y, x)) > BT_none) && ((z & 160) == 0)) {
+                       if ((z = GetBlock(scr, y, x)) > BT_none && (z & 160) == 0) {
                        //doesn't stick left/up => topleft block
                                if (BlockFree(scr, x, y, 240)) {
                                        BlockFall(scr, x, y, 240);
@@ -360,9 +360,9 @@ int ClearFullLines(int scr)
                while (LineIsFull(scr, from)) {
                        from++; //skip
                        for (x = 0; x<Players[scr].boardWidth; x++) {
-                               SetBlock(scr, from, x, GetBlock(scr, from, x)&239);
+                               SetBlock(scr, from, x, GetBlock(scr, from, x) & 239);
                                if (from > 1)
-                                       SetBlock(scr, from-2, x, GetBlock(scr, from-2, x)&223);
+                                       SetBlock(scr, from-2, x, GetBlock(scr, from-2, x) & 223);
                        } //don't stick blocks to line which we'll remove
                } //full lines
                CopyLine(scr, from++, to++);
@@ -387,7 +387,7 @@ void InsertJunk(int scr, int color, int count, int column)
                CopyLine(scr, y, y + count);
        for (y = 0; y < count; ++y)
                for (x = 0; x < Players[scr].boardWidth; ++x)
-                       SetBlock(scr, y, x, (x == column) ? BT_none : color + 1
+                       SetBlock(scr, y, x, x == column ? BT_none : color + 1
                                + 64 * (x != column-1 && x < Players[scr].boardWidth-1)
                                + 128 * (x != column+1 && x > 0));
        Players[scr].curY += count; //move piece up..