if (Players[i].alive >= 0) {
Players[i].alive = 1;
Players[i].flags |= SCF_paused;
SendPacketTo(i, 0, NP_stop,
sizeof(Game.seed), &Game.seed);
} //transmit game stop and set players not ready
if (Players[i].alive >= 0) {
Players[i].alive = 1;
Players[i].flags |= SCF_paused;
SendPacketTo(i, 0, NP_stop,
sizeof(Game.seed), &Game.seed);
} //transmit game stop and set players not ready