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archive common color schemes for later
[netris.git]
/
client.c
diff --git
a/client.c
b/client.c
index c4de9b1f5c89494f21c39d57d9b1d13a9d3589fb..013757261d907f97c0be72555406a4228baa3c50 100644
(file)
--- a/
client.c
+++ b/
client.c
@@
-41,7
+41,6
@@
static struct option options[] = {
{ "level", 1, 0, 'l' },
{ "nick", 1, 0, 'n' },
{ "team", 1, 0, 't' },
{ "level", 1, 0, 'l' },
{ "nick", 1, 0, 'n' },
{ "team", 1, 0, 't' },
- { "dropmode", 2, 0, 'd' },
{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
{ "color", 2, 0, 'C' },
{ "slowterm", 2, 0, 'S' },
{ "keys", 1, 0, 'k' },
@@
-52,12
+51,12
@@
static struct option options[] = {
};
enum {
};
enum {
- KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+ KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_d
ropsoft, KT_d
own,
KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
};
static char *keyNames[KT_numKeys+1] = {
KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
};
static char *keyNames[KT_numKeys+1] = {
- "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
+ "Left", "Right", "RotRight", "RotLeft", "Drop", "D
ropSoft", "D
own",
"Faster", "Pause", "Redraw", "Say", "Quit", NULL
};
"Faster", "Pause", "Redraw", "Say", "Quit", NULL
};
@@
-74,11
+73,11
@@
static char *cmds[] = {
};
static char *hostStr;
};
static char *hostStr;
-static
int
paused = 0;
+static
bool
paused = 0;
static char lastadd;
static char lastadd;
-
void MapK
eys(char *newKeys)
+
static void handle_setk
eys(char *newKeys)
{
int i, k, ch;
char used[256];
{
int i, k, ch;
char used[256];
@@
-114,7
+113,7
@@
void MapKeys(char *newKeys)
exit(1);
}
exit(1);
}
-void Usage(void)
+
static
void Usage(void)
{
Header();
fprintf(stderr,
{
Header();
fprintf(stderr,
@@
-134,17
+133,12
@@
void Usage(void)
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
" -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
" -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
" -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
- " -d, --dropmode\tDrops go into drop mode\n"
- " -D, --instadrop\tInstant drop\n"
- "\n"
- " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
- " -F, --fair-robot\tUse fair robot interface\n"
"\n",
DEFAULT_PORT, DEFAULT_KEYS
);
}
"\n",
DEFAULT_PORT, DEFAULT_KEYS
);
}
-
void HandleOption
(char tag, char *value)
+
static void handle_arg
(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
{
switch (tag) {
case 'a': //ascii
@@
-152,7
+146,7
@@
void HandleOption(char tag, char *value)
Sets.drawstyle &= ~Sets.ascii;
break;
case 'c': //connect
Sets.drawstyle &= ~Sets.ascii;
break;
case 'c': //connect
-
gam
e = GT_classicTwo;
+
Game.typ
e = GT_classicTwo;
hostStr = value;
break;
case 'p': //port
hostStr = value;
break;
case 'p': //port
@@
-170,9
+164,6
@@
void HandleOption(char tag, char *value)
case 't': //team
Players[0].team = atoi(value);
break;
case 't': //team
Players[0].team = atoi(value);
break;
- case 'd': //dropmode
- Sets.dropmode = value ? atoi(value) : 1;
- break;
case 'C': //color
Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
break;
case 'C': //color
Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
break;
@@
-180,7
+171,7
@@
void HandleOption(char tag, char *value)
Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
break;
case 'k': //keys
Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
break;
case 'k': //keys
-
MapK
eys(value);
+
handle_setk
eys(value);
break;
case 'H': //info
Header();
break;
case 'H': //info
Header();
@@
-198,7
+189,7
@@
void HandleOption(char tag, char *value)
}
}
}
}
-
void ReadConf
(char *filename)
+
static void handle_conffile
(char *filename)
{
FILE *file_in;
char buf[513];
{
FILE *file_in;
char buf[513];
@@
-219,7
+210,7
@@
void ReadConf(char *filename)
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
-
HandleOption
(options[i].val, value);
+
handle_arg
(options[i].val, value);
break;
}
}
break;
}
}
@@
-229,10
+220,9
@@
void ReadConf(char *filename)
else {
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
else {
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
-
}
}
-
int StartNewP
iece(int scr, char shape)
+
static int game_p
iece(int scr, char shape)
{
Players[scr].score.pieces++;
{
{
Players[scr].score.pieces++;
{
@@
-252,17
+242,16
@@
int StartNewPiece(int scr, char shape)
return 1;
}
return 1;
}
-
void checkP
aused(void)
+
static void game_setp
aused(void)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
{ //check whether anyone paused the game
int i;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
- if (paused) paused = 1;
+ paused |= (Players[i].flags & SCF_paused) != 0;
}
}
-
void StartGame
(void)
+
static void game_reset
(void)
{ //init new game
int i;
{ //init new game
int i;
@@
-285,7
+274,7
@@
void StartGame(void)
InitFields();
}
InitFields();
}
-
void CheckClears
(int scr)
+
static void game_clear
(int scr)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
@@
-295,7
+284,7
@@
void CheckClears(int scr)
2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
if ((linesCleared = ClearFullLines(scr)) > 0) {
2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
if ((linesCleared = ClearFullLines(scr)) > 0) {
- if (
gam
e == GT_onePlayer)
+ if (
Game.typ
e == GT_onePlayer)
if ((Players[scr].score.lines / 10) <
((Players[scr].score.lines+linesCleared)/10)) {
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
if ((Players[scr].score.lines / 10) <
((Players[scr].score.lines+linesCleared)/10)) {
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
@@
-308,7
+297,7
@@
void CheckClears(int scr)
Players[scr].score.lines += linesCleared;
Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
if (scr == me) {
Players[scr].score.lines += linesCleared;
Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
if (scr == me) {
- if (
gam
e == GT_classicTwo) {
+ if (
Game.typ
e == GT_classicTwo) {
SendPacket(scr, NP_clear, 0, NULL);
if (linesCleared > 1) {
short junkLines;
SendPacket(scr, NP_clear, 0, NULL);
if (linesCleared > 1) {
short junkLines;
@@
-329,12
+318,11
@@
void CheckClears(int scr)
} //lines cleared
}
} //lines cleared
}
-
void OneGame
(void)
+
static void game_loop
(void)
{
{
-
int
changed = 0;
+
bool
changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
- int dropMode = 0;
- int chatMode = 0;
+ bool chatMode = 0;
char chatText[MSG_WIDTH] = "\0";
void handle_cmd(char cmd, char *arg)
char chatText[MSG_WIDTH] = "\0";
void handle_cmd(char cmd, char *arg)
@@
-354,8
+342,8
@@
void OneGame(void)
else
Message(Players[me].flags & SCF_paused
? "You are not ready" : "You are ready");
else
Message(Players[me].flags & SCF_paused
? "You are not ready" : "You are ready");
-
checkP
aused();
- if (
gam
e == GT_classicTwo)
+
game_setp
aused();
+ if (
Game.typ
e == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
ShowPause(me);
changed = 1;
SendPacket(me, NP_pause, 0, NULL);
ShowPause(me);
changed = 1;
@@
-395,11
+383,11
@@
void OneGame(void)
Message("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
Message("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
- if (
gam
e == GT_classicTwo)
+ if (
Game.typ
e == GT_classicTwo)
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
- void
GameK
ey(char key)
+ void
handle_k
ey(char key)
{
char *p;
{
char *p;
@@
-427,7
+415,7
@@
void OneGame(void)
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
-
bool handle_key
(char key)
+
void handle_keycmd
(char key)
{
switch (key) {
case KT_redraw:
{
switch (key) {
case KT_redraw:
@@
-435,23
+423,18
@@
void OneGame(void)
InitFields();
// ScheduleFullRedraw();
refresh();
InitFields();
// ScheduleFullRedraw();
refresh();
- return
1
;
+ return;
case KT_say:
chatMode = 1;
Messagetype(key, strlen(chatText) - 1, chatText);
case KT_say:
chatMode = 1;
Messagetype(key, strlen(chatText) - 1, chatText);
- return
1
;
+ return;
case KT_quit:
handle_cmd(CT_quit, NULL);
case KT_quit:
handle_cmd(CT_quit, NULL);
- return
1
;
+ return;
case KT_pause:
handle_cmd(CT_pause, NULL);
case KT_pause:
handle_cmd(CT_pause, NULL);
- return 1;
- default:
- return 0;
+ return;
}
}
- }
- // global actions (always possible, even if not playing)
- if (handle_key(key)) return;
if (Players[me].alive <= 0 || paused) return;
// actions only available while actually playing
if (Players[me].alive <= 0 || paused) return;
// actions only available while actually playing
@@
-476,17
+459,22
@@
void OneGame(void)
else
gameStatus = 1; //completely dropped
break;
else
gameStatus = 1; //completely dropped
break;
- case KT_drop:
+ case KT_drop
soft
:
SetITimer(Game.speed, Game.speed);
if (DropPiece(me)) {
if (spied) SendPacket(me, NP_drop, 0, NULL);
SetITimer(Game.speed, Game.speed);
if (DropPiece(me)) {
if (spied) SendPacket(me, NP_drop, 0, NULL);
- if (!Sets.dropmode) gameStatus = 1; //instadrop
}
else gameStatus = 1; //dropped
}
else gameStatus = 1; //dropped
- dropMode = Sets.dropmode > 1;
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ }
+ gameStatus = 1; // drop
break;
case KT_faster:
break;
case KT_faster:
- if (
gam
e != GT_onePlayer) break;
+ if (
Game.typ
e != GT_onePlayer) break;
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
SetITimer(Game.speed, SetITimer(0, 0));
@@
-495,24
+483,20
@@
void OneGame(void)
changed = 1;
break;
}
changed = 1;
break;
}
-
- if (dropMode && DropPiece(me) > 0) {
- SetITimer(Game.speed, Game.speed);
- if (spied) SendPacket(me, NP_drop, 0, NULL);
- }
- return;
- } //GameKey
+ }
+ handle_keycmd(key);
+ }
int oldPaused = 0;
int oldPaused = 0;
- void
GameN
et(_netEvent net)
+ void
handle_n
et(_netEvent net)
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
-
StartNewP
iece(net.uid, Players[net.uid].curShape);
+
game_p
iece(net.uid, Players[net.uid].curShape);
break;
}
case NP_down:
break;
}
case NP_down:
@@
-534,7
+518,7
@@
void OneGame(void)
DropPiece(net.uid);
break;
case NP_clear:
DropPiece(net.uid);
break;
case NP_clear:
-
CheckClears
(net.uid);
+
game_clear
(net.uid);
break;
case NP_insertJunk:
{
break;
case NP_insertJunk:
{
@@
-615,9
+599,9
@@
void OneGame(void)
Players[i].flags |= SCF_paused;
} //reset players
}
Players[i].flags |= SCF_paused;
} //reset players
}
-
StartGame();
//reset everything
+
game_reset();
//reset everything
ShowTime(); //redraw timer while unpaused
ShowTime(); //redraw timer while unpaused
-
checkP
aused(); //pause
+
game_setp
aused(); //pause
oldPaused = 0; //reset pause
changed = 1;
gameStatus = 1;
oldPaused = 0; //reset pause
changed = 1;
gameStatus = 1;
@@
-625,9
+609,6
@@
void OneGame(void)
} //stop game
case NP_newPlayer:
{
} //stop game
case NP_newPlayer:
{
- char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange" };
-
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
if (net.uid>maxPlayer) maxPlayer = net.uid;
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
@@
-636,9
+617,9
@@
void OneGame(void)
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
- team
s
[Players[net.uid].team]);
+ team
name
[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
if (Players[net.uid].flags & SCF_paused) {
-
checkP
aused();
+
game_setp
aused();
} //player has paused
// DrawField(net.uid);
// ShowPause(net.uid);
} //player has paused
// DrawField(net.uid);
// ShowPause(net.uid);
@@
-657,18
+638,18
@@
void OneGame(void)
strcpy(s, Players[net.uid].flags&SCF_paused
? "is not ready" : "is ready");
Message("%s %s", Players[net.uid].name, s);
strcpy(s, Players[net.uid].flags&SCF_paused
? "is not ready" : "is ready");
Message("%s %s", Players[net.uid].name, s);
-
checkP
aused();
+
game_setp
aused();
ShowPause(net.uid);
changed = 1;
break;
} //(un)pause
case NP_part:
// player left
ShowPause(net.uid);
changed = 1;
break;
} //(un)pause
case NP_part:
// player left
-
checkP
aused();
+
game_setp
aused();
oldPaused = 0;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
oldPaused = 0;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
-
checkP
aused();
+
game_setp
aused();
ShowPause(net.uid);
changed = 1;
break;
ShowPause(net.uid);
changed = 1;
break;
@@
-687,34
+668,34
@@
void OneGame(void)
Message("\\%d%s fragged %s",
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
Message("\\%d%s fragged %s",
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
-
checkP
aused();
+
game_setp
aused();
ShowPause(net.uid);
changed = 1;
break;
} //G/O
default:
break;
ShowPause(net.uid);
changed = 1;
break;
} //G/O
default:
break;
- }
//E_net
- }
//GameNet
+ }
+ }
MyEvent event;
long pauseTimeLeft;
int i;
MyEvent event;
long pauseTimeLeft;
int i;
-
StartGame
();
+
game_reset
();
while (gameStatus) {
while (gameStatus) {
-GameLoop:
gameStatus = 2;
if (Players[me].alive > 0) {
gameStatus = 2;
if (Players[me].alive > 0) {
- if (!StartNewPiece(me, ChooseOption(stdOptions))) {
- netint4 data[4];
+ if (!game_piece(me, ChooseOption(stdOptions))) {
+ netint4 data[4];
+
Players[me].alive = 0;
if (lastadd == me) Message("\\%dYou died",
Players[me].team > 7 ? 7 : Players[me].team);
else Message("\\%d%s fragged you",
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
Players[me].alive = 0;
if (lastadd == me) Message("\\%dYou died",
Players[me].team > 7 ? 7 : Players[me].team);
else Message("\\%d%s fragged you",
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
- if (
gam
e == GT_classicTwo)
+ if (
Game.typ
e == GT_classicTwo)
SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
ShowPause(me);
changed = 1;
SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
ShowPause(me);
changed = 1;
@@
-750,10
+731,10
@@
GameLoop:
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
-
GameK
ey(event.u.key);
+
handle_k
ey(event.u.key);
break;
case E_net:
break;
case E_net:
-
GameN
et(event.u.net);
+
handle_n
et(event.u.net);
break;
case E_lostConn:
goto gameOver;
break;
case E_lostConn:
goto gameOver;
@@
-770,9
+751,8
@@
GameLoop:
oldPaused = paused;
} //(un)pause
} //game loop
oldPaused = paused;
} //(un)pause
} //game loop
- dropMode = 0;
Players[me].score.score++;
Players[me].score.score++;
-
CheckClears
(me);
+
game_clear
(me);
} //new piece loop
gameOver:
SetITimer(0, 0);
} //new piece loop
gameOver:
SetITimer(0, 0);
@@
-782,12
+762,12
@@
int main(int argc, char **argv)
{
char ch;
{
char ch;
-
gam
e = GT_onePlayer;
+
Game.typ
e = GT_onePlayer;
port = DEFAULT_PORT;
maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
Game.gravity = 0;
port = DEFAULT_PORT;
maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
Game.gravity = 0;
-
MapK
eys(DEFAULT_KEYS);
+
handle_setk
eys(DEFAULT_KEYS);
{
int i;
char *userName;
{
int i;
char *userName;
@@
-807,17
+787,16
@@
int main(int argc, char **argv)
strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
Players[0].name[16] = 0;
Players[0].alive = 1;
strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
Players[0].name[16] = 0;
Players[0].alive = 1;
- Players[0].dropmode = 0;
} //set defaults
// if (getopt(argc, argv, "f:") == 'f')
} //set defaults
// if (getopt(argc, argv, "f:") == 'f')
-//
ReadConf
(optarg);
+//
handle_conffile
(optarg);
// else
// else
-
ReadConf
(CONFIG_FILE);
+
handle_conffile
(CONFIG_FILE);
while ((ch = getopt_long(
while ((ch = getopt_long(
- argc, argv, "hHRk:c:n:o
dD
SCap:i:l:t:", options, NULL
+ argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
)) != -1)
)) != -1)
-
HandleOption
(ch, optarg);
+
handle_arg
(ch, optarg);
if (optind < argc) {
Usage();
exit(1);
if (optind < argc) {
Usage();
exit(1);
@@
-826,13
+805,13
@@
int main(int argc, char **argv)
InitScreens(); //setup screen
InitScreens(); //setup screen
- if (
gam
e == GT_classicTwo) {
+ if (
Game.typ
e == GT_classicTwo) {
spied = 1;
InitiateConnection(hostStr, port);
HandShake();
maxPlayer = me;
spied = 1;
InitiateConnection(hostStr, port);
HandShake();
maxPlayer = me;
-
checkP
aused();
-
OneGame
();
+
game_setp
aused();
+
game_loop
();
} //client
else {
Game.seed = time(0);
} //client
else {
Game.seed = time(0);
@@
-840,7
+819,7
@@
int main(int argc, char **argv)
me = 1;
memcpy(&Players[me], &Players[0], sizeof(_Player));
Players[me].team = 7;
me = 1;
memcpy(&Players[me], &Players[0], sizeof(_Player));
Players[me].team = 7;
-
OneGame
();
+
game_loop
();
} //singleplay
return 0;
}
} //singleplay
return 0;
}