* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
*/
#define NOEXT
{ 0, 0, 0, 0 }
};
-enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
- KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
+enum {
+ KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+ KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
+};
static char *keyNames[KT_numKeys+1] = {
"Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
- "Faster", "Pause", "Redraw", "Quit", NULL };
+ "Faster", "Pause", "Redraw", "Say", "Quit", NULL
+};
-_Sets Sets = {7, 0, 1, 1, 1}; //Sets
+_Sets Sets = {7, 0, 1, 1, 1};
static char keyTable[KT_numKeys+1];
fprintf(stderr, "Duplicate key mappings:\n");
errs++;
fprintf(stderr, " %s mapped to both %s and %s\n",
- scratch, keyNames[used[ch]-1], keyNames[k]);
+ scratch, keyNames[used[ch]-1], keyNames[k]);
}
used[ch] = k + 1;
}
if (errs)
exit(1);
-} //MapKeys
+}
void WriteConf(void)
{
fclose(file_out);
fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
-} //WriteConf
+}
void HandleOption(char tag, char *value)
{
switch (tag) {
- case 'a': //ascii
- if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
- else Sets.ascii = 1;
- break;
- case 'c': //connect
- game = GT_classicTwo;
- hostStr = value;
- break;
- case 'p': //port
- port = atoi(value);
- break;
- case 'i': //speed (of level 1)
- Game.initspeed = atof(value) * 1e6;
- break;
- case 'l': //level
- if ((Players[0].score.level = atof(value)) < 1)
- Players[0].score.level = 1;
- if (Players[0].score.level > 15)
- Players[0].score.level = 15;
- break;
- case 'n': //nick
- memcpy(Players[0].name, value, strlen(value) + 1);
- break;
- case 't': //team
- Players[0].team = atoi(value);
- break;
- case 'd': //dropmode
- Sets.dropmode = atoi(value);
- break;
- case 'C': //color
- if (value && !strcasecmp(value, "1")) Sets.color = 1;
- else Sets.color = 0;
- break;
- case 'S': //slowterm
- if (value && !strcasecmp(value, "1")) Sets.standout = 1;
- else Sets.standout = 0;
- break;
- case 'k': //keys
- MapKeys(value); break;
- case 'H': //info
- Header();
- DistInfo(); exit(0);
- case 'R': //rules
- Rules(); exit(0);
- case 'h': //help
- Usage(); exit(0);
- default:
- Usage(); exit(1);
+ case 'a': //ascii
+ Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
+ Sets.drawstyle &= ~Sets.ascii;
+ break;
+ case 'c': //connect
+ game = GT_classicTwo;
+ hostStr = value;
+ break;
+ case 'p': //port
+ port = atoi(value);
+ break;
+ case 'i': //speed (of level 1)
+ Game.initspeed = atof(value) * 1e6;
+ break;
+ case 'l': //level
+ Players[0].score.level = MIN(MAX(atof(value), 1), 15);
+ break;
+ case 'n': //nick
+ memcpy(Players[0].name, value, strlen(value) + 1);
+ break;
+ case 't': //team
+ Players[0].team = atoi(value);
+ break;
+ case 'd': //dropmode
+ Sets.dropmode = value ? atoi(value) : 1;
+ break;
+ case 'C': //color
+ Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
+ break;
+ case 'S': //slowterm
+ Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
+ break;
+ case 'k': //keys
+ MapKeys(value);
+ break;
+ case 'H': //info
+ Header();
+ DistInfo();
+ exit(0);
+ case 'R': //rules
+ Rules();
+ exit(0);
+ case 'h': //help
+ Usage();
+ exit(0);
+ default:
+ Usage();
+ exit(1);
}
-} //HandleParam
+}
void ReadConf(char *filename)
{
while (fgets(buf, 512, file_in) != NULL) {
if ((ch = strchr(buf, '#')))
*ch = '\0'; // truncate string from # char
- for (i = strlen(buf)-1; i >= 0; i--)
+ for (i = strlen(buf) - 1; i >= 0; i--)
if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
buf[i] = '\0';
else break;
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
-} //ReadConf
+}
int StartNewPiece(int scr, char shape)
{
Players[scr].curY = Players[scr].boardVisible + 4;
Players[scr].curX = Players[scr].boardWidth / 2 - 2;
while (!ShapeVisible(Players[scr].curShape, scr,
- Players[scr].curY, Players[scr].curX))
+ Players[scr].curY, Players[scr].curX))
Players[scr].curY--;
if (!ShapeFits(Players[scr].curShape, scr,
Players[scr].curY, Players[scr].curX))
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
paused |= Players[i].flags & SCF_paused;
if (paused) paused = 1;
-} //checkPaused
+}
void StartGame(void)
{ //init new game
Game.speed /= SPEEDINC;
if (Game.speed < SPEEDMINIMUM)
Game.speed = SPEEDMINIMUM;
- ResetBaseTime(); //reset timer
+ ResetBaseTime(); //reset timer
SetITimer(Game.speed, Game.speed);
Players[me].nextShape = ChooseOption(stdOptions);
for (i = 1; i <= maxPlayer; i++) {
ClearField(i);
} //reset all players
InitFields();
-} //StartGame
+}
void CheckClears(int scr)
{ //check for full lines
// int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
// 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
- 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
+ 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
if ((linesCleared = ClearFullLines(scr)) > 0) {
if (game == GT_onePlayer)
short junkLines;
netint4 data[1];
- if (Game.gravity) junkLines = linesCleared - 1;
- else junkLines = linesCleared - (linesCleared < 4);
+ junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
Message("\\%dYou send %d lines",
} //singleplayer
} //IT'S YOU
} //lines cleared
-} //CheckClears
+}
void OneGame(void)
{
{
char *p;
- if (key == 13) {
- if (!(chatMode = !chatMode)) {
+ if (chatMode) {
+ if (key == 13) {
+ // enter text
+ chatMode = 0;
if (chatText[0]) {
Message("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
- if (game==GT_classicTwo)
+ if (game == GT_classicTwo)
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
memset(chatText, 0, sizeof(chatText));
} //say it
else Messagetype(27, -1, NULL); //escape
return;
- } //leave chat mode
- } //enter pressed (start/stop chat mode)
- if (chatMode) {
- if (key == 27) //escape
+ }
+ else if (key == 27) //escape
chatMode = 0;
else if (key == 127 && chatText) //backspace
chatText[strlen(chatText) - 1] = 0;
- else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
+ else if (strlen(chatText) < MSG_WIDTH-1) //text
chatText[strlen(chatText)] = key;
Messagetype(key, strlen(chatText) - 1, chatText);
return;
} //key in chat mode
+
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
- if (Players[me].alive <= 0 && key != KT_quit) return;
- if (paused && key < KT_pause) return;
+
+ // global actions (always possible, even if not playing)
switch (key) {
- case KT_left:
- if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
- break;
- case KT_right:
- if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
- break;
- case KT_rotleft:
- if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
- break;
- case KT_rotright:
- if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
- break;
- case KT_down:
- SetITimer(Game.speed, Game.speed);
- if (MovePiece(me, -1, 0)) {
- if (spied) SendPacket(me, NP_down, 0, NULL);
- } //move one down
- else
- gameStatus = 1; //completely dropped
- break;
- case KT_drop:
- SetITimer(Game.speed, Game.speed);
- if (DropPiece(me)) {
- if (spied) SendPacket(me, NP_drop, 0, NULL);
- if (!Sets.dropmode) gameStatus = 1; //instadrop
- }
- else gameStatus = 1; //dropped
- dropMode = Sets.dropmode>1;
- break;
- case KT_faster:
- if (game != GT_onePlayer) break;
- if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- SetITimer(Game.speed, SetITimer(0, 0));
- Players[me].score.level++;
- ShowScore(me, Players[me].score);
- changed = 1;
- break;
- case KT_pause:
- Players[me].flags ^= SCF_paused;
- if (Game.started > 1)
- Message(Players[me].flags & SCF_paused
- ? "You paused the game" : "You unpaused the game");
- else
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(me, NP_pause, 0, NULL);
- ShowPause(me);
- changed = 1;
- break;
- case KT_redraw:
- clear();
- InitFields();
-// ScheduleFullRedraw();
- refresh();
- break;
- case KT_quit:
- ShowPause(me);
- refresh();
- gameStatus = 0;
- break;
- } //E_key
+ case KT_redraw:
+ clear();
+ InitFields();
+// ScheduleFullRedraw();
+ refresh();
+ return;
+ case KT_say:
+ chatMode = 1;
+ Messagetype(key, strlen(chatText) - 1, chatText);
+ return;
+ case KT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ return;
+ }
+
+ if (Players[me].alive <= 0) return;
+ // actions available while in game
+ switch (key) {
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ return;
+ }
+
+ if (paused) return;
+ // actions only available while actually playing
+ switch (key) {
+ case KT_left:
+ if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ break;
+ case KT_right:
+ if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ break;
+ case KT_rotleft:
+ if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ break;
+ case KT_rotright:
+ if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ break;
+ case KT_down:
+ SetITimer(Game.speed, Game.speed);
+ if (MovePiece(me, -1, 0)) {
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ } //move one down
+ else
+ gameStatus = 1; //completely dropped
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ if (!Sets.dropmode) gameStatus = 1; //instadrop
+ }
+ else gameStatus = 1; //dropped
+ dropMode = Sets.dropmode > 1;
+ break;
+ case KT_faster:
+ if (game != GT_onePlayer) break;
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[me].score.level++;
+ ShowScore(me, Players[me].score);
+ changed = 1;
+ break;
+ }
+
if (dropMode && DropPiece(me) > 0) {
SetITimer(Game.speed, Game.speed);
if (spied) SendPacket(me, NP_drop, 0, NULL);
switch(net.type) {
case NP_newPiece:
{
- FreezePiece(net.uid);
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
StartNewPiece(net.uid, Players[net.uid].curShape);
netint4 data[3];
short column;
- if (Players[me].alive<=0) break;
+ if (Players[me].alive <= 0) break;
memcpy(data, net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
Message("\\%d%s sends %d lines",
- Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, data[0]);
lastadd = net.uid;
InsertJunk(me, Players[net.uid].team, data[0], column);
case NP_msg:
{
Message("<\\%d%s\\7> %s",
- Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+ Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, net.data, net.type);
break;
} //chat
Game.started = 2;
paused = 0;
Message("The game has started");
- for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
ShowPause(i);
break;
} //start game
case NP_stop:
{
- if (Game.started>1) {
+ if (Game.started > 1) {
int winner;
float timer;
int i;
Message("The game has ended");
- timer = CurTimeval()/1e6;
- if (timer>5) {
- for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
+ timer = CurTimeval() / 1e6;
+ if (timer > 5) {
+ for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
Message("\\%d%10s%6.1fp%5.1fa",
- Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
- Players[i].score.pieces/timer*60,
- Players[i].score.adds/timer*60);
- if (Players[i].alive>0) winner = i;
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+ Players[i].score.pieces / timer * 60,
+ Players[i].score.adds / timer * 60);
+ if (Players[i].alive > 0) winner = i;
} //show player stats
if (winner)
Message("%s won after %0.0f'%02d\"",
- Players[winner].name, timer/60, (int)timer%60);
+ Players[winner].name, timer / 60, (int)timer % 60);
} //show game stats
Message(NULL);
} //game was playing
{
int i;
- for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
Players[i].alive = 1;
Players[i].flags |= SCF_paused;
} //reset players
memcpy(&Players[net.uid], net.data, net.size);
ClearField(net.uid);
InitFields();
- if (Players[net.uid].team>7)
+ if (Players[net.uid].team > 7)
Message("%s joined the game", Players[net.uid].name);
else
Message("%s joined %s team", Players[net.uid].name,
teams[Players[net.uid].team]);
- if (Players[net.uid].flags&SCF_paused) {
+ if (Players[net.uid].flags & SCF_paused) {
checkPaused();
} //player has paused
// DrawField(net.uid);
char s[20];
Players[net.uid].flags ^= SCF_paused;
- if (Game.started>1)
+ if (Game.started > 1)
strcpy(s, Players[net.uid].flags&SCF_paused
? "paused the game" : "unpaused the game");
else
break;
} //(un)pause
case NP_part:
+ // player left
checkPaused();
oldPaused = 0;
- {
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
checkPaused();
ShowPause(net.uid);
changed = 1;
break;
- } //player left
case NP_argghhh:
{
char i;
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
- if (i == me) Message("\\%dYou fragged %s",
- Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
- else if (i==net.uid)
+ if (i == me)
+ Message("\\%dYou fragged %s",
+ Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
+ else if (i == net.uid)
Message("\\%d%s died",
- Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
else
Message("\\%d%s fragged %s",
- Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
checkPaused();
ShowPause(net.uid);
if (playercount < 1) gameStatus = 0;
}
switch (WaitMyEvent(&event, EM_any)) {
- case E_alarm:
- if (!paused && Players[me].alive > 0)
- if (!MovePiece(me, -1, 0)) //move down
- gameStatus = 1; //new piece
- else
- if (spied) SendPacket(me, NP_down, 0, NULL);
- break;
- case E_key:
- GameKey(event.u.key);
- break;
- case E_net:
- GameNet(event.u.net);
- break;
- case E_lostConn:
- goto gameOver;
+ case E_alarm:
+ if (!paused && Players[me].alive > 0)
+ if (!MovePiece(me, -1, 0)) //move down
+ gameStatus = 1; //new piece
+ else
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ break;
+ case E_key:
+ GameKey(event.u.key);
+ break;
+ case E_net:
+ GameNet(event.u.net);
+ break;
+ case E_lostConn:
+ goto gameOver;
} //handle event
if (paused != oldPaused) {
if (paused) {
// ReadConf(optarg);
// else
ReadConf(CONFIG_FILE);
- while ((ch = getopt_long(argc, argv,
- "hHRk:c:n:odDSCap:i:l:t:", options, NULL)) != -1)
+ while ((ch = getopt_long(
+ argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
+ )) != -1)
HandleOption(ch, optarg);
if (optind < argc) {
Usage();
}
// WriteConf();
- InitScreens(); //setup screen
+ InitScreens(); //setup screen
+
if (game == GT_classicTwo) {
spied = 1;
InitiateConnection(hostStr, port);
return 0;
}
-/*
- * vi: ts=4 ai
- * vim: noai si
- */