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allocate just the right amount of memory for title bar
[netris.git]
/
game.c
diff --git
a/game.c
b/game.c
index 9bd9f23bb7446a734473899f702e392c974dfd85..5e3f689a5b64cfaf62a4074804dac04c399bc41a 100644
(file)
--- a/
game.c
+++ b/
game.c
@@
-428,7
+428,6
@@
void OneGame(void)
switch(net.type) {
case NP_newPiece:
{
- FreezePiece(net.uid);
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
StartNewPiece(net.uid, Players[net.uid].curShape);