memcpy(&data, &Players[event.u.net.sender].flags,
sizeof(data.playerflags));
- memcpy(&data.gravity, &Game,
+ memcpy(&data.gravity, &Game.gravity,
sizeof(data) - sizeof(data.playerflags));
SendPacketTo(event.u.net.sender, 0, NP_gamedata,
sizeof(data), &data);