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move game type to Game struct
[netris.git]
/
netris.h
diff --git
a/netris.h
b/netris.h
index af6841424fc00dcd1a9e9cbc6b5a2eeab98c7e4c..e04336eb138d8f3235056f6070eab3a89b7d24d1 100644
(file)
--- a/
netris.h
+++ b/
netris.h
@@
-78,7
+78,6
@@
typedef long netint4;
#define EM_connect 000020
#define EM_any 000777
#define EM_connect 000020
#define EM_any 000777
-typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef enum _BlockTypeA {
BT_shadow, BT_none,
BT_S, BT_L, BT_I, BT_O, BT_Z, BT_J, BT_T,
typedef enum _BlockTypeA {
BT_shadow, BT_none,
BT_S, BT_L, BT_I, BT_O, BT_Z, BT_J, BT_T,
@@
-180,7
+179,9
@@
EXT int spied; //in player.flags
#define SPEEDINC 1.2
#define SPEEDMINIMUM 40000
#define SPEEDINC 1.2
#define SPEEDMINIMUM 40000
+typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef struct {
typedef struct {
+ GameType type;
int gravity; //1
int started; //2
int continuous; //3
int gravity; //1
int started; //2
int continuous; //3
@@
-192,8
+193,6
@@
EXT _Game Game;
#define MSG_WIDTH 128
#define MSG_WIDTH 128
-EXT GameType game; // => Game.type
-
EXT short port; // => just in client.c, parameter to inet connect
#endif //__NETRIS_H
EXT short port; // => just in client.c, parameter to inet connect
#endif //__NETRIS_H