InitFields();
// ScheduleFullRedraw();
refresh();
- break;
+ return;
case KT_say:
chatMode = 1;
Messagetype(key, strlen(chatText) - 1, chatText);
- break;
+ return;
case KT_quit:
ShowPause(me);
refresh();
gameStatus = 0;
- break;
+ return;
}
if (Players[me].alive <= 0) return;
SendPacket(me, NP_pause, 0, NULL);
ShowPause(me);
changed = 1;
- break;
+ return;
}
if (paused) return;