+possible bugs
+
* check out quadra gravity: single block over multiplayer junkhole
-> piece falls down
----- near-future: ------------------------------------------------------------
+
+near-future
* only global pause (handled by server in mp)
every client still has readiness flag
* wrong time after first match at second player
----- asap: -------------------------------------------------------------------
+asap
* MENUTHINGY :)
* write options to file
* time-based singleplayer leveling?
* fix -f (both client+server)
* more server options (field size..)
+ * save hiscores
----- distant future: ---------------------------------------------------------
+distant future
* different key procedure? (allowing for multiple keys simoultaniously?)
* vertical shrinking of enemy fields (merging two lines into one!)
* extra alarm event for effects
* line clear animations (flash)
* multiple next pieces
+ * hold
* special blocks
* inventory
* player keys
* replay ability? (tspec replay and/or quadra rec compatible?)
----- consider: ---------------------------------------------------------------
+consider
* colored shadows
+