if (Players[player].alive > 0)
if (Players[player].flags & SCF_paused)
if (Game.started > 1)
- window_msg_wide(player, "PAUSED");
+ window_msg_wide(player, MSG_PLAYER_PAUSE);
else
- window_msg_wide(player, "NOT READY");
+ window_msg_wide(player, MSG_PLAYER_JOIN);
else
if (Game.started > 1)
window_msg(player, NULL);
else
- window_msg_wide(player, "READY");
+ window_msg_wide(player, MSG_PLAYER_START);
else if (!Players[player].alive)
- window_msg_wide(player, "GAME OVER");
+ window_msg_wide(player, MSG_PLAYER_STOP);
else
- window_msg_wide(player, "EMPTY");
+ window_msg_wide(player, MSG_PLAYER_PART);
}
void status_tick(void)
{ //display timer
- mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
+ mvprintw(statusYPos, statusXPos, MSG_TIME, CurTimeval() / 1e6);
}
void ScheduleFullRedraw(void)