all in-game messages in include
[netris.git] / curses.c
index 4d350fd6e2cf301ba197a9fe4df63b441413586b..b60433e97e86134e402444fb5dc8cc8518a7453c 100644 (file)
--- a/curses.c
+++ b/curses.c
@@ -599,24 +599,24 @@ void window_msg_status(int player)
        if (Players[player].alive > 0)
                if (Players[player].flags & SCF_paused)
                        if (Game.started > 1)
-                               window_msg_wide(player, "PAUSED");
+                               window_msg_wide(player, MSG_PLAYER_PAUSE);
                        else
-                               window_msg_wide(player, "NOT READY");
+                               window_msg_wide(player, MSG_PLAYER_JOIN);
                else
                        if (Game.started > 1)
                                window_msg(player, NULL);
                        else
-                               window_msg_wide(player, "READY");
+                               window_msg_wide(player, MSG_PLAYER_START);
        else if (!Players[player].alive)
-               window_msg_wide(player, "GAME OVER");
+               window_msg_wide(player, MSG_PLAYER_STOP);
        else
-               window_msg_wide(player, "EMPTY");
+               window_msg_wide(player, MSG_PLAYER_PART);
 }
 
 
 void status_tick(void)
 { //display timer
-       mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
+       mvprintw(statusYPos, statusXPos, MSG_TIME, CurTimeval() / 1e6);
 }
 
 void ScheduleFullRedraw(void)