junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
game_setpaused();
if (Game.type == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
game_setpaused();
if (Game.type == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
if (Players[me].alive <= 0) break;
memcpy(data, net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
if (Players[me].alive <= 0) break;
memcpy(data, net.data, sizeof(data[0]));
column = Random(0, Players[me].boardWidth);
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, data[0]);
lastadd = net.uid;
Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
Players[net.uid].name, data[0]);
lastadd = net.uid;
Players[net.uid].flags ^= SCF_paused;
if (Game.started > 1)
strcpy(s, Players[net.uid].flags&SCF_paused
Players[net.uid].flags ^= SCF_paused;
if (Game.started > 1)
strcpy(s, Players[net.uid].flags&SCF_paused
- ? "is not ready" : "is ready");
- msg_add("%s %s", Players[net.uid].name, s);
+ ? MSG_GAME_UNREADY : MSG_GAME_READY);
+ msg_add(s, Players[net.uid].name);
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
if (i == me)
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
if (i == me)
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
if (Game.type == GT_classicTwo)
Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
Players[lastadd].name);
if (Game.type == GT_classicTwo)