* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
*/
#define NOEXT
MyEventType NetGenFunc(EventGenRec *gen, MyEvent *event);
static EventGenRec netGen[MAX_SCREENS] = {
- { NULL, 0, FT_read, -1, NetGenFunc, EM_net, 0, "\0", 0, HEADER_SIZE } };
+ { NULL, 0, FT_read, -1, NetGenFunc, EM_net, 0, "\0", 0, HEADER_SIZE }
+};
static MyEventType AlarmGenFunc(EventGenRec *gen, MyEvent *event);
-static EventGenRec alarmGen =
- { &alarmGen, 0, FT_read, -1, AlarmGenFunc, EM_alarm };
+static EventGenRec alarmGen = {
+ &alarmGen, 0, FT_read, -1, AlarmGenFunc, EM_alarm
+};
static MyEventType ConnGenFunc(EventGenRec *gen, MyEvent *event);
-static EventGenRec connGen =
- { NULL, 0, FT_read, -1, ConnGenFunc, EM_connect };
+static EventGenRec connGen = {
+ NULL, 0, FT_read, -1, ConnGenFunc, EM_connect
+};
static EventGenRec *nextGen = &alarmGen;
int playersReady = 0;
int paused = 1;
int i;
- char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
- "Red", "Grey", "White", "*Orange" };
+ char teams[10][7] = {
+ "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange"
+ };
do {
switch (WaitMyEvent(&event, EM_any)) {
return 0;
}
-/*
- * vi: ts=4 ai
- * vim: noai si
- */