code duplication
[netris.git] / client.c
index 64acecc6928b6afae51fd8bdd642570a6d013216..d4ab95a6c2073cd14bfb5bb66ab4a7b03f80ff17 100644 (file)
--- a/client.c
+++ b/client.c
@@ -21,6 +21,7 @@
 #include "netris.h"
 
 #include <stdlib.h>
+#include <stdbool.h>
 #include <ctype.h>
 #include <string.h>
 #include <sys/types.h>
@@ -31,7 +32,7 @@
 #include "board.h"
 #include "curses.h"
 #include "inet.h"
-#include "msg.en.h"
+#include "msg.h"
 
 static struct option options[] = {
        { "ascii",              2, 0, 'a' },
@@ -40,36 +41,42 @@ static struct option options[] = {
        { "level",              1, 0, 'l' },
        { "nick",               1, 0, 'n' },
        { "team",               1, 0, 't' },
-       { "dropmode",   2, 0, 'd' },
        { "color",              2, 0, 'C' },
        { "slowterm",   2, 0, 'S' },
        { "keys",               1, 0, 'k' },
-       { "rules",              0, 0, 'R' },
        { "info",               0, 0, 'H' },
        { "help",               0, 0, 'h' },
        { 0,                    0, 0,  0 }
 };
 
 enum {
-       KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+       KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_dropsoft, KT_down,
        KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
 };
 
 static char *keyNames[KT_numKeys+1] = {
-       "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
+       "Left", "Right", "RotRight", "RotLeft", "Drop", "DropSoft", "Down",
        "Faster", "Pause", "Redraw", "Say", "Quit", NULL
 };
 
-_Sets Sets = {7, 0, 1, 1, 1};
+sets_t Sets = {3, 0, 1, 1, 1};
 
 static char keyTable[KT_numKeys+1];
 
+enum {
+       CT_quit, CT_pause,
+       CT_MAX
+};
+static char *cmds[] = {
+       "quit", "pause"
+};
+
 static char *hostStr;
-static int paused = 0;
+static bool paused = 0;
 static char lastadd;
 
 
-void MapKeys(char *newKeys)
+static void handle_setkeys(char *newKeys)
 {
        int i, k, ch;
        char used[256];
@@ -105,21 +112,31 @@ void MapKeys(char *newKeys)
                exit(1);
 }
 
-void WriteConf(void)
+static void Usage(void)
 {
-       FILE *file_out;
-
-       file_out = fopen(CONFIG_FILE, "w");
-       if (file_out == NULL)
-               die("Error writing config file");
-
-       fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
-
-       fclose(file_out);
-       fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
+       Header();
+       fprintf(stderr,
+               "Usage: netris <options>\n"
+               "\n"
+               "  -h, --help\t\tPrint this usage information\n"
+               "  -H, --info\t\tShow distribution and warranty information\n"
+               "\n"
+               "  -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
+               "  -a, --ascii\t\tUse ascii characters\n"
+               "  -C, --color=0\t\tDisable color\n"
+               "\n"
+               "  -c, --connect <host>\tInitiate connection\n"
+               "  -p, --port <port>\tSet port number (default is %d)\n"
+               "\n"
+               "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
+               "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
+               "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
+               "\n",
+               DEFAULT_PORT, DEFAULT_KEYS
+       );
 }
 
-void HandleOption(char tag, char *value)
+static void handle_arg(char tag, char *value)
 {
        switch (tag) {
        case 'a':       //ascii
@@ -127,7 +144,7 @@ void HandleOption(char tag, char *value)
                Sets.drawstyle &= ~Sets.ascii;
                break;
        case 'c':       //connect
-               game = GT_classicTwo;
+               Game.type = GT_classicTwo;
                hostStr = value;
                break;
        case 'p':       //port
@@ -145,9 +162,6 @@ void HandleOption(char tag, char *value)
        case 't':       //team
                Players[0].team = atoi(value);
                break;
-       case 'd':       //dropmode
-               Sets.dropmode = value ? atoi(value) : 1;
-               break;
        case 'C':       //color
                Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
                break;
@@ -155,15 +169,12 @@ void HandleOption(char tag, char *value)
                Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
                break;
        case 'k':       //keys
-               MapKeys(value);
+               handle_setkeys(value);
                break;
        case 'H':       //info
                Header();
                DistInfo();
                exit(0);
-       case 'R':       //rules
-               Rules();
-               exit(0);
        case 'h':       //help
                Usage();
                exit(0);
@@ -173,7 +184,7 @@ void HandleOption(char tag, char *value)
        }
 }
 
-void ReadConf(char *filename)
+static void handle_conffile(char *filename)
 {
        FILE *file_in;
        char buf[513];
@@ -194,7 +205,7 @@ void ReadConf(char *filename)
                        sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
                        for (i = 0; options[i].name; i++){
                                if (!strcasecmp(options[i].name, tag)) {
-                                       HandleOption(options[i].val, value);
+                                       handle_arg(options[i].val, value);
                                        break;
                                }
                        }
@@ -204,10 +215,9 @@ void ReadConf(char *filename)
        else {
                fprintf(stderr, "Unable to open config file %s.\n", filename);
        } //defaults
-
 }
 
-int StartNewPiece(int scr, char shape)
+static int player_piece(int scr, char shape)
 {
        Players[scr].score.pieces++;
        {
@@ -216,51 +226,53 @@ int StartNewPiece(int scr, char shape)
        }
        Players[scr].curY = Players[scr].boardVisible + 4;
        Players[scr].curX = Players[scr].boardWidth / 2 - 2;
-       while (!ShapeVisible(Players[scr].curShape, scr,
+       while (!shape_visible(Players[scr].curShape, scr,
                             Players[scr].curY, Players[scr].curX))
                Players[scr].curY--;
-       if (!ShapeFits(Players[scr].curShape, scr,
+       if (!shape_get(Players[scr].curShape, scr,
                        Players[scr].curY, Players[scr].curX))
                return 0;
-       PlotShape(Players[scr].curShape, scr,
+       shape_draw(Players[scr].curShape, scr,
                Players[scr].curY, Players[scr].curX, scr == me);
        return 1;
 }
 
-void checkPaused(void)
+static void game_setpaused(void)
 { //check whether anyone paused the game
        int i;
 
        paused = Game.started < 1;
        for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
-               paused |= Players[i].flags & SCF_paused;
-       if (paused) paused = 1;
+               paused |= (Players[i].flags & SCF_paused) != 0;
 }
 
-void StartGame(void)
+static void game_reset(void)
 { //init new game
        int i;
 
        lastadd = me;
        SRandom(Game.seed);
+
+       // speed = MAX(initspeed / SPEEDINC ** (level - 1), SPEEDMINIMUM)
        Game.speed = Game.initspeed;
        for (i = 1; i < Players[me].score.level; i++)
                Game.speed /= SPEEDINC;
        if (Game.speed < SPEEDMINIMUM)
                Game.speed = SPEEDMINIMUM;
+
        ResetBaseTime();  //reset timer
        SetITimer(Game.speed, Game.speed);
-       Players[me].nextShape = ChooseOption(stdOptions);
+       Players[me].nextShape = ChooseOption(Game.shapes);
        for (i = 1; i <= maxPlayer; i++) {
                Players[i].score.score = Players[i].score.lines
                = Players[i].score.adds = 0;
                Players[i].score.pieces = -1;
-               ClearField(i);
+               player_empty(i);
        } //reset all players
-       InitFields();
+       screen_setup();
 }
 
-void CheckClears(int scr)
+static void game_clear(int scr)
 { //check for full lines
        int linesCleared;
        int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
@@ -269,8 +281,8 @@ void CheckClears(int scr)
        int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
                              2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
 
-       if ((linesCleared = ClearFullLines(scr)) > 0) {
-               if (game == GT_onePlayer)
+       if ((linesCleared = player_lineclear(scr)) > 0) {
+               if (Game.type == GT_onePlayer)
                        if ((Players[scr].score.lines / 10) <
                                        ((Players[scr].score.lines+linesCleared)/10)) {
                                if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
@@ -281,9 +293,9 @@ void CheckClears(int scr)
                Players[scr].score.score += Game.gravity
                        ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
                Players[scr].score.lines += linesCleared;
-               Players[scr].score.adds += linesCleared - (linesCleared < 4);
+               Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
                if (scr == me) {
-                       if (game == GT_classicTwo) {
+                       if (Game.type == GT_classicTwo) {
                                SendPacket(scr, NP_clear, 0, NULL);
                                if (linesCleared > 1) {
                                        short junkLines;
@@ -292,27 +304,88 @@ void CheckClears(int scr)
                                        junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
                                        data[0] = junkLines;
                                        SendPacket(me, NP_giveJunk, sizeof(data), data);
-                                       Message("\\%dYou send %d lines",
+                                       msg_add("\\%d" MSG_GAME_LINES_SELF,
                                                Players[me].team > 7 ? 7 : Players[me].team, junkLines);
                                } //send junk to others
                        } //multiplayer
                        else {
-                               Message("\\%dYou cleared %d lines",
+                               msg_add("\\%d" MSG_GAME_LINE_SELF,
                                        Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
                        } //singleplayer
                } //IT'S YOU
        } //lines cleared
 }
 
-void OneGame(void)
+static void game_loop(void)
 {
-       int changed = 0;
+       bool changed = 0;
        short gameStatus = 2; //2=loop; 1=new piece; 0=quit
-       int dropMode = 0;
-       int chatMode = 0;
+       bool chatMode = 0;
        char chatText[MSG_WIDTH] = "\0";
 
-       void GameKey(char key)
+       void handle_cmd(char cmd, char *arg)
+       {
+               switch (cmd) {
+               case CT_quit:
+                       window_msg_status(me);
+                       refresh();
+                       gameStatus = 0;
+                       return;
+               case CT_pause:
+                       if (Players[me].alive <= 0) return;
+                       Players[me].flags ^= SCF_paused;
+                       if (Game.started > 1)
+                               msg_add(Players[me].flags & SCF_paused
+                                       ? MSG_GAME_PAUSE_SELF : MSG_GAME_UNPAUSE_SELF);
+                       else
+                               msg_add(Players[me].flags & SCF_paused
+                                       ? MSG_GAME_UNREADY_SELF : MSG_GAME_READY_SELF);
+                       game_setpaused();
+                       if (Game.type == GT_classicTwo)
+                               SendPacket(me, NP_pause, 0, NULL);
+                       window_msg_status(me);
+                       changed = 1;
+                       return;
+               }
+       }
+
+       void handle_cmdstr(char *cmd)
+       {
+               char tag[17], value[81];
+               char *cmdend;
+               int i;
+
+               if ((cmdend = strchr(cmd, ' '))) {
+                       *cmdend = 0;
+               } else {
+                       cmdend = cmd + strlen(cmd); // whole string
+               }
+               for (i = 0; i < CT_MAX; i++){
+                       if (!strcasecmp(cmds[i], cmd)) {
+                               return handle_cmd(i, cmdend + 1);
+                       }
+               }
+               msg_add(MSG_CMD_EUNKNOWN, cmd);
+       }
+
+       void handle_str(char *str)
+       {
+               if (chatText[0] == '/') {
+                       if (chatText[1] != '/') {
+                               handle_cmdstr(chatText + 1);
+                               return;
+                       }
+                       memmove(chatText, chatText + 1, strlen(chatText));
+               }
+
+               msg_add("<\\%d%s\\7> %s",
+                       Players[me].team > 7 ? 7 : Players[me].team,
+                       Players[me].name, chatText);
+               if (Game.type == GT_classicTwo)
+                       SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+       }
+
+       void handle_key(char key)
        {
                char *p;
 
@@ -321,14 +394,10 @@ void OneGame(void)
                                // enter text
                                chatMode = 0;
                                if (chatText[0]) {
-                                       Message("<\\%d%s\\7> %s",
-                                               Players[me].team > 7 ? 7 : Players[me].team,
-                                               Players[me].name, chatText);
-                                       if (game == GT_classicTwo)
-                                               SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+                                       handle_str(chatText);
                                        memset(chatText, 0, sizeof(chatText));
                                } //say it
-                               else Messagetype(27, -1, NULL); //escape
+                               else msg_add_char(27, -1, NULL); //escape
                                return;
                        }
                        else if (key == 27) //escape
@@ -337,140 +406,124 @@ void OneGame(void)
                                chatText[strlen(chatText) - 1] = 0;
                        else if (strlen(chatText) < MSG_WIDTH-1) //text
                                chatText[strlen(chatText)] = key;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
+                       msg_add_char(key, strlen(chatText) - 1, chatText);
                        return;
                } //key in chat mode
 
                if (!(p = strchr(keyTable, tolower(key)))) return;
                key = p - keyTable;
 
-               // global actions (always possible, even if not playing)
+       void handle_keycmd(char key)
+       {
                switch (key) {
                case KT_redraw:
                        clear();
-                       InitFields();
+                       screen_setup();
 //                     ScheduleFullRedraw();
                        refresh();
                        return;
                case KT_say:
                        chatMode = 1;
-                       Messagetype(key, strlen(chatText) - 1, chatText);
+                       msg_add_char(key, strlen(chatText) - 1, chatText);
                        return;
                case KT_quit:
-                       ShowPause(me);
-                       refresh();
-                       gameStatus = 0;
+                       handle_cmd(CT_quit, NULL);
                        return;
-               }
-
-               if (Players[me].alive <= 0) return;
-               // actions available while in game
-               switch (key) {
                case KT_pause:
-                       Players[me].flags ^= SCF_paused;
-                       if (Game.started > 1)
-                               Message(Players[me].flags & SCF_paused
-                                       ? "You paused the game" : "You unpaused the game");
-                       else
-                               Message(Players[me].flags & SCF_paused
-                                       ? "You are not ready" : "You are ready");
-                       checkPaused();
-                       if (game == GT_classicTwo)
-                               SendPacket(me, NP_pause, 0, NULL);
-                       ShowPause(me);
-                       changed = 1;
+                       handle_cmd(CT_pause, NULL);
                        return;
                }
 
-               if (paused) return;
+               if (Players[me].alive <= 0 || paused) return;
                // actions only available while actually playing
                switch (key) {
                case KT_left:
-                       if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+                       if (player_move(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
                        break;
                case KT_right:
-                       if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+                       if (player_move(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
                        break;
                case KT_rotleft:
-                       if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+                       if (player_rotate(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
                        break;
                case KT_rotright:
-                       if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+                       if (player_rotate(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
                        break;
                case KT_down:
                        SetITimer(Game.speed, Game.speed);
-                       if (MovePiece(me, -1, 0)) {
+                       if (player_move(me, -1, 0)) {
                                if (spied) SendPacket(me, NP_down, 0, NULL);
                        } //move one down
                        else
                                gameStatus = 1; //completely dropped
                        break;
-               case KT_drop:
+               case KT_dropsoft:
                        SetITimer(Game.speed, Game.speed);
-                       if (DropPiece(me)) {
+                       if (player_drop(me)) {
                                if (spied) SendPacket(me, NP_drop, 0, NULL);
-                               if (!Sets.dropmode) gameStatus = 1; //instadrop
                        }
                        else gameStatus = 1; //dropped
-                       dropMode = Sets.dropmode > 1;
+                       break;
+               case KT_drop:
+                       SetITimer(Game.speed, Game.speed);
+                       if (player_drop(me)) {
+                               if (spied) SendPacket(me, NP_drop, 0, NULL);
+                       }
+                       gameStatus = 1; // drop
                        break;
                case KT_faster:
-                       if (game != GT_onePlayer) break;
+                       if (Game.type != GT_onePlayer) break;
                        if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
                                Game.speed = SPEEDMINIMUM;
                        SetITimer(Game.speed, SetITimer(0, 0));
                        Players[me].score.level++;
-                       ShowScore(me, Players[me].score);
+                       status_draw(me, Players[me].score);
                        changed = 1;
                        break;
                }
-
-               if (dropMode && DropPiece(me) > 0) {
-                       SetITimer(Game.speed, Game.speed);
-                       if (spied) SendPacket(me, NP_drop, 0, NULL);
-               }
-               return;
-       } //GameKey
+       }
+               handle_keycmd(key);
+       }
 
        int oldPaused = 0;
 
-       void GameNet(_netEvent net)
+       void handle_net(_netEvent net)
        {
                switch(net.type) {
                case NP_newPiece:
                {
                        memcpy(&Players[net.uid].nextShape, net.data,
                                sizeof(Players[0].nextShape));
-                       StartNewPiece(net.uid, Players[net.uid].curShape);
+                       player_piece(net.uid, Players[net.uid].curShape);
                        break;
                }
                case NP_down:
-                       MovePiece(net.uid, -1, 0);
+                       player_move(net.uid, -1, 0);
                        break;
                case NP_left:
-                       MovePiece(net.uid, 0, -1);
+                       player_move(net.uid, 0, -1);
                        break;
                case NP_right:
-                       MovePiece(net.uid, 0, 1);
+                       player_move(net.uid, 0, 1);
                        break;
                case NP_rotleft:
-                       RotatePiece(net.uid, -1);
+                       player_rotate(net.uid, -1);
                        break;
                case NP_rotright:
-                       RotatePiece(net.uid, 1);
+                       player_rotate(net.uid, 1);
                        break;
                case NP_drop:
-                       DropPiece(net.uid);
+                       player_drop(net.uid);
                        break;
                case NP_clear:
-                       CheckClears(net.uid);
+                       game_clear(net.uid);
                        break;
                case NP_insertJunk:
                {
                        netint4 data[3];
 
                        memcpy(data, net.data, sizeof(data));
-                       InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+                       player_lineadd(net.uid, Players[data[2]].team, data[0], data[1]);
                        break;
                } //player added junklines
                case NP_giveJunk:
@@ -481,11 +534,11 @@ void OneGame(void)
                        if (Players[me].alive <= 0) break;
                        memcpy(data, net.data, sizeof(data[0]));
                        column = Random(0, Players[me].boardWidth);
-                       Message("\\%d%s sends %d lines",
+                       msg_add("\\%d" MSG_GAME_LINES,
                                Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, data[0]);
                        lastadd = net.uid;
-                       InsertJunk(me, Players[net.uid].team, data[0], column);
+                       player_lineadd(me, Players[net.uid].team, data[0], column);
                        if (spied) {
                                data[1] = column;
                                data[2] = net.uid;
@@ -495,7 +548,7 @@ void OneGame(void)
                } //receive junklines
                case NP_msg:
                {
-                       Message("<\\%d%s\\7> %s",
+                       msg_add("<\\%d%s\\7> %s",
                                Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, net.data, net.type);
                        break;
@@ -506,9 +559,9 @@ void OneGame(void)
 
                        Game.started = 2;
                        paused = 0;
-                       Message("The game has started");
+                       msg_add(MSG_GAME_START);
                        for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
-                               ShowPause(i);
+                               window_msg_status(i);
                        break;
                } //start game
                case NP_stop:
@@ -518,21 +571,21 @@ void OneGame(void)
                                float timer;
                                int i;
 
-                               Message("The game has ended");
+                               msg_add(MSG_GAME_STOP);
                                timer = CurTimeval() / 1e6;
                                if (timer > 5) {
                                        for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
-                                               Message("\\%d%10s%6.1fp%5.1fa",
+                                               msg_add("\\%d%10s%6.1fp%5.1fa",
                                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                                        Players[i].score.pieces / timer * 60,
                                                        Players[i].score.adds / timer * 60);
                                                if (Players[i].alive > 0) winner = i;
                                        } //show player stats
                                if (winner)
-                                       Message("%s won after %0.0f'%02d\"",
+                                       msg_add(MSG_GAME_WINNER,
                                                Players[winner].name, timer / 60, (int)timer % 60);
                                } //show game stats
-                               Message(NULL);
+                               msg_add(NULL);
                        } //game was playing
                        Game.started = 0;
                        memcpy(&Game.seed, net.data, net.size);
@@ -544,9 +597,9 @@ void OneGame(void)
                                        Players[i].flags |= SCF_paused;
                                } //reset players
                        }
-                       StartGame();   //reset everything
-                       ShowTime();    //redraw timer while unpaused
-                       checkPaused(); //pause
+                       game_reset();  //reset everything
+                       status_tick();    //redraw timer while unpaused
+                       game_setpaused(); //pause
                        oldPaused = 0; //reset pause
                        changed = 1;
                        gameStatus = 1;
@@ -554,23 +607,20 @@ void OneGame(void)
                } //stop game
                case NP_newPlayer:
                {
-                       char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
-                                                                 "Red", "Grey", "White", "*Orange" };
-
                        if (net.uid>maxPlayer) maxPlayer = net.uid;
                        memcpy(&Players[net.uid], net.data, net.size);
-                       ClearField(net.uid);
-                       InitFields();
+                       player_empty(net.uid);
+                       screen_setup();
                        if (Players[net.uid].team > 7)
-                               Message("%s joined the game", Players[net.uid].name);
+                               msg_add(MSG_GAME_JOIN, Players[net.uid].name);
                        else
-                               Message("%s joined %s team", Players[net.uid].name,
-                                       teams[Players[net.uid].team]);
+                               msg_add(MSG_GAME_JOIN_TEAM, Players[net.uid].name,
+                                       teamname[Players[net.uid].team]);
                        if (Players[net.uid].flags & SCF_paused) {
-                               checkPaused();
+                               game_setpaused();
                        } //player has paused
-//                     DrawField(net.uid);
-//                             ShowPause(net.uid);
+//                     window_draw(net.uid);
+//                     window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //player joined
@@ -581,24 +631,24 @@ void OneGame(void)
                        Players[net.uid].flags ^= SCF_paused;
                        if (Game.started > 1)
                                strcpy(s, Players[net.uid].flags&SCF_paused
-                                       ? "paused the game" : "unpaused the game");
+                                       ? MSG_GAME_PAUSE : MSG_GAME_UNPAUSE);
                        else
                                strcpy(s, Players[net.uid].flags&SCF_paused
-                                       ? "is not ready" : "is ready");
-                       Message("%s %s", Players[net.uid].name, s);
-                       checkPaused();
-                       ShowPause(net.uid);
+                                       ? MSG_GAME_UNREADY : MSG_GAME_READY);
+                       msg_add(s, Players[net.uid].name);
+                       game_setpaused();
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //(un)pause
                case NP_part:
                        // player left
-                       checkPaused();
+                       game_setpaused();
                        oldPaused = 0;
                        Players[net.uid].alive = -1;
-                       Message("%s left", Players[net.uid].name);
-                       checkPaused();
-                       ShowPause(net.uid);
+                       msg_add(MSG_GAME_PART, Players[net.uid].name);
+                       game_setpaused();
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                case NP_argghhh:
@@ -607,49 +657,49 @@ void OneGame(void)
                        memcpy(&i, net.data, sizeof(i));
                        Players[net.uid].alive = 0;
                        if (i == me)
-                               Message("\\%dYou fragged %s",
+                               msg_add("\\%d" MSG_GAME_KILL_1_2,
                                        Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
                        else if (i == net.uid)
-                               Message("\\%d%s died",
+                               msg_add("\\%d" MSG_GAME_KILL_2_2,
                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
                        else
-                               Message("\\%d%s fragged %s",
+                               msg_add("\\%d" MSG_GAME_KILL_2_3,
                                        Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                        Players[net.uid].name);
-                       checkPaused();
-                       ShowPause(net.uid);
+                       game_setpaused();
+                       window_msg_status(net.uid);
                        changed = 1;
                        break;
                } //G/O
                default:
                        break;
-               } //E_net
-       } //GameNet
+               }
+       }
 
        MyEvent event;
        long pauseTimeLeft;
        int i;
 
-       StartGame();
+       game_reset();
        while (gameStatus) {
-GameLoop:
                gameStatus = 2;
                if (Players[me].alive > 0) {
-                       if (!StartNewPiece(me, ChooseOption(stdOptions))) {
-                                       netint4 data[4];
+                       if (!player_piece(me, ChooseOption(Game.shapes))) {
+                               netint4 data[4];
+
                                Players[me].alive = 0;
-                               if (lastadd == me) Message("\\%dYou died",
+                               if (lastadd == me) msg_add("\\%d" MSG_GAME_KILL_1_1,
                                        Players[me].team > 7 ? 7 : Players[me].team);
-                               else Message("\\%d%s fragged you",
+                               else msg_add("\\%d" MSG_GAME_KILL_2_1,
                                        Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
                                        Players[lastadd].name);
-                               if (game == GT_classicTwo)
+                               if (Game.type == GT_classicTwo)
                                        SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
-                               ShowPause(me);
+                               window_msg_status(me);
                                changed = 1;
                        } //die
                        else {
-                               ShowScore(me, Players[me].score);
+                               status_draw(me, Players[me].score);
                                if (spied) {
                                        SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
                                } //send new piece
@@ -657,10 +707,10 @@ GameLoop:
                } //new piece
                while (gameStatus == 2) {
                        for (i = 1; i < MAX_SCREENS; i++)
-                               if (Players[i].alive > 0 && PlayerDisp[i])
-                                       changed |= RefreshBoard(i);
+                               if (Players[i].alive > 0 && window[i].shown)
+                                       changed |= player_draw(i);
                        if (changed) {
-                               if (!paused) ShowTime();
+                               if (!paused) status_tick();
                                refresh();
                                changed = 0;
                        } //screen update
@@ -673,16 +723,16 @@ GameLoop:
                        switch (WaitMyEvent(&event, EM_any)) {
                        case E_alarm:
                                if (!paused && Players[me].alive > 0)
-                                       if (!MovePiece(me, -1, 0)) //move down
+                                       if (!player_move(me, -1, 0)) //move down
                                                gameStatus = 1; //new piece
                                        else
                                                if (spied) SendPacket(me, NP_down, 0, NULL);
                                break;
                        case E_key:
-                               GameKey(event.u.key);
+                               handle_key(event.u.key);
                                break;
                        case E_net:
-                               GameNet(event.u.net);
+                               handle_net(event.u.net);
                                break;
                        case E_lostConn:
                                goto gameOver;
@@ -699,9 +749,8 @@ GameLoop:
                                oldPaused = paused;
                        } //(un)pause
                } //game loop
-               dropMode = 0;
                Players[me].score.score++;
-               CheckClears(me);
+               game_clear(me);
        } //new piece loop
 gameOver:
        SetITimer(0, 0);
@@ -711,12 +760,12 @@ int main(int argc, char **argv)
 {
        char ch;
 
-       game = GT_onePlayer;
+       Game.type = GT_onePlayer;
        port = DEFAULT_PORT;
        maxPlayer = 1;
        Game.initspeed = DEFAULT_INTERVAL;
        Game.gravity = 0;
-       MapKeys(DEFAULT_KEYS);
+       handle_setkeys(DEFAULT_KEYS);
        {
                int i;
                char *userName;
@@ -728,7 +777,7 @@ int main(int argc, char **argv)
                        Players[i].boardHeight = MAX_BOARD_HEIGHT;
                        Players[i].boardVisible = 20;
                        strcpy(Players[i].name, "???");
-                       ClearField(i);
+                       player_empty(i);
                }
                if (!(userName = getenv("LOGNAME")) || !userName[0])
                        if (!(userName = getenv("USER")) || !userName[0])
@@ -736,17 +785,16 @@ int main(int argc, char **argv)
                strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
                Players[0].name[16] = 0;
                Players[0].alive = 1;
-               Players[0].dropmode = 0;
        } //set defaults
 
 //     if (getopt(argc, argv, "f:") == 'f')
-//             ReadConf(optarg);
+//             handle_conffile(optarg);
 //     else
-       ReadConf(CONFIG_FILE);
+       handle_conffile(CONFIG_FILE);
        while ((ch = getopt_long(
-               argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
+               argc, argv, "hHk:c:n:oSCap:i:l:t:", options, NULL
        )) != -1)
-               HandleOption(ch, optarg);
+               handle_arg(ch, optarg);
        if (optind < argc) {
                Usage();
                exit(1);
@@ -755,21 +803,24 @@ int main(int argc, char **argv)
 
        InitScreens();  //setup screen
 
-       if (game == GT_classicTwo) {
+       if (Game.type == GT_classicTwo) {
                spied = 1;
                InitiateConnection(hostStr, port);
                HandShake();
                maxPlayer = me;
-               checkPaused();
-               OneGame();
+               game_setpaused();
+               game_loop();
        } //client
        else {
+               int i;
                Game.seed = time(0);
+               for (i = 0; i < sizeof(Game.shapes) / sizeof(Game.shapes[0]); i++)
+                       Game.shapes[i] = 1;
                Game.started = 2;
                me = 1;
-               memcpy(&Players[me], &Players[0], sizeof(_Player));
+               memcpy(&Players[me], &Players[0], sizeof(player_t));
                Players[me].team = 7;
-               OneGame();
+               game_loop();
        } //singleplay
        return 0;
 }