memcpy(&data, event.u.net.data, event.u.net.size);
memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
memcpy(&data, event.u.net.data, event.u.net.size);
memcpy(&Players[me].flags, &data, sizeof(data.playerflags));
memcpy(&Game, &data.maxplayers,
sizeof(data) - sizeof(data.playerflags));
memcpy(&Game, &data.maxplayers,
sizeof(data) - sizeof(data.playerflags));