+ for (i = 1; i <= maxPlayer; i++) {
+ Players[i].score.score = Players[i].score.lines
+ = Players[i].score.adds = 0;
+ Players[i].score.pieces = -1;
+ ClearField(i);
+ } //reset all players
+ InitFields();
+}
+
+void CheckClears(int scr)
+{ //check for full lines
+ int linesCleared;
+ int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
+// int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
+// 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
+ int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
+ 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
+
+ if ((linesCleared = ClearFullLines(scr)) > 0) {
+ if (game == GT_onePlayer)
+ if ((Players[scr].score.lines / 10) <
+ ((Players[scr].score.lines+linesCleared)/10)) {
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[scr].score.level++;
+ } //level up
+ Players[scr].score.score += Game.gravity
+ ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
+ Players[scr].score.lines += linesCleared;
+ Players[scr].score.adds += linesCleared - (linesCleared < 4);
+ if (scr == me) {
+ if (game == GT_classicTwo) {
+ SendPacket(scr, NP_clear, 0, NULL);
+ if (linesCleared > 1) {
+ short junkLines;
+ netint4 data[1];
+
+ if (Game.gravity) junkLines = linesCleared - 1;
+ else junkLines = linesCleared - (linesCleared < 4);
+ data[0] = junkLines;
+ SendPacket(me, NP_giveJunk, sizeof(data), data);
+ Message("\\%dYou send %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, junkLines);
+ } //send junk to others
+ } //multiplayer
+ else {
+ Message("\\%dYou cleared %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
+ } //singleplayer
+ } //IT'S YOU
+ } //lines cleared
+}
+
+void OneGame(void)
+{
+ int changed = 0;
+ short gameStatus = 2; //2=loop; 1=new piece; 0=quit
+ int dropMode = 0;
+ int chatMode = 0;
+ char chatText[MSG_WIDTH] = "\0";
+
+ void GameKey(char key)
+ {
+ char *p;
+
+ if (key == 13) {
+ if (!(chatMode = !chatMode)) {
+ if (chatText[0]) {
+ Message("<\\%d%s\\7> %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
+ Players[me].name, chatText);
+ if (game==GT_classicTwo)
+ SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+ memset(chatText, 0, sizeof(chatText));
+ } //say it
+ else Messagetype(27, -1, NULL); //escape
+ return;
+ } //leave chat mode
+ } //enter pressed (start/stop chat mode)
+ if (chatMode) {
+ if (key == 27) //escape
+ chatMode = 0;
+ else if (key == 127 && chatText) //backspace
+ chatText[strlen(chatText) - 1] = 0;
+ else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
+ chatText[strlen(chatText)] = key;
+ Messagetype(key, strlen(chatText) - 1, chatText);
+ return;
+ } //key in chat mode
+ if (!(p = strchr(keyTable, tolower(key)))) return;
+ key = p - keyTable;
+ if (Players[me].alive <= 0 && key != KT_quit) return;
+ if (paused && key < KT_pause) return;
+ switch (key) {
+ case KT_left:
+ if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ break;
+ case KT_right:
+ if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ break;
+ case KT_rotleft:
+ if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ break;
+ case KT_rotright:
+ if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ break;
+ case KT_down:
+ SetITimer(Game.speed, Game.speed);
+ if (MovePiece(me, -1, 0)) {
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ } //move one down
+ else
+ gameStatus = 1; //completely dropped
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ if (!Sets.dropmode) gameStatus = 1; //instadrop
+ }
+ else gameStatus = 1; //dropped
+ dropMode = Sets.dropmode > 1;
+ break;
+ case KT_faster:
+ if (game != GT_onePlayer) break;
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[me].score.level++;
+ ShowScore(me, Players[me].score);
+ changed = 1;
+ break;
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ break;
+ case KT_redraw:
+ clear();
+ InitFields();
+// ScheduleFullRedraw();
+ refresh();
+ break;
+ case KT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ break;
+ } //E_key
+ if (dropMode && DropPiece(me) > 0) {
+ SetITimer(Game.speed, Game.speed);
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ }
+ return;
+ } //GameKey
+
+ int oldPaused = 0;
+
+ void GameNet(_netEvent net)
+ {
+ switch(net.type) {
+ case NP_newPiece:
+ {
+ FreezePiece(net.uid);
+ memcpy(&Players[net.uid].nextShape, net.data,
+ sizeof(Players[0].nextShape));
+ StartNewPiece(net.uid, Players[net.uid].curShape);
+ break;
+ }
+ case NP_down:
+ MovePiece(net.uid, -1, 0);
+ break;
+ case NP_left:
+ MovePiece(net.uid, 0, -1);
+ break;
+ case NP_right:
+ MovePiece(net.uid, 0, 1);
+ break;
+ case NP_rotleft:
+ RotatePiece(net.uid, -1);
+ break;
+ case NP_rotright:
+ RotatePiece(net.uid, 1);
+ break;
+ case NP_drop:
+ DropPiece(net.uid);
+ break;
+ case NP_clear:
+ CheckClears(net.uid);
+ break;
+ case NP_insertJunk:
+ {
+ netint4 data[3];
+
+ memcpy(data, net.data, sizeof(data));
+ InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+ break;
+ } //player added junklines
+ case NP_giveJunk:
+ {
+ netint4 data[3];
+ short column;
+
+ if (Players[me].alive <= 0) break;
+ memcpy(data, net.data, sizeof(data[0]));
+ column = Random(0, Players[me].boardWidth);
+ Message("\\%d%s sends %d lines",
+ Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
+ Players[net.uid].name, data[0]);
+ lastadd = net.uid;
+ InsertJunk(me, Players[net.uid].team, data[0], column);
+ if (spied) {
+ data[1] = column;
+ data[2] = net.uid;
+ SendPacket(me, NP_insertJunk, sizeof(data), data);
+ } //show changes to others
+ break;
+ } //receive junklines
+ case NP_msg:
+ {
+ Message("<\\%d%s\\7> %s",
+ Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
+ Players[net.uid].name, net.data, net.type);
+ break;
+ } //chat
+ case NP_start:
+ {
+ int i;
+
+ Game.started = 2;
+ paused = 0;
+ Message("The game has started");
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
+ ShowPause(i);
+ break;
+ } //start game
+ case NP_stop:
+ {
+ if (Game.started > 1) {
+ int winner;
+ float timer;
+ int i;
+
+ Message("The game has ended");
+ timer = CurTimeval() / 1e6;
+ if (timer > 5) {
+ for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
+ Message("\\%d%10s%6.1fp%5.1fa",
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+ Players[i].score.pieces / timer * 60,
+ Players[i].score.adds / timer * 60);
+ if (Players[i].alive > 0) winner = i;
+ } //show player stats
+ if (winner)
+ Message("%s won after %0.0f'%02d\"",
+ Players[winner].name, timer / 60, (int)timer % 60);
+ } //show game stats
+ Message(NULL);
+ } //game was playing
+ Game.started = 0;
+ memcpy(&Game.seed, net.data, net.size);
+ {
+ int i;
+
+ for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
+ Players[i].alive = 1;
+ Players[i].flags |= SCF_paused;
+ } //reset players
+ }
+ StartGame(); //reset everything
+ ShowTime(); //redraw timer while unpaused
+ checkPaused(); //pause
+ oldPaused = 0; //reset pause
+ changed = 1;
+ gameStatus = 1;
+ break;
+ } //stop game
+ case NP_newPlayer:
+ {
+ char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange" };
+
+ if (net.uid>maxPlayer) maxPlayer = net.uid;
+ memcpy(&Players[net.uid], net.data, net.size);
+ ClearField(net.uid);
+ InitFields();
+ if (Players[net.uid].team > 7)
+ Message("%s joined the game", Players[net.uid].name);
+ else
+ Message("%s joined %s team", Players[net.uid].name,
+ teams[Players[net.uid].team]);
+ if (Players[net.uid].flags & SCF_paused) {
+ checkPaused();
+ } //player has paused
+// DrawField(net.uid);
+// ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //player joined
+ case NP_pause:
+ {
+ char s[20];
+
+ Players[net.uid].flags ^= SCF_paused;
+ if (Game.started > 1)
+ strcpy(s, Players[net.uid].flags&SCF_paused
+ ? "paused the game" : "unpaused the game");
+ else
+ strcpy(s, Players[net.uid].flags&SCF_paused
+ ? "is not ready" : "is ready");
+ Message("%s %s", Players[net.uid].name, s);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //(un)pause
+ case NP_part:
+ checkPaused();
+ oldPaused = 0;
+ {
+ Players[net.uid].alive = -1;
+ Message("%s left", Players[net.uid].name);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //player left
+ case NP_argghhh:
+ {
+ char i;
+ memcpy(&i, net.data, sizeof(i));
+ Players[net.uid].alive = 0;
+ if (i == me) Message("\\%dYou fragged %s",
+ Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
+ else if (i==net.uid)
+ Message("\\%d%s died",
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
+ else
+ Message("\\%d%s fragged %s",
+ Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+ Players[net.uid].name);
+ checkPaused();
+ ShowPause(net.uid);
+ changed = 1;
+ break;
+ } //G/O
+ default:
+ break;
+ } //E_net
+ } //GameNet
+
+ MyEvent event;
+ long pauseTimeLeft;
+ int i;
+
+ StartGame();
+ while (gameStatus) {
+GameLoop:
+ gameStatus = 2;
+ if (Players[me].alive > 0) {