- case 'a': //ascii
- if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
- else Sets.ascii = 1;
- break;
- case 'c': //connect
- game = GT_classicTwo;
- hostStr = value;
- break;
- case 'p': //port
- port = atoi(value);
- break;
- case 'i': //speed (of level 1)
- Game.initspeed = atof(value) * 1e6;
- break;
- case 'l': //level
- if ((Players[0].score.level = atof(value)) < 1)
- Players[0].score.level = 1;
- if (Players[0].score.level > 15)
- Players[0].score.level = 15;
- break;
- case 'n': //nick
- memcpy(Players[0].name, value, strlen(value) + 1);
- break;
- case 't': //team
- Players[0].team = atoi(value);
- break;
- case 'd': //dropmode
- Sets.dropmode = atoi(value);
- break;
- case 'C': //color
- if (value && !strcasecmp(value, "1")) Sets.color = 1;
- else Sets.color = 0;
- break;
- case 'S': //slowterm
- if (value && !strcasecmp(value, "1")) Sets.standout = 1;
- else Sets.standout = 0;
- break;
- case 'k': //keys
- MapKeys(value);
- break;
- case 'H': //info
- Header();
- DistInfo();
- exit(0);
- case 'R': //rules
- Rules();
- exit(0);
- case 'h': //help
- Usage();
- exit(0);
- default:
- Usage();
- exit(1);
+ case 'a': //ascii
+ if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
+ else Sets.ascii = 1;
+ Sets.drawstyle &= ~Sets.ascii;
+ break;
+ case 'c': //connect
+ game = GT_classicTwo;
+ hostStr = value;
+ break;
+ case 'p': //port
+ port = atoi(value);
+ break;
+ case 'i': //speed (of level 1)
+ Game.initspeed = atof(value) * 1e6;
+ break;
+ case 'l': //level
+ Players[0].score.level = MIN(MAX(atof(value), 1), 15);
+ break;
+ case 'n': //nick
+ memcpy(Players[0].name, value, strlen(value) + 1);
+ break;
+ case 't': //team
+ Players[0].team = atoi(value);
+ break;
+ case 'd': //dropmode
+ Sets.dropmode = atoi(value);
+ break;
+ case 'C': //color
+ if (value && !strcasecmp(value, "1")) Sets.color = 1;
+ else Sets.color = 0;
+ break;
+ case 'S': //slowterm
+ if (value && !strcasecmp(value, "1")) Sets.standout = 1;
+ else Sets.standout = 0;
+ break;
+ case 'k': //keys
+ MapKeys(value);
+ break;
+ case 'H': //info
+ Header();
+ DistInfo();
+ exit(0);
+ case 'R': //rules
+ Rules();
+ exit(0);
+ case 'h': //help
+ Usage();
+ exit(0);
+ default:
+ Usage();
+ exit(1);
- case KT_left:
- if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
- break;
- case KT_right:
- if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
- break;
- case KT_rotleft:
- if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
- break;
- case KT_rotright:
- if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
- break;
- case KT_down:
- SetITimer(Game.speed, Game.speed);
- if (MovePiece(me, -1, 0)) {
- if (spied) SendPacket(me, NP_down, 0, NULL);
- } //move one down
- else
- gameStatus = 1; //completely dropped
- break;
- case KT_drop:
- SetITimer(Game.speed, Game.speed);
- if (DropPiece(me)) {
- if (spied) SendPacket(me, NP_drop, 0, NULL);
- if (!Sets.dropmode) gameStatus = 1; //instadrop
- }
- else gameStatus = 1; //dropped
- dropMode = Sets.dropmode > 1;
- break;
- case KT_faster:
- if (game != GT_onePlayer) break;
- if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- SetITimer(Game.speed, SetITimer(0, 0));
- Players[me].score.level++;
- ShowScore(me, Players[me].score);
- changed = 1;
- break;
- case KT_pause:
- Players[me].flags ^= SCF_paused;
- if (Game.started > 1)
- Message(Players[me].flags & SCF_paused
- ? "You paused the game" : "You unpaused the game");
- else
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(me, NP_pause, 0, NULL);
- ShowPause(me);
- changed = 1;
- break;
- case KT_redraw:
- clear();
- InitFields();
-// ScheduleFullRedraw();
- refresh();
- break;
- case KT_quit:
- ShowPause(me);
- refresh();
- gameStatus = 0;
- break;
+ case KT_left:
+ if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ break;
+ case KT_right:
+ if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ break;
+ case KT_rotleft:
+ if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ break;
+ case KT_rotright:
+ if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ break;
+ case KT_down:
+ SetITimer(Game.speed, Game.speed);
+ if (MovePiece(me, -1, 0)) {
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ } //move one down
+ else
+ gameStatus = 1; //completely dropped
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ if (!Sets.dropmode) gameStatus = 1; //instadrop
+ }
+ else gameStatus = 1; //dropped
+ dropMode = Sets.dropmode > 1;
+ break;
+ case KT_faster:
+ if (game != GT_onePlayer) break;
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[me].score.level++;
+ ShowScore(me, Players[me].score);
+ changed = 1;
+ break;
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ break;
+ case KT_redraw:
+ clear();
+ InitFields();
+// ScheduleFullRedraw();
+ refresh();
+ break;
+ case KT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ break;