};
static char *hostStr;
-static int paused = 0;
+static bool paused = 0;
static char lastadd;
paused = Game.started < 1;
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
- paused |= Players[i].flags & SCF_paused;
- if (paused) paused = 1;
+ paused |= (Players[i].flags & SCF_paused) != 0;
}
void game_reset(void)