remove forgotten robot remnants
[netris.git] / client.c
index e3a2ffc8f63262a59854802d5856e75678276bda..6ed8087e7df9ad23c24af9c7fea8e850fec56724 100644 (file)
--- a/client.c
+++ b/client.c
@@ -73,7 +73,7 @@ static char *cmds[] = {
 };
 
 static char *hostStr;
-static int paused = 0;
+static bool paused = 0;
 static char lastadd;
 
 
@@ -133,9 +133,6 @@ void Usage(void)
                "  -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
                "  -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
                "  -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
-               "\n"
-               "  -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
-               "  -F, --fair-robot\tUse fair robot interface\n"
                "\n",
                DEFAULT_PORT, DEFAULT_KEYS
        );
@@ -251,8 +248,7 @@ void game_setpaused(void)
 
        paused = Game.started < 1;
        for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
-               paused |= Players[i].flags & SCF_paused;
-       if (paused) paused = 1;
+               paused |= (Players[i].flags & SCF_paused) != 0;
 }
 
 void game_reset(void)
@@ -613,9 +609,6 @@ void game_loop(void)
                } //stop game
                case NP_newPlayer:
                {
-                       char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
-                                                                 "Red", "Grey", "White", "*Orange" };
-
                        if (net.uid>maxPlayer) maxPlayer = net.uid;
                        memcpy(&Players[net.uid], net.data, net.size);
                        ClearField(net.uid);
@@ -624,7 +617,7 @@ void game_loop(void)
                                Message("%s joined the game", Players[net.uid].name);
                        else
                                Message("%s joined %s team", Players[net.uid].name,
-                                       teams[Players[net.uid].team]);
+                                       teamname[Players[net.uid].team]);
                        if (Players[net.uid].flags & SCF_paused) {
                                game_setpaused();
                        } //player has paused