}
if (errs)
exit(1);
-} //MapKeys
+}
void WriteConf(void)
{
fclose(file_out);
fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
-} //WriteConf
+}
void HandleOption(char tag, char *value)
{
default:
Usage(); exit(1);
}
-} //HandleParam
+}
void ReadConf(char *filename)
{
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
-} //ReadConf
+}
int StartNewPiece(int scr, char shape)
{
for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
paused |= Players[i].flags & SCF_paused;
if (paused) paused = 1;
-} //checkPaused
+}
void StartGame(void)
{ //init new game
ClearField(i);
} //reset all players
InitFields();
-} //StartGame
+}
void CheckClears(int scr)
{ //check for full lines
} //singleplayer
} //IT'S YOU
} //lines cleared
-} //CheckClears
+}
void OneGame(void)
{