+ Players[me].nextShape = ChooseOption(stdOptions);
+ for (i = 1; i <= maxPlayer; i++) {
+ Players[i].score.score = Players[i].score.lines
+ = Players[i].score.adds = 0;
+ Players[i].score.pieces = -1;
+ ClearField(i);
+ } //reset all players
+ InitFields();
+}
+
+void CheckClears(int scr)
+{ //check for full lines
+ int linesCleared;
+ int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
+// int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
+// 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
+ int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
+ 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
+
+ if ((linesCleared = ClearFullLines(scr)) > 0) {
+ if (game == GT_onePlayer)
+ if ((Players[scr].score.lines / 10) <
+ ((Players[scr].score.lines+linesCleared)/10)) {
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[scr].score.level++;
+ } //level up
+ Players[scr].score.score += Game.gravity
+ ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
+ Players[scr].score.lines += linesCleared;
+ Players[scr].score.adds += linesCleared - (linesCleared < 4);
+ if (scr == me) {
+ if (game == GT_classicTwo) {
+ SendPacket(scr, NP_clear, 0, NULL);
+ if (linesCleared > 1) {
+ short junkLines;
+ netint4 data[1];
+
+ if (Game.gravity) junkLines = linesCleared - 1;
+ else junkLines = linesCleared - (linesCleared < 4);
+ data[0] = junkLines;
+ SendPacket(me, NP_giveJunk, sizeof(data), data);
+ Message("\\%dYou send %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, junkLines);
+ } //send junk to others
+ } //multiplayer
+ else {
+ Message("\\%dYou cleared %d lines",
+ Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
+ } //singleplayer
+ } //IT'S YOU
+ } //lines cleared
+}
+
+void OneGame(void)
+{
+ int changed = 0;
+ short gameStatus = 2; //2=loop; 1=new piece; 0=quit
+ int dropMode = 0;
+ int chatMode = 0;
+ char chatText[MSG_WIDTH] = "\0";
+
+ void GameKey(char key)
+ {
+ char *p;
+
+ if (key == 13) {
+ if (!(chatMode = !chatMode)) {
+ if (chatText[0]) {
+ Message("<\\%d%s\\7> %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
+ Players[me].name, chatText);
+ if (game==GT_classicTwo)
+ SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+ memset(chatText, 0, sizeof(chatText));
+ } //say it
+ else Messagetype(27, -1, NULL); //escape
+ return;
+ } //leave chat mode
+ } //enter pressed (start/stop chat mode)
+ if (chatMode) {
+ if (key == 27) //escape
+ chatMode = 0;
+ else if (key == 127 && chatText) //backspace
+ chatText[strlen(chatText) - 1] = 0;
+ else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
+ chatText[strlen(chatText)] = key;
+ Messagetype(key, strlen(chatText) - 1, chatText);
+ return;
+ } //key in chat mode
+ if (!(p = strchr(keyTable, tolower(key)))) return;
+ key = p - keyTable;
+ if (Players[me].alive <= 0 && key != KT_quit) return;
+ if (paused && key < KT_pause) return;
+ switch (key) {
+ case KT_left:
+ if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ break;
+ case KT_right:
+ if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ break;
+ case KT_rotleft:
+ if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ break;
+ case KT_rotright:
+ if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ break;
+ case KT_down:
+ SetITimer(Game.speed, Game.speed);
+ if (MovePiece(me, -1, 0)) {
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ } //move one down
+ else
+ gameStatus = 1; //completely dropped
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ if (!Sets.dropmode) gameStatus = 1; //instadrop
+ }
+ else gameStatus = 1; //dropped
+ dropMode = Sets.dropmode > 1;
+ break;
+ case KT_faster:
+ if (game != GT_onePlayer) break;
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[me].score.level++;
+ ShowScore(me, Players[me].score);
+ changed = 1;
+ break;
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ break;
+ case KT_redraw:
+ clear();
+ InitFields();
+// ScheduleFullRedraw();
+ refresh();
+ break;
+ case KT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ break;
+ } //E_key
+ if (dropMode && DropPiece(me) > 0) {
+ SetITimer(Game.speed, Game.speed);
+ if (spied) SendPacket(me, NP_drop, 0, NULL);