only use ascii drawstyles in ascii mode
[netris.git] / game.c
diff --git a/game.c b/game.c
index 07dda94705c8d92f3489cd8ed4c4c6de96126257..fcc2379a68ac35e810a70df5651e919faea8278d 100644 (file)
--- a/game.c
+++ b/game.c
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
  */
 
 #define NOEXT
 #include "netris.h"
+
 #include <stdlib.h>
 #include <ctype.h>
 #include <string.h>
 #include <sys/types.h>
 #include <netinet/in.h>
 
+#include "client.h"
+#include "util.h"
+#include "board.h"
+#include "curses.h"
+#include "inet.h"
+#include "msg.en.h"
+
 static struct option options[] = {
        { "ascii",              2, 0, 'a' },
        { "connect",    1, 0, 'c' },
        { "port",               1, 0, 'p' },
        { "level",              1, 0, 'l' },
+       { "nick",               1, 0, 'n' },
        { "team",               1, 0, 't' },
-       { "spy",                1, 0,  1  },
-       { "robot",              1, 0, 'r' },
-       { "fair-robot", 0, 0, 'F' },
        { "dropmode",   2, 0, 'd' },
-       { "instadrop",  2, 0, 'D' },
        { "color",              2, 0, 'C' },
        { "slowterm",   2, 0, 'S' },
        { "keys",               1, 0, 'k' },
@@ -47,26 +50,31 @@ static struct option options[] = {
        { 0,                    0, 0,  0 }
 };
 
-enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
-               KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
+enum {
+       KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+       KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
+};
 
 static char *keyNames[KT_numKeys+1] = {
        "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
-       "Faster", "Pause", "Redraw", "Quit", NULL };
+       "Faster", "Pause", "Redraw", "Quit", NULL
+};
 
-static char *gameNames[GT_len] = { "OnePlayer", "ClassicTwo" };
+_Sets Sets = {7, 0, 1, 1, 1};
 
 static char keyTable[KT_numKeys+1];
 
 static char *hostStr;
 static int paused = 0;
+static char lastadd;
 
 
-ExtFunc void MapKeys(char *newKeys)
+void MapKeys(char *newKeys)
 {
        int i, k, ch;
        char used[256];
        int errs = 0;
+       char scratch[6];
 
        /* XXX assumptions about ASCII encoding here */
        for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
@@ -89,15 +97,15 @@ ExtFunc void MapKeys(char *newKeys)
                                fprintf(stderr, "Duplicate key mappings:\n");
                        errs++;
                        fprintf(stderr, "  %s mapped to both %s and %s\n",
-                                       scratch, keyNames[used[ch]-1], keyNames[k]);
+                               scratch, keyNames[used[ch]-1], keyNames[k]);
                }
                used[ch] = k + 1;
        }
        if (errs)
                exit(1);
-} //MapKeys
+}
 
-ExtFunc void WriteConf(void)
+void WriteConf(void)
 {
        FILE *file_out;
 
@@ -109,80 +117,69 @@ ExtFunc void WriteConf(void)
 
        fclose(file_out);
        fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
-} //WriteConf
+}
 
-ExtFunc void HandleOption(char tag, char *value)
+void HandleOption(char tag, char *value)
 {
        switch (tag) {
-               case 'a':       //ascii
-                       if (value && !strcasecmp(value, "0")) Game.ascii = 0;
-                       else Game.ascii = 1;
-                       break;
-               case 'c':       //connect
-                       initConn = 1;
-                       hostStr = value;
-                       break;
-               case 'p':       //port
-                       port = atoi(value);
-                       break;
-               case 'i':       //speed (of level 1)
-                       Game.initspeed = atof(value) * 1e6;
-                       break;
-               case 'l':       //level
-                       if ((Players[0].score.level = atof(value)) < 1)
-                               Players[0].score.level = 1;
-                       if (Players[0].score.level > 15)
-                               Players[0].score.level = 15;
-                       break;
-               case 't':       //team
-                       Players[0].team = atoi(value);
-                       break;
-               case 1:         //spy
-                       {
-                               int i;
-                               i = atof(value);
-                               Players[i / 10].spy = i % 10;
-                       }
-                       break;
-               case 'r':       //robot
-                       robotEnable = 1;
-                       Players[0].flags |= SCF_usingRobot;
-                       InitRobot(value);
-                       break;
-               case 'F':       //fair robot
-                       fairRobot = 1;
-                       Players[0].flags |= SCF_fairRobot;
-                       break;
-               case 'd':       //drop mode
-                       if (value && !strcasecmp(value, "0")) Players[0].dropmode &= 254;
-                       else Players[0].dropmode |= 1;
-                       break;
-               case 'D':       //instadrop
-                       if (value && !strcasecmp(value, "0")) Players[0].dropmode &= 253;
-                       else Players[0].dropmode |= 2;
-                       break;
-               case 'C':       //color
-                       if (value && !strcasecmp(value, "1")) Game.color = 1;
-                       else Game.color = 0;
-                       break;
-               case 'S':       //slowterm
-                       if (value && !strcasecmp(value, "1")) Game.standout = 1;
-                       else Game.standout = 0;
-                       break;
-               case 'k':       //keys
-                       MapKeys(value); break;
-               case 'H':       //info
-                       DistInfo(); exit(0);
-               case 'R':       //rules
-                       Rules(); exit(0);
-               case 'h':       //help
-                       Usage(); exit(0);
-               default:
-                       Usage(); exit(1);
+       case 'a':       //ascii
+               if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
+               else Sets.ascii = 1;
+               Sets.drawstyle &= ~Sets.ascii;
+               break;
+       case 'c':       //connect
+               game = GT_classicTwo;
+               hostStr = value;
+               break;
+       case 'p':       //port
+               port = atoi(value);
+               break;
+       case 'i':       //speed (of level 1)
+               Game.initspeed = atof(value) * 1e6;
+               break;
+       case 'l':       //level
+               if ((Players[0].score.level = atof(value)) < 1)
+                       Players[0].score.level = 1;
+               if (Players[0].score.level > 15)
+                       Players[0].score.level = 15;
+               break;
+       case 'n':       //nick
+               memcpy(Players[0].name, value, strlen(value) + 1);
+               break;
+       case 't':       //team
+               Players[0].team = atoi(value);
+               break;
+       case 'd':       //dropmode
+               Sets.dropmode = atoi(value);
+               break;
+       case 'C':       //color
+               if (value && !strcasecmp(value, "1")) Sets.color = 1;
+               else Sets.color = 0;
+               break;
+       case 'S':       //slowterm
+               if (value && !strcasecmp(value, "1")) Sets.standout = 1;
+               else Sets.standout = 0;
+               break;
+       case 'k':       //keys
+               MapKeys(value);
+               break;
+       case 'H':       //info
+               Header();
+               DistInfo();
+               exit(0);
+       case 'R':       //rules
+               Rules();
+               exit(0);
+       case 'h':       //help
+               Usage();
+               exit(0);
+       default:
+               Usage();
+               exit(1);
        }
-} //HandleParam
+}
 
-ExtFunc void ReadConf(char *filename)
+void ReadConf(char *filename)
 {
        FILE *file_in;
        char buf[513];
@@ -195,7 +192,7 @@ ExtFunc void ReadConf(char *filename)
                while (fgets(buf, 512, file_in) != NULL) {
                        if ((ch = strchr(buf, '#')))
                                *ch = '\0'; // truncate string from # char
-                       for (i = strlen(buf)-1; i >= 0; i--)
+                       for (i = strlen(buf) - 1; i >= 0; i--)
                                if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
                                        buf[i] = '\0';
                                else break;
@@ -214,316 +211,473 @@ ExtFunc void ReadConf(char *filename)
                fprintf(stderr, "Unable to open config file %s.\n", filename);
        } //defaults
 
-} //ReadConf
+}
 
-ExtFunc int StartNewPiece(int scr, Shape *shape)
+int StartNewPiece(int scr, char shape)
 {
-       if (Players[scr].nextShape) {
+       Players[scr].score.pieces++;
+       {
                Players[scr].curShape = Players[scr].nextShape;
                Players[scr].nextShape = shape;
        }
-       else
-               Players[scr].curShape = shape;
        Players[scr].curY = Players[scr].boardVisible + 4;
-       Players[scr].curX = Players[scr].boardWidth / 2;
+       Players[scr].curX = Players[scr].boardWidth / 2 - 2;
        while (!ShapeVisible(Players[scr].curShape, scr,
-                       Players[scr].curY, Players[scr].curX))
+                            Players[scr].curY, Players[scr].curX))
                Players[scr].curY--;
        if (!ShapeFits(Players[scr].curShape, scr,
                        Players[scr].curY, Players[scr].curX))
                return 0;
        PlotShape(Players[scr].curShape, scr,
-               Players[scr].curY, Players[scr].curX, 1);
+               Players[scr].curY, Players[scr].curX, scr == me);
        return 1;
 }
 
-ExtFunc void checkPaused(void)
+void checkPaused(void)
 { //check whether anyone paused the game
        int i;
 
-       paused = 0;
-       for (i = 1; i <= totalPlayers; i++)
-               if (Players[i].alive)
-                       paused |= Players[i].flags & SCF_paused;
-} //checkPaused
+       paused = Game.started < 1;
+       for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
+               paused |= Players[i].flags & SCF_paused;
+       if (paused) paused = 1;
+}
 
-ExtFunc void OneGame(int scr)
-{
-       MyEvent event;
-       int linesCleared, changed = 0;
-       int spied = 0, dropMode = 0;
-       int oldPaused = 0;
-       long pauseTimeLeft;
-       int pieceCount = 0;
-       int key;
-       char *p, *cmd;
-       int playercount;
-       int linevalues[4] = { 40, 100, 400, 1200 }; //= 50*lines! - 10*(lines==1)
+void StartGame(void)
+{ //init new game
        int i;
 
+       lastadd = me;
+       SRandom(Game.seed);
        Game.speed = Game.initspeed;
-       for (i = 1; i < Players[scr].score.level; i++)
+       for (i = 1; i < Players[me].score.level; i++)
                Game.speed /= SPEEDINC;
        if (Game.speed < SPEEDMINIMUM)
                Game.speed = SPEEDMINIMUM;
-       ResetBaseTime();
-       InitFields();
-       for (i = 1; i <= totalPlayers; i++)
-               if (Players[i].spy) DrawField(i);
-       if (totalPlayers > 1) {
-               spied = 1;
-       }
+       ResetBaseTime();  //reset timer
        SetITimer(Game.speed, Game.speed);
-       if (robotEnable) {
-               RobotCmd(0, "GameType %s\n", gameNames[game]);
-               RobotCmd(0, "BoardSize 0 %d %d\n",
-                       Players[scr].boardVisible, Players[scr].boardWidth);
-               for (i = 1; i <= totalPlayers; i++) {
-                       RobotCmd(0, "BoardSize %d %d %d\n",
-                               i, Players[i].boardVisible, Players[i].boardWidth);
-                       RobotCmd(0, "Opponent %d %s %s\n",
-                               i, Players[i].name, Players[i].host);
-                       if (Players[i].flags & SCF_usingRobot)
-                               RobotCmd(0, "OpponentFlag %d robot\n", i);
-                       if (Players[i].flags & SCF_fairRobot)
-                               RobotCmd(0, "OpponentFlag %d fairRobot\n", i);
+       Players[me].nextShape = ChooseOption(stdOptions);
+       for (i = 1; i <= maxPlayer; i++) {
+               Players[i].score.score = Players[i].score.lines
+               = Players[i].score.adds = 0;
+               Players[i].score.pieces = -1;
+               ClearField(i);
+       } //reset all players
+       InitFields();
+}
+
+void CheckClears(int scr)
+{ //check for full lines
+       int linesCleared;
+       int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
+//     int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
+//                           2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
+       int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
+                             2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
+
+       if ((linesCleared = ClearFullLines(scr)) > 0) {
+               if (game == GT_onePlayer)
+                       if ((Players[scr].score.lines / 10) <
+                                       ((Players[scr].score.lines+linesCleared)/10)) {
+                               if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+                                       Game.speed = SPEEDMINIMUM;
+                               SetITimer(Game.speed, SetITimer(0, 0));
+                               Players[scr].score.level++;
+                       } //level up
+               Players[scr].score.score += Game.gravity
+                       ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
+               Players[scr].score.lines += linesCleared;
+               Players[scr].score.adds += linesCleared - (linesCleared < 4);
+               if (scr == me) {
+                       if (game == GT_classicTwo) {
+                               SendPacket(scr, NP_clear, 0, NULL);
+                               if (linesCleared > 1) {
+                                       short junkLines;
+                                       netint4 data[1];
+
+                                       if (Game.gravity) junkLines = linesCleared - 1;
+                                       else junkLines = linesCleared - (linesCleared < 4);
+                                       data[0] = junkLines;
+                                       SendPacket(me, NP_giveJunk, sizeof(data), data);
+                                       Message("\\%dYou send %d lines",
+                                               Players[me].team > 7 ? 7 : Players[me].team, junkLines);
+                               } //send junk to others
+                       } //multiplayer
+                       else {
+                               Message("\\%dYou cleared %d lines",
+                                       Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
+                       } //singleplayer
+               } //IT'S YOU
+       } //lines cleared
+}
+
+void OneGame(void)
+{
+       int changed = 0;
+       short gameStatus = 2; //2=loop; 1=new piece; 0=quit
+       int dropMode = 0;
+       int chatMode = 0;
+       char chatText[MSG_WIDTH] = "\0";
+
+       void GameKey(char key)
+       {
+               char *p;
+
+               if (key == 13) {
+                       if (!(chatMode = !chatMode)) {
+                               if (chatText[0]) {
+                                       Message("<\\%d%s\\7> %s",
+                                               Players[me].team > 7 ? 7 : Players[me].team,
+                                               Players[me].name, chatText);
+                                       if (game==GT_classicTwo)
+                                               SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+                                       memset(chatText, 0, sizeof(chatText));
+                               } //say it
+                               else Messagetype(27, -1, NULL); //escape
+                               return;
+                       } //leave chat mode
+               } //enter pressed (start/stop chat mode)
+               if (chatMode) {
+                       if (key == 27) //escape
+                               chatMode = 0;
+                       else if (key == 127 && chatText) //backspace
+                               chatText[strlen(chatText) - 1] = 0;
+                       else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
+                               chatText[strlen(chatText)] = key;
+                       Messagetype(key, strlen(chatText) - 1, chatText);
+                       return;
+               } //key in chat mode
+               if (!(p = strchr(keyTable, tolower(key)))) return;
+               key = p - keyTable;
+               if (Players[me].alive <= 0 && key != KT_quit) return;
+               if (paused && key < KT_pause) return;
+               switch (key) {
+               case KT_left:
+                       if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+                       break;
+               case KT_right:
+                       if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+                       break;
+               case KT_rotleft:
+                       if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+                       break;
+               case KT_rotright:
+                       if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+                       break;
+               case KT_down:
+                       SetITimer(Game.speed, Game.speed);
+                       if (MovePiece(me, -1, 0)) {
+                               if (spied) SendPacket(me, NP_down, 0, NULL);
+                       } //move one down
+                       else
+                               gameStatus = 1; //completely dropped
+                       break;
+               case KT_drop:
+                       SetITimer(Game.speed, Game.speed);
+                       if (DropPiece(me)) {
+                               if (spied) SendPacket(me, NP_drop, 0, NULL);
+                               if (!Sets.dropmode) gameStatus = 1; //instadrop
+                       }
+                       else gameStatus = 1; //dropped
+                       dropMode = Sets.dropmode > 1;
+                       break;
+               case KT_faster:
+                       if (game != GT_onePlayer) break;
+                       if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+                               Game.speed = SPEEDMINIMUM;
+                       SetITimer(Game.speed, SetITimer(0, 0));
+                       Players[me].score.level++;
+                       ShowScore(me, Players[me].score);
+                       changed = 1;
+                       break;
+               case KT_pause:
+                       Players[me].flags ^= SCF_paused;
+                       if (Game.started > 1)
+                               Message(Players[me].flags & SCF_paused
+                                       ? "You paused the game" : "You unpaused the game");
+                       else
+                               Message(Players[me].flags & SCF_paused
+                                       ? "You are not ready" : "You are ready");
+                       checkPaused();
+                       if (game == GT_classicTwo)
+                               SendPacket(me, NP_pause, 0, NULL);
+                       ShowPause(me);
+                       changed = 1;
+                       break;
+               case KT_redraw:
+                       clear();
+                       InitFields();
+//                     ScheduleFullRedraw();
+                       refresh();
+                       break;
+               case KT_quit:
+                       ShowPause(me);
+                       refresh();
+                       gameStatus = 0;
+                       break;
+               } //E_key
+               if (dropMode && DropPiece(me) > 0) {
+                       SetITimer(Game.speed, Game.speed);
+                       if (spied) SendPacket(me, NP_drop, 0, NULL);
                }
-               RobotCmd(0, "TickLength %.3f\n", Game.speed / 1.0e6);
-               RobotCmd(0, "BeginGame\n");
-               RobotTimeStamp();
-       }
-       Players[scr].nextShape = ChooseOption(stdOptions);
-       while (1) {
-               if (Players[scr].alive) {
-                       if (!StartNewPiece(scr, ChooseOption(stdOptions))) {
+               return;
+       } //GameKey
+
+       int oldPaused = 0;
+
+       void GameNet(_netEvent net)
+       {
+               switch(net.type) {
+               case NP_newPiece:
+               {
+                       FreezePiece(net.uid);
+                       memcpy(&Players[net.uid].nextShape, net.data,
+                               sizeof(Players[0].nextShape));
+                       StartNewPiece(net.uid, Players[net.uid].curShape);
+                       break;
+               }
+               case NP_down:
+                       MovePiece(net.uid, -1, 0);
+                       break;
+               case NP_left:
+                       MovePiece(net.uid, 0, -1);
+                       break;
+               case NP_right:
+                       MovePiece(net.uid, 0, 1);
+                       break;
+               case NP_rotleft:
+                       RotatePiece(net.uid, -1);
+                       break;
+               case NP_rotright:
+                       RotatePiece(net.uid, 1);
+                       break;
+               case NP_drop:
+                       DropPiece(net.uid);
+                       break;
+               case NP_clear:
+                       CheckClears(net.uid);
+                       break;
+               case NP_insertJunk:
+               {
+                       netint4 data[3];
+
+                       memcpy(data, net.data, sizeof(data));
+                       InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
+                       break;
+               } //player added junklines
+               case NP_giveJunk:
+               {
+                       netint4 data[3];
+                       short column;
+
+                       if (Players[me].alive <= 0) break;
+                       memcpy(data, net.data, sizeof(data[0]));
+                       column = Random(0, Players[me].boardWidth);
+                       Message("\\%d%s sends %d lines",
+                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
+                               Players[net.uid].name, data[0]);
+                       lastadd = net.uid;
+                       InsertJunk(me, Players[net.uid].team, data[0], column);
+                       if (spied) {
+                               data[1] = column;
+                               data[2] = net.uid;
+                               SendPacket(me, NP_insertJunk, sizeof(data), data);
+                       } //show changes to others
+                       break;
+               } //receive junklines
+               case NP_msg:
+               {
+                       Message("<\\%d%s\\7> %s",
+                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
+                               Players[net.uid].name, net.data, net.type);
+                       break;
+               } //chat
+               case NP_start:
+               {
+                       int i;
+
+                       Game.started = 2;
+                       paused = 0;
+                       Message("The game has started");
+                       for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
+                               ShowPause(i);
+                       break;
+               } //start game
+               case NP_stop:
+               {
+                       if (Game.started > 1) {
+                               int winner;
+                               float timer;
+                               int i;
+
+                               Message("The game has ended");
+                               timer = CurTimeval() / 1e6;
+                               if (timer > 5) {
+                                       for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
+                                               Message("\\%d%10s%6.1fp%5.1fa",
+                                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+                                                       Players[i].score.pieces / timer * 60,
+                                                       Players[i].score.adds / timer * 60);
+                                               if (Players[i].alive > 0) winner = i;
+                                       } //show player stats
+                               if (winner)
+                                       Message("%s won after %0.0f'%02d\"",
+                                               Players[winner].name, timer / 60, (int)timer % 60);
+                               } //show game stats
+                               Message(NULL);
+                       } //game was playing
+                       Game.started = 0;
+                       memcpy(&Game.seed, net.data, net.size);
+                       {
+                               int i;
+
+                               for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
+                                       Players[i].alive = 1;
+                                       Players[i].flags |= SCF_paused;
+                               } //reset players
+                       }
+                       StartGame();   //reset everything
+                       ShowTime();    //redraw timer while unpaused
+                       checkPaused(); //pause
+                       oldPaused = 0; //reset pause
+                       changed = 1;
+                       gameStatus = 1;
+                       break;
+               } //stop game
+               case NP_newPlayer:
+               {
+                       char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
+                                                                 "Red", "Grey", "White", "*Orange" };
+
+                       if (net.uid>maxPlayer) maxPlayer = net.uid;
+                       memcpy(&Players[net.uid], net.data, net.size);
+                       ClearField(net.uid);
+                       InitFields();
+                       if (Players[net.uid].team > 7)
+                               Message("%s joined the game", Players[net.uid].name);
+                       else
+                               Message("%s joined %s team", Players[net.uid].name,
+                                       teams[Players[net.uid].team]);
+                       if (Players[net.uid].flags & SCF_paused) {
+                               checkPaused();
+                       } //player has paused
+//                     DrawField(net.uid);
+//                             ShowPause(net.uid);
+                       changed = 1;
+                       break;
+               } //player joined
+               case NP_pause:
+               {
+                       char s[20];
+
+                       Players[net.uid].flags ^= SCF_paused;
+                       if (Game.started > 1)
+                               strcpy(s, Players[net.uid].flags&SCF_paused
+                                       ? "paused the game" : "unpaused the game");
+                       else
+                               strcpy(s, Players[net.uid].flags&SCF_paused
+                                       ? "is not ready" : "is ready");
+                       Message("%s %s", Players[net.uid].name, s);
+                       checkPaused();
+                       ShowPause(net.uid);
+                       changed = 1;
+                       break;
+               } //(un)pause
+               case NP_part:
+                       checkPaused();
+                       oldPaused = 0;
+               {
+                       Players[net.uid].alive = -1;
+                       Message("%s left", Players[net.uid].name);
+                       checkPaused();
+                       ShowPause(net.uid);
+                       changed = 1;
+                       break;
+               } //player left
+               case NP_argghhh:
+               {
+                       char i;
+                       memcpy(&i, net.data, sizeof(i));
+                       Players[net.uid].alive = 0;
+                       if (i == me) Message("\\%dYou fragged %s",
+                                       Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
+                       else if (i==net.uid)
+                               Message("\\%d%s died",
+                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
+                       else
+                               Message("\\%d%s fragged %s",
+                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+                                       Players[net.uid].name);
+                       checkPaused();
+                       ShowPause(net.uid);
+                       changed = 1;
+                       break;
+               } //G/O
+               default:
+                       break;
+               } //E_net
+       } //GameNet
+
+       MyEvent event;
+       long pauseTimeLeft;
+       int i;
+
+       StartGame();
+       while (gameStatus) {
+GameLoop:
+               gameStatus = 2;
+               if (Players[me].alive > 0) {
+                       if (!StartNewPiece(me, ChooseOption(stdOptions))) {
                                        netint4 data[4];
-                               Players[scr].alive = 0;
-                               FieldMessage(scr, "G A M E  O V E R");
-                               changed = 1;
+                               Players[me].alive = 0;
+                               if (lastadd == me) Message("\\%dYou died",
+                                       Players[me].team > 7 ? 7 : Players[me].team);
+                               else Message("\\%d%s fragged you",
+                                       Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
+                                       Players[lastadd].name);
                                if (game == GT_classicTwo)
-                                       SendPacket(scr, NP_argghhh,
-                                               sizeof(Players[0].alive), &Players[scr].alive);
+                                       SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
+                               ShowPause(me);
+                               changed = 1;
                        } //die
                        else {
-                               ShowScore(scr, Players[scr].score);
-                               if (robotEnable && !fairRobot)
-                                       RobotCmd(1, "NewPiece %d\n", ++pieceCount);
+                               ShowScore(me, Players[me].score);
                                if (spied) {
-                                       short shapeNum;
-                                       netint2 data[1];
-       
-                                       shapeNum = ShapeToNetNum(Players[scr].curShape);
-                                       data[0] = hton2(shapeNum);
-                                       SendPacket(scr, NP_newPiece, sizeof(data), data);
+                                       SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
                                } //send new piece
                        }
-               }
-               for (;;) {
-                       for (i = 1; i <= totalPlayers; i++) if (Players[i].spy)
-                               changed |= RefreshBoard(i);
+               } //new piece
+               while (gameStatus == 2) {
+                       for (i = 1; i < MAX_SCREENS; i++)
+                               if (Players[i].alive > 0 && PlayerDisp[i])
+                                       changed |= RefreshBoard(i);
                        if (changed) {
                                if (!paused) ShowTime();
                                refresh();
                                changed = 0;
+                       } //screen update
+                       {
+                       short playercount = 0;
+                       for (i = 1; i < MAX_SCREENS; i++)
+                               if (Players[i].alive >= 0) playercount++;
+                       if (playercount < 1) gameStatus = 0;
                        }
-                       playercount = 0;
-                       for (i = 1; i <= totalPlayers; i++)
-                               if (Players[i].alive) playercount++;
-                       if (playercount < game + 1) goto gameOver;
-                       CheckNetConn();
                        switch (WaitMyEvent(&event, EM_any)) {
-                               case E_alarm:
-                                       if (Players[scr].alive)
-                                               if (!MovePiece(scr, -1, 0))
-                                                       goto nextPiece;
-                                               else if (spied)
-                                                       SendPacket(scr, NP_down, 0, NULL);
-                                       break;
-                               case E_key:
-                                       p = strchr(keyTable, tolower(event.u.key));
-                                       key = p - keyTable;
-                                       if (robotEnable) {
-                                               RobotCmd(1, "UserKey %d %s\n",
-                                                               (int)(unsigned char)event.u.key,
-                                                               p ? keyNames[key] : "?");
-                                               break;
-                                       } //let robot handle keypress
-                                       if (!p) break;
-                               keyEvent:
-                                       if (!Players[scr].alive && key != KT_quit) break;
-                                       if (paused && key < KT_pause) break;
-                                       switch(key) {
-                                               case KT_left:
-                                                       if (MovePiece(scr, 0, -1) && spied)
-                                                               SendPacket(scr, NP_left, 0, NULL);
-                                                       break;
-                                               case KT_right:
-                                                       if (MovePiece(scr, 0, 1) && spied)
-                                                               SendPacket(scr, NP_right, 0, NULL);
-                                                       break;
-                                               case KT_rotleft:
-                                                       if (RotatePiece(scr, 0) && spied)
-                                                               SendPacket(scr, NP_rotleft, 0, NULL);
-                                                       break;
-                                               case KT_rotright:
-                                                       if (RotatePiece(scr, 1) && spied)
-                                                               SendPacket(scr, NP_rotright, 0, NULL);
-                                                       break;
-                                               case KT_down:
-                                                       SetITimer(Game.speed, Game.speed);
-                                                       if (MovePiece(scr, -1, 0)) {
-                                                               if (spied) SendPacket(scr, NP_down, 0, NULL);
-                                                       }
-                                                       else goto nextPiece;
-                                                       break;
-                                               case KT_drop:
-                                                       SetITimer(Game.speed, Game.speed);
-                                                       if (DropPiece(scr)) {
-                                                               if (spied) SendPacket(scr, NP_drop, 0, NULL);
-                                                               if (Players[scr].dropmode == 2) goto nextPiece;
-                                                       }
-                                                       else goto nextPiece;
-                                                       dropMode = Players[scr].dropmode;
-                                                       break;
-                                               case KT_pause:
-                                                       Players[scr].flags ^= SCF_paused;
-                                                       checkPaused();
-                                                       if (game == GT_classicTwo)
-                                                               SendPacket(scr, NP_pause, 0, NULL);
-                                                       if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
-                                                       ShowPause(scr);
-                                                       changed = 1;
-                                                       break;
-                                               case KT_faster:
-                                                       if (game != GT_onePlayer)
-                                                               break;
-                                                       if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
-                                                               Game.speed = SPEEDMINIMUM;
-                                                       SetITimer(Game.speed, SetITimer(0, 0));
-                                                       Players[scr].score.level++;
-                                                       ShowScore(scr, Players[scr].score);
-                                                       changed = 1;
-                                                       break;
-                                               case KT_redraw:
-                                                       ScheduleFullRedraw();
-//                                                     if (paused)
-//                                                             RefreshScreen();
-                                                       break;
-                                               case KT_quit:
-                                                       FieldMessage(me, "G A M E  O V E R");
-                                                       refresh();
-                                                       goto gameOver;
-                                       } //E_key
-                                       if (dropMode && DropPiece(scr) > 0) {
-                                               SetITimer(Game.speed, Game.speed);
-                                               if (spied)
-                                                       SendPacket(scr, NP_drop, 0, NULL);
-                                       }
-                                       break;
-                               case E_robot:
-                               {
-                                       int num;
-
-                                       cmd = event.u.robot.data;
-                                       if ((p = strchr(cmd, ' ')))
-                                               *p++ = 0;
+                       case E_alarm:
+                               if (!paused && Players[me].alive > 0)
+                                       if (!MovePiece(me, -1, 0)) //move down
+                                               gameStatus = 1; //new piece
                                        else
-                                               p = cmd + strlen(cmd);
-                                       for (key = 0; keyNames[key]; ++key)
-                                               if (!strcmp(keyNames[key], cmd) &&
-                                                               (fairRobot || (1 == sscanf(p, "%d", &num) &&
-                                                                       num == pieceCount)))
-                                                       goto keyEvent;
-                                       if (!strcmp(cmd, "Message")) {
-                                               Message(p);
-                                               changed = 1;
-                                       }
-                                       break;
-                               } //E_robot
-                               case E_net:
-                                       switch(event.u.net.type) {
-                                               case NP_giveJunk:
-                                               {
-                                                       netint2 data[2];
-                                                       short column;
-
-                                                       if (!Players[scr].alive) break;
-                                                       memcpy(data, event.u.net.data, sizeof(data[0]));
-                                                       column = Random(0, Players[scr].boardWidth);
-                                                       data[1] = hton2(column);
-                                                       InsertJunk(scr, ntoh2(data[0]), column);
-                                                       if (spied)
-                                                               SendPacket(scr, NP_insertJunk, sizeof(data), data);
-//                                                     Message("Opponent added %d lines");
-                                                       break;
-                                               } //receive junklines
-                                               case NP_newPiece:
-                                               {
-                                                       short shapeNum;
-                                                       netint2 data[1];
-
-                                                       FreezePiece(event.u.net.uid);
-                                                       memcpy(data, event.u.net.data, sizeof(data));
-                                                       shapeNum = ntoh2(data[0]);
-                                                       StartNewPiece(event.u.net.uid, NetNumToShape(shapeNum));
-                                                       break;
-                                               } //new piece
-                                               case NP_down:
-                                                       MovePiece(event.u.net.uid, -1, 0);
-                                                       break;
-                                               case NP_left:
-                                                       MovePiece(event.u.net.uid, 0, -1);
-                                                       break;
-                                               case NP_right:
-                                                       MovePiece(event.u.net.uid, 0, 1);
-                                                       break;
-                                               case NP_rotleft:
-                                                       RotatePiece(event.u.net.uid, 0);
-                                                       break;
-                                               case NP_rotright:
-                                                       RotatePiece(event.u.net.uid, 1);
-                                                       break;
-                                               case NP_drop:
-                                                       DropPiece(event.u.net.uid);
-                                                       break;
-                                               case NP_clear:
-                                                       ClearFullLines(event.u.net.uid);
-                                                       break;
-                                               case NP_insertJunk:
-                                               {
-                                                       netint2 data[2];
-
-                                                       memcpy(data, event.u.net.data, sizeof(data));
-                                                       InsertJunk(event.u.net.uid, ntoh2(data[0]), ntoh2(data[1]));
-                                                       break;
-                                               } //player added junklines
-                                               case NP_pause:
-                                               {
-                                                       Players[event.u.net.uid].flags ^= SCF_paused;
-                                                       checkPaused();
-                                                       if (robotEnable) RobotCmd(1, "Pause %d\n", paused);
-                                                       ShowPause(event.u.net.uid);
-                                                       changed = 1;
-                                                       break;
-                                               } //(un)pause
-                                               case NP_argghhh:
-                                               {
-                                                       memcpy(&Players[event.u.net.uid].alive,
-                                                               event.u.net.data, sizeof(Players[0].alive));
-//                                                     checkPaused();
-                                                       FieldMessage(event.u.net.uid, "G A M E  O V E R");
-                                                       changed = 1;
-                                                       break;
-                                               } //G/O
-                                               default:
-                                                       break;
-                                       } //E_net
-                                       break;
-                               case E_lostRobot:
-                               case E_lostConn:
-                                       goto gameOver;
-                               default:
-                                       break;
+                                               if (spied) SendPacket(me, NP_down, 0, NULL);
+                               break;
+                       case E_key:
+                               GameKey(event.u.key);
+                               break;
+                       case E_net:
+                               GameNet(event.u.net);
+                               break;
+                       case E_lostConn:
+                               goto gameOver;
                        } //handle event
                        if (paused != oldPaused) {
                                if (paused) {
@@ -537,101 +691,78 @@ ExtFunc void OneGame(int scr)
                                oldPaused = paused;
                        } //(un)pause
                } //game loop
-       nextPiece:
                dropMode = 0;
-               FreezePiece(scr);
-               Players[scr].score.drops++;
-               Players[scr].score.score++;
-               if ((linesCleared = ClearFullLines(scr)) > 0) {
-                       if (game == GT_onePlayer)
-                               if ((Players[scr].score.lines / 10) <
-                                               ((Players[scr].score.lines + linesCleared) / 10)) {
-                                       if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
-                                               Game.speed = SPEEDMINIMUM;
-                                       SetITimer(Game.speed, SetITimer(0, 0));
-                                       Players[scr].score.level++;
-                               } //level up
-                       Players[scr].score.score += linevalues[linesCleared];
-                       Players[scr].score.lines += linesCleared;
-                       Players[scr].score.adds += linesCleared - (linesCleared < 4);
-                       if (spied)
-                               SendPacket(scr, NP_clear, 0, NULL);
-               }
-               if (game == GT_classicTwo && linesCleared > 1) {
-                       short junkLines;
-                       netint2 data[1];
-
-                       junkLines = linesCleared - (linesCleared < 4);
-                       data[0] = hton2(junkLines);
-                       SendPacket(scr, NP_giveJunk, sizeof(data), data);
-               }
+               Players[me].score.score++;
+               CheckClears(me);
        } //new piece loop
 gameOver:
        SetITimer(0, 0);
 }
 
-ExtFunc int main(int argc, char **argv)
+int main(int argc, char **argv)
 {
        char ch;
 
+       game = GT_onePlayer;
        port = DEFAULT_PORT;
-       Game.standout = Game.color = 1;
+       maxPlayer = 1;
        Game.initspeed = DEFAULT_INTERVAL;
+       Game.gravity = 0;
        MapKeys(DEFAULT_KEYS);
        {
                int i;
                char *userName;
 
-               for (i = 0; i <= MAX_SCREENS; i++)
-                       Players[i].score.level = Players[i].spy = 1;
+               for (i = 0; i < MAX_SCREENS; i++) {
+                       Players[i].alive = -1;
+                       Players[i].score.level = 1;
+                       Players[i].boardWidth = 10;
+                       Players[i].boardHeight = MAX_BOARD_HEIGHT;
+                       Players[i].boardVisible = 20;
+                       strcpy(Players[i].name, "???");
+                       ClearField(i);
+               }
                if (!(userName = getenv("LOGNAME")) || !userName[0])
                        if (!(userName = getenv("USER")) || !userName[0])
                                userName = "Anonymous";
                strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
                Players[0].name[16] = 0;
-               Players[0].boardWidth = 10;
-               Players[0].boardHeight = MAX_BOARD_HEIGHT;
-               Players[0].boardVisible = 20;
-               Players[0].spy = 1;
                Players[0].alive = 1;
-       }
+               Players[0].dropmode = 0;
+       } //set defaults
 
 //     if (getopt(argc, argv, "f:") == 'f')
 //             ReadConf(optarg);
 //     else
        ReadConf(CONFIG_FILE);
-       while ((ch = getopt_long(argc, argv,
-                       "hHRr:Fk:c:odDSCap:i:l:t:", options, NULL)) != -1)
+       while ((ch = getopt_long(
+               argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
+       )) != -1)
                HandleOption(ch, optarg);
        if (optind < argc) {
                Usage();
                exit(1);
        }
-       if (fairRobot && !robotEnable)
-               fatal("You can't use the -F option without the -r option");
 //     WriteConf();
 
-       InitUtil();
-       InitScreens();
-       if (initConn) {
-               game = GT_classicTwo;
-               Players[0].flags |= SCF_paused;
-               paused = SCF_paused;
+       InitScreens();  //setup screen
+
+       if (game == GT_classicTwo) {
+               spied = 1;
                InitiateConnection(hostStr, port);
                HandShake();
-               OneGame(me);
+               maxPlayer = me;
+               checkPaused();
+               OneGame();
        } //client
        else {
-               game = GT_onePlayer;
-               totalPlayers = 1;
+               Game.seed = time(0);
+               Game.started = 2;
                me = 1;
-               memcpy(&Players[me], &Players[0], sizeof(Player));
-               OneGame(me);
+               memcpy(&Players[me], &Players[0], sizeof(_Player));
+               Players[me].team = 7;
+               OneGame();
        } //singleplay
        return 0;
 }
 
-/*
- * vi: ts=4 ai
- * vim: noai si
- */