#include "netris.h"
#include <stdlib.h>
+#include <stdbool.h>
#include <ctype.h>
#include <string.h>
#include <sys/types.h>
static char keyTable[KT_numKeys+1];
+enum {
+ CT_quit, CT_pause,
+ CT_MAX
+};
+static char *cmds[] = {
+ "quit", "pause"
+};
+
static char *hostStr;
static int paused = 0;
static char lastadd;
exit(1);
}
-void WriteConf(void)
+void Usage(void)
{
- FILE *file_out;
-
- file_out = fopen(CONFIG_FILE, "w");
- if (file_out == NULL)
- die("Error writing config file");
-
- fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
-
- fclose(file_out);
- fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
+ Header();
+ fprintf(stderr,
+ "Usage: netris <options>\n"
+ "\n"
+ " -h, --help\t\tPrint this usage information\n"
+ " -H, --info\t\tShow distribution and warranty information\n"
+ " -R, --rules\t\tShow game rules\n"
+ "\n"
+ " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
+ " -a, --ascii\t\tUse ascii characters\n"
+ " -C, --color=0\t\tDisable color\n"
+ "\n"
+ " -c, --connect <host>\tInitiate connection\n"
+ " -p, --port <port>\tSet port number (default is %d)\n"
+ "\n"
+ " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
+ " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
+ " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
+ " -d, --dropmode\tDrops go into drop mode\n"
+ " -D, --instadrop\tInstant drop\n"
+ "\n"
+ " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
+ " -F, --fair-robot\tUse fair robot interface\n"
+ "\n",
+ DEFAULT_PORT, DEFAULT_KEYS
+ );
}
void HandleOption(char tag, char *value)
Players[scr].score.score += Game.gravity
? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
Players[scr].score.lines += linesCleared;
- Players[scr].score.adds += linesCleared - (linesCleared < 4);
+ Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
if (scr == me) {
if (game == GT_classicTwo) {
SendPacket(scr, NP_clear, 0, NULL);
int chatMode = 0;
char chatText[MSG_WIDTH] = "\0";
+ void handle_cmd(char cmd, char *arg)
+ {
+ switch (cmd) {
+ case CT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ return;
+ case CT_pause:
+ if (Players[me].alive <= 0) return;
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ return;
+ }
+ }
+
+ void handle_cmdstr(char *cmd)
+ {
+ char tag[17], value[81];
+ char *cmdend;
+ int i;
+
+ if ((cmdend = strchr(cmd, ' '))) {
+ *cmdend = 0;
+ } else {
+ cmdend = cmd + strlen(cmd); // whole string
+ }
+ for (i = 0; i < CT_MAX; i++){
+ if (!strcasecmp(cmds[i], cmd)) {
+ return handle_cmd(i, cmdend + 1);
+ }
+ }
+ Message("Unknown command /%s", cmd);
+ }
+
+ void handle_str(char *str)
+ {
+ if (chatText[0] == '/') {
+ if (chatText[1] != '/') {
+ handle_cmdstr(chatText + 1);
+ return;
+ }
+ memmove(chatText, chatText + 1, strlen(chatText));
+ }
+
+ Message("<\\%d%s\\7> %s",
+ Players[me].team > 7 ? 7 : Players[me].team,
+ Players[me].name, chatText);
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+ }
+
void GameKey(char key)
{
char *p;
// enter text
chatMode = 0;
if (chatText[0]) {
- Message("<\\%d%s\\7> %s",
- Players[me].team > 7 ? 7 : Players[me].team,
- Players[me].name, chatText);
- if (game == GT_classicTwo)
- SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
+ handle_str(chatText);
memset(chatText, 0, sizeof(chatText));
} //say it
else Messagetype(27, -1, NULL); //escape
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
- // global actions (always possible, even if not playing)
+ bool handle_key(char key)
+ {
switch (key) {
case KT_redraw:
clear();
InitFields();
// ScheduleFullRedraw();
refresh();
- return;
+ return 1;
case KT_say:
chatMode = 1;
Messagetype(key, strlen(chatText) - 1, chatText);
- return;
+ return 1;
case KT_quit:
- ShowPause(me);
- refresh();
- gameStatus = 0;
- return;
- }
-
- if (Players[me].alive <= 0) return;
- // actions available while in game
- switch (key) {
+ handle_cmd(CT_quit, NULL);
+ return 1;
case KT_pause:
- Players[me].flags ^= SCF_paused;
- if (Game.started > 1)
- Message(Players[me].flags & SCF_paused
- ? "You paused the game" : "You unpaused the game");
- else
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(me, NP_pause, 0, NULL);
- ShowPause(me);
- changed = 1;
- return;
+ handle_cmd(CT_pause, NULL);
+ return 1;
+ default:
+ return 0;
}
+ }
+ // global actions (always possible, even if not playing)
+ if (handle_key(key)) return;
- if (paused) return;
+ if (Players[me].alive <= 0 || paused) return;
// actions only available while actually playing
switch (key) {
case KT_left: