- if ((Players[0].score.level = atof(value)) < 1)
- Players[0].score.level = 1;
- if (Players[0].score.level > 15)
- Players[0].score.level = 15;
+ Players[0].score.level = MIN(MAX(atof(value), 1), 15);
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
Message("\\%dYou send %d lines",
data[0] = junkLines;
SendPacket(me, NP_giveJunk, sizeof(data), data);
Message("\\%dYou send %d lines",
Message("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
Message("<\\%d%s\\7> %s",
Players[me].team > 7 ? 7 : Players[me].team,
Players[me].name, chatText);
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
memset(chatText, 0, sizeof(chatText));
} //say it
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
memset(chatText, 0, sizeof(chatText));
} //say it
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
if (Players[me].alive <= 0 && key != KT_quit) return;
if (!(p = strchr(keyTable, tolower(key)))) return;
key = p - keyTable;
if (Players[me].alive <= 0 && key != KT_quit) return;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
checkPaused();
ShowPause(net.uid);
changed = 1;
break;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
checkPaused();
ShowPause(net.uid);
changed = 1;
break;
case NP_argghhh:
{
char i;
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;
case NP_argghhh:
{
char i;
memcpy(&i, net.data, sizeof(i));
Players[net.uid].alive = 0;