local player settings together in a struct
[netris.git] / client.c
index ee27cf0635ff05ccd179024cb1ea3445e4f88760..8f2b00b1e81a032e788885b855ffe96466574b05 100644 (file)
--- a/client.c
+++ b/client.c
@@ -704,7 +704,7 @@ static void game_loop(void)
                } //new piece
                while (gameStatus == 2) {
                        for (i = 1; i < MAX_SCREENS; i++)
-                               if (Players[i].alive > 0 && PlayerDisp[i])
+                               if (Players[i].alive > 0 && window[i].shown)
                                        changed |= RefreshBoard(i);
                        if (changed) {
                                if (!paused) ShowTime();