+#define MSG_NEXT "next "
+#define MSG_LEVEL "level %5d"
+#define MSG_SCORE "score%8d"
+#define MSG_LINES "lines%8d"
+#define MSG_PPM "ppm %9.1f"
+#define MSG_APM "apm %9.1f"
+#define MSG_YIELD "yield %3d%%"
+#define MSG_TIME "timer %7.0f "
+
+#define MSG_TITLE "NETRIS"
+#define MSG_TITLESUB "(C)1994-1996,1999 Mark H. Weaver, (C)2002 Shiar"
+
+#define MSG_PLAYER_JOIN "NOT READY"
+#define MSG_PLAYER_START "READY"
+#define MSG_PLAYER_PAUSE "PAUSED"
+#define MSG_PLAYER_STOP "GAME OVER"
+#define MSG_PLAYER_PART "EMPTY"
+
+#define MSG_GAME_JOIN "%s joined the game"
+#define MSG_GAME_JOIN_TEAM "%s joined %s team"
+#define MSG_GAME_PART "%s left"
+#define MSG_GAME_START "The game has started"
+#define MSG_GAME_STOP "The game has ended"
+#define MSG_GAME_WINNER "%s won after %0.0f'%02d\""
+#define MSG_GAME_PAUSE "%s paused the game"
+#define MSG_GAME_PAUSE_SELF "You paused the game"
+#define MSG_GAME_UNPAUSE "%s unpaused the game"
+#define MSG_GAME_UNPAUSE_SELF "You unpaused the game"
+#define MSG_GAME_READY "%s is ready"
+#define MSG_GAME_READY_SELF "You are ready"
+#define MSG_GAME_UNREADY "%s is not ready"
+#define MSG_GAME_UNREADY_SELF "You are not ready"
+#define MSG_GAME_LINE_SELF "You cleared %d lines"
+#define MSG_GAME_LINES "%s sends %d lines"
+#define MSG_GAME_LINES_SELF "You send %d lines"
+#define MSG_GAME_KILL_1_1 "You died"
+#define MSG_GAME_KILL_1_2 "You fragged %s"
+#define MSG_GAME_KILL_2_1 "%s fragged you"
+#define MSG_GAME_KILL_2_2 "%s died"
+#define MSG_GAME_KILL_2_3 "%s fragged %s"
+
+#define MSG_CMD_EUNKNOWN "Unknown command /%s"
+
+#define MSG_SERVER_TITLE "NETRIS Server %s\t(c) 2002 Shiar <shiar@shiar.org>"
+#define MSG_SERVER_DBG_SEND ": send %d from %d to %d" // type, source id, target id
+#define MSG_SERVER_DBG_RECV ": %d sent %d" // source fd, type
+#define MSG_SERVER_CONNECT "+ Connection: %s" // hostname
+#define MSG_SERVER_PLAYER_EVERSION "= Wrong version player #%d (%s)"
+#define MSG_SERVER_PLAYER_ACCEPT "* Accepted player #%d"
+#define MSG_SERVER_PLAYER_JOIN_ESTARTED "- Can't join player #%d in non-continuous game"
+#define MSG_SERVER_PLAYER_JOIN "> Joined player #%d: %s <%s> (%s)" // nr, name, host, team
+#define MSG_SERVER_PLAYER_DIE "< Player #%d died"
+#define MSG_SERVER_PLAYER_PAUSE "* Player #%d (un)paused (pause=%d)"
+#define MSG_SERVER_PLAYER_CLOSED "- Closed connection to player #%d"
+#define MSG_SERVER_PLAYER_QUIT "- Quit player #%d"
+#define MSG_SERVER_CLOSE_ALL "- Closing connections..."
+#define MSG_SERVER_CLOSE_ALL_DONE "* All Done"
+#define MSG_SERVER_GAME_READY "* Game (%010d) ready to start"
+#define MSG_SERVER_GAME_START "* Game starts"
+#define MSG_SERVER_GAME_STOP "* Stopping game"