- -- v0.7.815 ------
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- * server started w/o --continuous exits when just 1 player or team left
- * players can't join a started non-continuous game
- * game starts if non-ready player leaves and everybody else is ready
- * message when you or enemies add junklines
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- -- v0.7.817 ------
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- * went g/o when one player of a team went g/o instead of all of 'em
- * improved handling of closing connections in server
- * naw player's name refreshed on join
- * clients don't receive death signal from rejected player anymore
-
- -- v0.7.819 ------
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- * shadow piece (preview current piece dropped down)
- * new players' fields are cleared at start
- * players are now 'fragged' by the player last adding them lines
- * ^ when that last player was himself(m/f) (s)he just 'died'
- * 'Close connection' message no longer displayed
- * players in teams are displayed in their teamcolor
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- -- v0.7.820 ------
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- * server doesn't quit, but just stops game when 1 player/team left
- * when a game stops, all players are paused and their fields reset
- * server handles disconnecting clients correctly again
- * 'player quit' displayed when a client disconnects from server
- * game ended messages not displayed when a game was ready but not yet started
- * server sends new game seed at game stop
- * players' scores and (next) pieces and stuff are reset at new game
- * scores are erased instead of not drawn (apm/ppm remained at new game)
-
- -- v0.7.821 ------
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- * colorcoding altered a bit (server messages white, player stuff colored)
- * when no team specified, server assigns a team and sends it to player
- * client displays teamname of joining players
- * client disconnects also transmitted to g/o players
- * lag could delay changes to another game, desyncing clients
- now game info is not transmitted when game has stopped