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[netris.git]
/
TODO
diff --git
a/TODO
b/TODO
index c3c58e3719a117c9dd5318ddb46b438f13524807..e91441099b003e06034fee6a5164ecc95caea080 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,7
+1,10
@@
+possible bugs
+
* check out quadra gravity: single block over multiplayer junkhole
-> piece falls down
* check out quadra gravity: single block over multiplayer junkhole
-> piece falls down
----- near-future: ------------------------------------------------------------
+
+near-future
* only global pause (handled by server in mp)
every client still has readiness flag
* only global pause (handled by server in mp)
every client still has readiness flag
@@
-15,9
+18,10
@@
* server should deny duplicate nicks
* display total frags for players (by server?)
* spacebar toggles readiness as well
* server should deny duplicate nicks
* display total frags for players (by server?)
* spacebar toggles readiness as well
+ * wrong time after first match at second player
----- asap: -------------------------------------------------------------------
+asap
* MENUTHINGY :)
* write options to file
* MENUTHINGY :)
* write options to file
@@
-32,9
+36,10
@@
* time-based singleplayer leveling?
* fix -f (both client+server)
* more server options (field size..)
* time-based singleplayer leveling?
* fix -f (both client+server)
* more server options (field size..)
+ * save hiscores
----- distant future: ---------------------------------------------------------
+distant future
* different key procedure? (allowing for multiple keys simoultaniously?)
* vertical shrinking of enemy fields (merging two lines into one!)
* different key procedure? (allowing for multiple keys simoultaniously?)
* vertical shrinking of enemy fields (merging two lines into one!)
@@
-44,6
+49,7
@@
* extra alarm event for effects
* line clear animations (flash)
* multiple next pieces
* extra alarm event for effects
* line clear animations (flash)
* multiple next pieces
+ * hold
* special blocks
* inventory
* player keys
* special blocks
* inventory
* player keys
@@
-85,6
+91,7
@@
* replay ability? (tspec replay and/or quadra rec compatible?)
* replay ability? (tspec replay and/or quadra rec compatible?)
----- consider: ---------------------------------------------------------------
+consider
* colored shadows
* colored shadows
+